from direct.task.Task import Task import math from panda3d.core import BillboardEffect, Vec3, Point3, PGButton, VBase4 from panda3d.core import DepthWriteAttrib from toontown.chat.ChatBalloon import ChatBalloon from toontown.nametag import NametagGlobals from toontown.nametag.Nametag import Nametag from toontown.toontowngui.Clickable3d import Clickable3d class Nametag3d(Nametag, Clickable3d): SCALING_MIN_DISTANCE = 1 SCALING_MAX_DISTANCE = 50 SCALING_FACTOR = 0.065 def __init__(self): Nametag.__init__(self) Clickable3d.__init__(self, 'Nametag3d') self.distance = 0 self.billboardOffset = 3 self.doBillboardEffect() def destroy(self): self.ignoreAll() Nametag.destroy(self) Clickable3d.destroy(self) def getUniqueName(self): return 'Nametag3d-' + str(id(self)) def getChatBalloonModel(self): return NametagGlobals.chatBalloon3dModel def getChatBalloonWidth(self): return NametagGlobals.chatBalloon3dWidth def getChatBalloonHeight(self): return NametagGlobals.chatBalloon3dHeight def setBillboardOffset(self, billboardOffset): self.billboardOffset = billboardOffset self.doBillboardEffect() def getBillboardOffset(self): return self.billboardOffset def doBillboardEffect(self): billboardEffect = BillboardEffect.make( Vec3(0, 0, 1), True, False, self.billboardOffset, base.cam, Point3(0, 0, 0)) self.contents.setEffect(billboardEffect) def updateClickRegion(self): if self.chatBalloon is not None: left = self.chatBalloon.center[0] - (self.chatBalloon.width/2) right = left + self.chatBalloon.width # Calculate the bottom of the region based on constants. # 2.4 is the padded height of a single-line message: bottom = NametagGlobals.chatBalloon3dHeight - 2.4 top = bottom + self.chatBalloon.height self.setClickRegionFrame(left, right, bottom, top) elif self.panel is not None: centerX = (self.textNode.getLeft()+self.textNode.getRight()) / 2.0 centerY = (self.textNode.getBottom()+self.textNode.getTop()) / 2.0 left = centerX - (self.panelWidth/2.0) right = centerX + (self.panelWidth/2.0) bottom = centerY - (self.panelHeight/2.0) top = centerY + (self.panelHeight/2.0) self.setClickRegionFrame(left, right, bottom, top) def isClickable(self): if self.getChatText() and self.hasChatButton(): return True return NametagGlobals.wantActiveNametags and Clickable3d.isClickable(self) def setClickState(self, clickState): if self.isClickable(): self.applyClickState(clickState) else: self.applyClickState(PGButton.SInactive) Clickable3d.setClickState(self, clickState) def enterDepressed(self): if self.isClickable(): base.playSfx(NametagGlobals.clickSound) def enterRollover(self): if self.isClickable() and (self.lastClickState != PGButton.SDepressed): base.playSfx(NametagGlobals.rolloverSound) def update(self): self.contents.node().removeAllChildren() Nametag.update(self) def tick(self, task): distance = self.contents.getPos(base.cam).length() if distance < self.SCALING_MIN_DISTANCE: distance = self.SCALING_MIN_DISTANCE elif distance > self.SCALING_MAX_DISTANCE: distance = self.SCALING_MAX_DISTANCE if distance != self.distance: self.contents.setScale(math.sqrt(distance) * self.SCALING_FACTOR) self.distance = distance self.updateClickRegion() return Task.cont def drawChatBalloon(self, model, modelWidth, modelHeight): if self.chatFont is None: # We can't draw this without a font. return if self.isClickable(): foreground, background = self.chatColor[self.clickState] else: foreground, background = self.chatColor[PGButton.SInactive] if self.chatType == NametagGlobals.SPEEDCHAT: background = self.speedChatColor if background[3] > self.CHAT_BALLOON_ALPHA: background = VBase4( background[0], background[1], background[2], self.CHAT_BALLOON_ALPHA) self.chatBalloon = ChatBalloon( model, modelWidth, modelHeight, self.chatTextNode, foreground=foreground, background=background, reversed=self.chatReversed, button=self.chatButton[self.clickState]) self.chatBalloon.reparentTo(self.contents) def drawNametag(self): if self.font is None: # We can't draw this without a font. return # Attach the icon: if self.icon is not None: self.contents.attachNewNode(self.icon) if self.isClickable(): foreground, background = self.nametagColor[self.clickState] else: foreground, background = self.nametagColor[PGButton.SInactive] # Set the color of the TextNode: self.textNode.setTextColor(foreground) # Attach the TextNode: textNodePath = self.contents.attachNewNode(self.textNode, 1) textNodePath.setTransparency(foreground[3] < 1) textNodePath.setAttrib(DepthWriteAttrib.make(0)) textNodePath.setY(self.TEXT_Y_OFFSET) # Attach a panel behind the TextNode: self.panel = NametagGlobals.cardModel.copyTo(self.contents, 0) self.panel.setColor(background) self.panel.setTransparency(background[3] < 1) # Reposition the panel: x = (self.textNode.getLeft()+self.textNode.getRight()) / 2.0 z = (self.textNode.getBottom()+self.textNode.getTop()) / 2.0 self.panel.setPos(x, 0, z) # Resize the panel: self.panelWidth = self.textNode.getWidth() + self.PANEL_X_PADDING self.panelHeight = self.textNode.getHeight() + self.PANEL_Z_PADDING self.panel.setScale(self.panelWidth, 1, self.panelHeight)