from direct.directnotify.DirectNotifyGlobal import directNotify from direct.distributed import DistributedSmoothNode from direct.distributed.ClientRepositoryBase import ClientRepositoryBase from direct.distributed.MsgTypes import * from direct.distributed.PyDatagram import PyDatagram from direct.distributed.PyDatagramIterator import PyDatagramIterator from direct.fsm.ClassicFSM import ClassicFSM from direct.fsm.State import State from direct.gui.DirectGui import * from direct.interval.IntervalGlobal import ivalMgr from direct.showbase import LeakDetectors from direct.showbase import MessengerLeakDetector from direct.showbase import PythonUtil, GarbageReport, BulletinBoardWatcher from direct.showbase.ContainerLeakDetector import ContainerLeakDetector from direct.showbase.GarbageReportScheduler import GarbageReportScheduler from direct.task import Task import gc import os from pandac.PandaModules import * import random import string import sys import time import types from otp.avatar import Avatar from otp.avatar import DistributedAvatar from otp.avatar.DistributedPlayer import DistributedPlayer from otp.distributed import DCClassImports from otp.distributed import OtpDoGlobals from otp.distributed.OtpDoGlobals import * from otp.distributed.TelemetryLimiter import TelemetryLimiter from otp.otpbase import OTPGlobals from otp.otpbase import OTPLocalizer from otp.otpgui import OTPDialog from toontown.chat.ChatGlobals import * class OTPClientRepository(ClientRepositoryBase): notify = directNotify.newCategory('OTPClientRepository') avatarLimit = 6 WishNameResult = Enum(['Failure', 'PendingApproval', 'Approved', 'Rejected']) def __init__(self, serverVersion, playGame = None): ClientRepositoryBase.__init__(self) self.handler = None self.__currentAvId = 0 self.createAvatarClass = None self.systemMessageSfx = None self.playToken = launcher.getPlayToken() self.wantMagicWords = False self.userSignature = base.config.GetString('signature', 'none') self.parentMgr.registerParent(OTPGlobals.SPRender, base.render) self.parentMgr.registerParent(OTPGlobals.SPHidden, NodePath()) self.timeManager = None if config.GetBool('detect-leaks', 0) or config.GetBool('client-detect-leaks', 0): self.startLeakDetector() if config.GetBool('detect-messenger-leaks', 0) or config.GetBool('ai-detect-messenger-leaks', 0): self.messengerLeakDetector = MessengerLeakDetector.MessengerLeakDetector('client messenger leak detector') if config.GetBool('leak-messages', 0): MessengerLeakDetector._leakMessengerObject() if config.GetBool('run-garbage-reports', 0) or config.GetBool('client-run-garbage-reports', 0): noneValue = -1.0 reportWait = config.GetFloat('garbage-report-wait', noneValue) reportWaitScale = config.GetFloat('garbage-report-wait-scale', noneValue) if reportWait == noneValue: reportWait = 60.0 * 2.0 if reportWaitScale == noneValue: reportWaitScale = None self.garbageReportScheduler = GarbageReportScheduler(waitBetween=reportWait, waitScale=reportWaitScale) self._proactiveLeakChecks = config.GetBool('proactive-leak-checks', 1) or config.GetBool('client-proactive-leak-checks', 1) self._crashOnProactiveLeakDetect = config.GetBool('crash-on-proactive-leak-detect', 1) self.activeDistrictMap = {} self.telemetryLimiter = TelemetryLimiter() self.serverVersion = serverVersion self.waitingForDatabase = None self.loginFSM = ClassicFSM('loginFSM', [ State('loginOff', self.enterLoginOff, self.exitLoginOff, [ 'connect']), State('connect', self.enterConnect, self.exitConnect, [ 'noConnection', 'login', 'failedToConnect', 'failedToGetServerConstants']), State('login', self.enterLogin, self.exitLogin, [ 'noConnection', 'waitForGameList', 'reject', 'failedToConnect', 'shutdown']), State('failedToConnect', self.enterFailedToConnect, self.exitFailedToConnect, [ 'connect', 'shutdown']), State('failedToGetServerConstants', self.enterFailedToGetServerConstants, self.exitFailedToGetServerConstants, [ 'connect', 'shutdown', 'noConnection']), State('shutdown', self.enterShutdown, self.exitShutdown, [ 'loginOff']), State('waitForGameList', self.enterWaitForGameList, self.exitWaitForGameList, [ 'noConnection', 'waitForShardList', 'missingGameRootObject']), State('missingGameRootObject', self.enterMissingGameRootObject, self.exitMissingGameRootObject, [ 'waitForGameList', 'shutdown']), State('waitForShardList', self.enterWaitForShardList, self.exitWaitForShardList, [ 'noConnection', 'waitForAvatarList', 'noShards']), State('noShards', self.enterNoShards, self.exitNoShards, [ 'noConnection', 'noShardsWait', 'shutdown']), State('noShardsWait', self.enterNoShardsWait, self.exitNoShardsWait, [ 'noConnection', 'waitForShardList', 'shutdown']), State('reject', self.enterReject, self.exitReject, []), State('noConnection', self.enterNoConnection, self.exitNoConnection, [ 'login', 'connect', 'shutdown']), State('afkTimeout', self.enterAfkTimeout, self.exitAfkTimeout, [ 'waitForAvatarList', 'shutdown']), State('waitForAvatarList', self.enterWaitForAvatarList, self.exitWaitForAvatarList, [ 'noConnection', 'chooseAvatar', 'shutdown']), State('chooseAvatar', self.enterChooseAvatar, self.exitChooseAvatar, [ 'noConnection', 'createAvatar', 'waitForAvatarList', 'waitForSetAvatarResponse', 'waitForDeleteAvatarResponse', 'shutdown', 'login']), State('createAvatar', self.enterCreateAvatar, self.exitCreateAvatar, [ 'noConnection', 'chooseAvatar', 'waitForSetAvatarResponse', 'shutdown']), State('waitForDeleteAvatarResponse', self.enterWaitForDeleteAvatarResponse, self.exitWaitForDeleteAvatarResponse, [ 'noConnection', 'chooseAvatar', 'shutdown']), State('rejectRemoveAvatar', self.enterRejectRemoveAvatar, self.exitRejectRemoveAvatar, [ 'noConnection', 'chooseAvatar', 'shutdown']), State('waitForSetAvatarResponse', self.enterWaitForSetAvatarResponse, self.exitWaitForSetAvatarResponse, [ 'noConnection', 'playingGame', 'shutdown']), State('playingGame', self.enterPlayingGame, self.exitPlayingGame, [ 'noConnection', 'waitForAvatarList', 'login', 'shutdown', 'afkTimeout', 'noShards'])], 'loginOff', 'loginOff') self.gameFSM = ClassicFSM('gameFSM', [ State('gameOff', self.enterGameOff, self.exitGameOff, [ 'waitOnEnterResponses']), State('waitOnEnterResponses', self.enterWaitOnEnterResponses, self.exitWaitOnEnterResponses, [ 'playGame', 'tutorialQuestion', 'gameOff']), State('tutorialQuestion', self.enterTutorialQuestion, self.exitTutorialQuestion, [ 'playGame', 'gameOff']), State('playGame', self.enterPlayGame, self.exitPlayGame, [ 'gameOff', 'closeShard', 'switchShards']), State('switchShards', self.enterSwitchShards, self.exitSwitchShards, [ 'gameOff', 'waitOnEnterResponses']), State('closeShard', self.enterCloseShard, self.exitCloseShard, [ 'gameOff', 'waitOnEnterResponses'])], 'gameOff', 'gameOff') self.loginFSM.getStateNamed('playingGame').addChild(self.gameFSM) self.loginFSM.enterInitialState() self.music = None self.gameDoneEvent = 'playGameDone' self.playGame = playGame(self.gameFSM, self.gameDoneEvent) self.shardListHandle = None self.uberZoneInterest = None self.__pendingGenerates = {} self.__pendingMessages = {} self.__doId2pendingInterest = {} self.chatAgent = self.generateGlobalObject(OtpDoGlobals.OTP_DO_ID_CHAT_MANAGER, 'ChatAgent') self.csm = None # To be set by subclass. def hasPlayToken(): return self.playToken != None def readDCFile(self, dcFileNames=None): dcFile = self.getDcFile() dcFile.clear() self.dclassesByName = {} self.dclassesByNumber = {} self.hashVal = 0 try: dcStream except: pass else: self.notify.info('Detected DC file stream, reading it...') dcFileNames = [dcStream] if isinstance(dcFileNames, str): dcFileNames = [dcFileNames] if dcFileNames is not None: for dcFileName in dcFileNames: if isinstance(dcFileName, StringStream): readResult = dcFile.read(dcFileName, 'DC stream') else: readResult = dcFile.read(dcFileName) if not readResult: self.notify.error('Could not read DC file.') else: dcFile.readAll() self.hashVal = DCClassImports.hashVal for i in xrange(dcFile.getNumClasses()): dclass = dcFile.getClass(i) number = dclass.getNumber() className = dclass.getName() classDef = DCClassImports.dcImports.get(className) if classDef is None: self.notify.debug('No class definition for %s.' % className) else: if type(classDef) == types.ModuleType: if not hasattr(classDef, className): self.notify.warning('Module %s does not define class %s.' % (className, className)) continue classDef = getattr(classDef, className) if (type(classDef) != types.ClassType) and (type(classDef) != types.TypeType): self.notify.error('Symbol %s is not a class name.' % className) else: dclass.setClassDef(classDef) self.dclassesByName[className] = dclass if number >= 0: self.dclassesByNumber[number] = dclass def startLeakDetector(self): if hasattr(self, 'leakDetector'): return False firstCheckDelay = config.GetFloat('leak-detector-first-check-delay', 2 * 60.0) self.leakDetector = ContainerLeakDetector('client container leak detector', firstCheckDelay=firstCheckDelay) self.objectTypesLeakDetector = LeakDetectors.ObjectTypesLeakDetector() self.garbageLeakDetector = LeakDetectors.GarbageLeakDetector() self.renderLeakDetector = LeakDetectors.SceneGraphLeakDetector(render) self.hiddenLeakDetector = LeakDetectors.SceneGraphLeakDetector(hidden) self.cppMemoryUsageLeakDetector = LeakDetectors.CppMemoryUsage() self.taskLeakDetector = LeakDetectors.TaskLeakDetector() self.messageListenerTypesLeakDetector = LeakDetectors.MessageListenerTypesLeakDetector() return True def getGameDoId(self): return self.GameGlobalsId @report(types=['args', 'deltaStamp'], dConfigParam='teleport') def enterLoginOff(self): self.handler = self.handleMessageType self.shardListHandle = None return @report(types=['args', 'deltaStamp'], dConfigParam='teleport') def exitLoginOff(self): self.handler = None return def getServerVersion(self): return self.serverVersion @report(types=['args', 'deltaStamp'], dConfigParam='teleport') def enterConnect(self, serverList): self.serverList = serverList dialogClass = OTPGlobals.getGlobalDialogClass() self.connectingBox = dialogClass(message=OTPLocalizer.CRConnecting) self.connectingBox.show() self.renderFrame() self.handler = self.handleConnecting self.connect(self.serverList, successCallback=self._sendHello, failureCallback=self.failedToConnect) def _sendHello(self): datagram = PyDatagram() datagram.addUint16(CLIENT_HELLO) datagram.addUint32(self.hashVal) datagram.addString(self.serverVersion) self.send(datagram) def handleConnecting(self, msgtype, di): if msgtype == CLIENT_HELLO_RESP: self._handleConnected() else: self.handleMessageType(msgtype, di) @report(types=['args', 'deltaStamp'], dConfigParam='teleport') def failedToConnect(self, statusCode, statusString): self.loginFSM.request('failedToConnect', [statusCode, statusString]) @report(types=['args', 'deltaStamp'], dConfigParam='teleport') def exitConnect(self): self.connectingBox.cleanup() del self.connectingBox def handleSystemMessage(self, di): message = ClientRepositoryBase.handleSystemMessage(self, di) whisper = WhisperPopup(message, OTPGlobals.getInterfaceFont(), WTSystem) whisper.manage(base.marginManager) if not self.systemMessageSfx: self.systemMessageSfx = base.loadSfx('phase_3/audio/sfx/clock03.ogg') if self.systemMessageSfx: base.playSfx(self.systemMessageSfx) def getConnectedEvent(self): return 'OTPClientRepository-connected' @report(types=['args', 'deltaStamp'], dConfigParam='teleport') def _handleConnected(self): launcher.setDisconnectDetailsNormal() messenger.send(self.getConnectedEvent()) self.gotoFirstScreen() def gotoFirstScreen(self): self.startReaderPollTask() #self.startHeartbeat() self.loginFSM.request('login') @report(types=['args', 'deltaStamp'], dConfigParam='teleport') def enterLogin(self): self.sendSetAvatarIdMsg(0) self.loginDoneEvent = 'loginDone' self.accept(self.loginDoneEvent, self.__handleLoginDone) self.csm.performLogin(self.loginDoneEvent) self.waitForDatabaseTimeout(requestName='WaitOnCSMLoginResponse') @report(types=['args', 'deltaStamp'], dConfigParam='teleport') def __handleLoginDone(self, doneStatus): mode = doneStatus['mode'] if mode == 'success': if hasattr(self, 'toontownTimeManager'): timestamp = time.gmtime(doneStatus['timestamp']) dateString = time.strftime(self.toontownTimeManager.formatStr, timestamp) self.lastLoggedIn = self.toontownTimeManager.convertStrToToontownTime(dateString) self.loginFSM.request('waitForGameList') elif mode == 'reject': self.loginFSM.request('reject') elif mode == 'quit': self.loginFSM.request('shutdown') elif mode == 'failure': self.loginFSM.request('failedToConnect', [-1, '?']) else: self.notify.error('Invalid doneStatus mode from ClientServicesManager: ' + str(mode)) @report(types=['args', 'deltaStamp'], dConfigParam='teleport') def exitLogin(self): self.cleanupWaitingForDatabase() self.ignore(self.loginDoneEvent) del self.loginDoneEvent self.handler = None return @report(types=['args', 'deltaStamp'], dConfigParam='teleport') def enterFailedToConnect(self, statusCode, statusString): self.handler = self.handleMessageType messenger.send('connectionIssue') url = self.serverList[0] self.notify.warning('Failed to connect to %s (%s %s). Notifying user.' % (url.cStr(), statusCode, statusString)) if statusCode == 1403 or statusCode == 1405 or statusCode == 1400: message = OTPLocalizer.CRNoConnectProxyNoPort % (url.getServer(), url.getPort(), url.getPort()) style = OTPDialog.CancelOnly else: message = OTPLocalizer.CRNoConnectTryAgain % (url.getServer(), url.getPort()) style = OTPDialog.TwoChoice dialogClass = OTPGlobals.getGlobalDialogClass() self.failedToConnectBox = dialogClass(message=message, doneEvent='failedToConnectAck', text_wordwrap=18, style=style) self.failedToConnectBox.show() self.notify.info(message) self.accept('failedToConnectAck', self.__handleFailedToConnectAck) @report(types=['args', 'deltaStamp'], dConfigParam='teleport') def __handleFailedToConnectAck(self): doneStatus = self.failedToConnectBox.doneStatus if doneStatus == 'ok': self.loginFSM.request('connect', [self.serverList]) messenger.send('connectionRetrying') elif doneStatus == 'cancel': self.loginFSM.request('shutdown') else: self.notify.error('Unrecognized doneStatus: ' + str(doneStatus)) @report(types=['args', 'deltaStamp'], dConfigParam='teleport') def exitFailedToConnect(self): self.handler = None self.ignore('failedToConnectAck') self.failedToConnectBox.cleanup() del self.failedToConnectBox return @report(types=['args', 'deltaStamp'], dConfigParam='teleport') def enterFailedToGetServerConstants(self, e): self.handler = self.handleMessageType messenger.send('connectionIssue') message = OTPLocalizer.CRServerConstantsTryAgain % url.cStr() style = OTPDialog.TwoChoice dialogClass = OTPGlobals.getGlobalDialogClass() self.failedToGetConstantsBox = dialogClass(message=message, doneEvent='failedToGetConstantsAck', text_wordwrap=18, style=style) self.failedToGetConstantsBox.show() self.accept('failedToGetConstantsAck', self.__handleFailedToGetConstantsAck) self.notify.warning('Failed to get account server constants. Notifying user.') @report(types=['args', 'deltaStamp'], dConfigParam='teleport') def __handleFailedToGetConstantsAck(self): doneStatus = self.failedToGetConstantsBox.doneStatus if doneStatus == 'ok': self.loginFSM.request('connect', [self.serverList]) messenger.send('connectionRetrying') elif doneStatus == 'cancel': self.loginFSM.request('shutdown') else: self.notify.error('Unrecognized doneStatus: ' + str(doneStatus)) @report(types=['args', 'deltaStamp'], dConfigParam='teleport') def exitFailedToGetServerConstants(self): self.handler = None self.ignore('failedToGetConstantsAck') self.failedToGetConstantsBox.cleanup() del self.failedToGetConstantsBox return @report(types=['args', 'deltaStamp'], dConfigParam='teleport') def enterShutdown(self, errorCode = None): self.handler = self.handleMessageType self.sendDisconnect() self.notify.info('Exiting cleanly') base.exitShow(errorCode) @report(types=['args', 'deltaStamp'], dConfigParam='teleport') def exitShutdown(self): if hasattr(self, 'garbageWatcher'): self.garbageWatcher.destroy() del self.garbageWatcher self.handler = None return @report(types=['args', 'deltaStamp'], dConfigParam='teleport') def enterWaitForGameList(self): self.gameDoDirectory = self.addTaggedInterest(self.GameGlobalsId, OTP_ZONE_ID_MANAGEMENT, self.ITAG_PERM, 'game directory', event='GameList_Complete') self.acceptOnce('GameList_Complete', self.waitForGetGameListResponse) @report(types=['args', 'deltaStamp'], dConfigParam='teleport') def waitForGetGameListResponse(self): if self.isGameListCorrect(): self.loginFSM.request('waitForShardList') else: self.loginFSM.request('missingGameRootObject') @report(types=['args', 'deltaStamp'], dConfigParam='teleport') def isGameListCorrect(self): return 1 @report(types=['args', 'deltaStamp'], dConfigParam='teleport') def exitWaitForGameList(self): self.handler = None return @report(types=['args', 'deltaStamp'], dConfigParam='teleport') def enterMissingGameRootObject(self): self.notify.warning('missing some game root objects.') self.handler = self.handleMessageType dialogClass = OTPGlobals.getGlobalDialogClass() self.missingGameRootObjectBox = dialogClass(message=OTPLocalizer.CRMissingGameRootObject, doneEvent='missingGameRootObjectBoxAck', style=OTPDialog.TwoChoice) self.missingGameRootObjectBox.show() self.accept('missingGameRootObjectBoxAck', self.__handleMissingGameRootObjectAck) @report(types=['args', 'deltaStamp'], dConfigParam='teleport') def __handleMissingGameRootObjectAck(self): doneStatus = self.missingGameRootObjectBox.doneStatus if doneStatus == 'ok': self.loginFSM.request('waitForGameList') elif doneStatus == 'cancel': self.loginFSM.request('shutdown') else: self.notify.error('Unrecognized doneStatus: ' + str(doneStatus)) @report(types=['args', 'deltaStamp'], dConfigParam='teleport') def exitMissingGameRootObject(self): self.handler = None self.ignore('missingGameRootObjectBoxAck') self.missingGameRootObjectBox.cleanup() del self.missingGameRootObjectBox return @report(types=['args', 'deltaStamp'], dConfigParam='teleport') def enterWaitForShardList(self): if not self.isValidInterestHandle(self.shardListHandle): self.shardListHandle = self.addTaggedInterest(self.GameGlobalsId, OTP_ZONE_ID_DISTRICTS, self.ITAG_PERM, 'LocalShardList', event='ShardList_Complete') self.acceptOnce('ShardList_Complete', self._wantShardListComplete) else: self._wantShardListComplete() @report(types=['args', 'deltaStamp'], dConfigParam='teleport') def _wantShardListComplete(self): if self._shardsAreReady(): self.loginFSM.request('waitForAvatarList') else: self.loginFSM.request('noShards') @report(types=['args', 'deltaStamp'], dConfigParam='teleport') def _shardsAreReady(self): maxPop = config.GetInt('shard-mid-pop', 300) for shard in self.activeDistrictMap.values(): if shard.available: if shard.avatarCount < maxPop: return True else: return False @report(types=['args', 'deltaStamp'], dConfigParam='teleport') def exitWaitForShardList(self): self.ignore('ShardList_Complete') self.handler = None return @report(types=['args', 'deltaStamp'], dConfigParam='teleport') def enterNoShards(self): messenger.send('connectionIssue') self.handler = self.handleMessageType dialogClass = OTPGlobals.getGlobalDialogClass() self.noShardsBox = dialogClass(message=OTPLocalizer.CRNoDistrictsTryAgain, doneEvent='noShardsAck', style=OTPDialog.TwoChoice) self.noShardsBox.show() self.accept('noShardsAck', self.__handleNoShardsAck) @report(types=['args', 'deltaStamp'], dConfigParam='teleport') def __handleNoShardsAck(self): doneStatus = self.noShardsBox.doneStatus if doneStatus == 'ok': messenger.send('connectionRetrying') self.loginFSM.request('noShardsWait') elif doneStatus == 'cancel': self.loginFSM.request('shutdown') else: self.notify.error('Unrecognized doneStatus: ' + str(doneStatus)) @report(types=['args', 'deltaStamp'], dConfigParam='teleport') def exitNoShards(self): self.handler = None self.ignore('noShardsAck') self.noShardsBox.cleanup() del self.noShardsBox return @report(types=['args', 'deltaStamp'], dConfigParam='teleport') def enterNoShardsWait(self): dialogClass = OTPGlobals.getGlobalDialogClass() self.connectingBox = dialogClass(message=OTPLocalizer.CRConnecting) self.connectingBox.show() self.renderFrame() self.noShardsWaitTaskName = 'noShardsWait' def doneWait(task, self = self): self.loginFSM.request('waitForShardList') delay = 6.5 + random.random() * 2.0 taskMgr.doMethodLater(delay, doneWait, self.noShardsWaitTaskName) @report(types=['args', 'deltaStamp'], dConfigParam='teleport') def exitNoShardsWait(self): taskMgr.remove(self.noShardsWaitTaskName) del self.noShardsWaitTaskName self.connectingBox.cleanup() del self.connectingBox @report(types=['args', 'deltaStamp'], dConfigParam='teleport') def enterReject(self): self.handler = self.handleMessageType self.notify.warning('Connection Rejected') sys.exit() @report(types=['args', 'deltaStamp'], dConfigParam='teleport') def exitReject(self): self.handler = None return @report(types=['args', 'deltaStamp'], dConfigParam='teleport') def enterNoConnection(self): messenger.send('connectionIssue') self.resetInterestStateForConnectionLoss() self.shardListHandle = None self.handler = self.handleMessageType self.__currentAvId = 0 self.stopHeartbeat() self.stopReaderPollTask() if (self.bootedIndex is not None) and (self.bootedIndex in OTPLocalizer.CRBootedReasons): message = OTPLocalizer.CRBootedReasons[self.bootedIndex] elif self.bootedIndex == 155: message = self.bootedText elif self.bootedText is not None: message = OTPLocalizer.CRBootedReasonUnknownCode % self.bootedIndex else: message = OTPLocalizer.CRLostConnection reconnect = 1 if self.bootedIndex in (152, 127): reconnect = 0 if self.bootedIndex == 152: message = message % {'name': self.bootedText} launcher.setDisconnectDetails(self.bootedIndex, message) style = OTPDialog.Acknowledge if reconnect: message += OTPLocalizer.CRTryConnectAgain style = OTPDialog.TwoChoice dialogClass = OTPGlobals.getGlobalDialogClass() self.lostConnectionBox = dialogClass(doneEvent='lostConnectionAck', message=message, text_wordwrap=18, style=style) self.lostConnectionBox.show() self.accept('lostConnectionAck', self.__handleLostConnectionAck) self.notify.warning('Lost connection to server. Notifying user.') return @report(types=['args', 'deltaStamp'], dConfigParam='teleport') def __handleLostConnectionAck(self): if self.lostConnectionBox.doneStatus == 'ok': self.loginFSM.request('connect', [self.serverList]) else: self.loginFSM.request('shutdown') @report(types=['args', 'deltaStamp'], dConfigParam='teleport') def exitNoConnection(self): self.handler = None self.ignore('lostConnectionAck') self.lostConnectionBox.cleanup() messenger.send('connectionRetrying') return @report(types=['args', 'deltaStamp'], dConfigParam='teleport') def enterAfkTimeout(self): self.sendSetAvatarIdMsg(0) msg = OTPLocalizer.AfkForceAcknowledgeMessage dialogClass = OTPGlobals.getDialogClass() self.afkDialog = dialogClass(text=msg, command=self.__handleAfkOk, style=OTPDialog.Acknowledge) self.handler = self.handleMessageType @report(types=['args', 'deltaStamp'], dConfigParam='teleport') def __handleAfkOk(self, value): self.loginFSM.request('waitForAvatarList') @report(types=['args', 'deltaStamp'], dConfigParam='teleport') def exitAfkTimeout(self): if self.afkDialog: self.afkDialog.cleanup() self.afkDialog = None self.handler = None return @report(types=['args', 'deltaStamp'], dConfigParam='teleport') def enterWaitForAvatarList(self): self._requestAvatarList() @report(types=['args', 'deltaStamp'], dConfigParam='teleport') def _requestAvatarList(self): self.csm.requestAvatars() self.waitForDatabaseTimeout(requestName='WaitForAvatarList') @report(types=['args', 'deltaStamp'], dConfigParam='teleport') def exitWaitForAvatarList(self): self.cleanupWaitingForDatabase() self.handler = None return def handleAvatarsList(self, avatars): self.avList = avatars self.loginFSM.request('chooseAvatar', [self.avList]) @report(types=['args', 'deltaStamp'], dConfigParam='teleport') def enterChooseAvatar(self, avList): pass @report(types=['args', 'deltaStamp'], dConfigParam='teleport') def exitChooseAvatar(self): pass @report(types=['args', 'deltaStamp'], dConfigParam='teleport') def enterCreateAvatar(self, avList, index, newDNA = None): pass @report(types=['args', 'deltaStamp'], dConfigParam='teleport') def exitCreateAvatar(self): pass @report(types=['args', 'deltaStamp'], dConfigParam='teleport') def enterWaitForDeleteAvatarResponse(self, potAv): self.csm.sendDeleteAvatar(potAv.id) self.waitForDatabaseTimeout(requestName='WaitForDeleteAvatarResponse') @report(types=['args', 'deltaStamp'], dConfigParam='teleport') def exitWaitForDeleteAvatarResponse(self): self.cleanupWaitingForDatabase() @report(types=['args', 'deltaStamp'], dConfigParam='teleport') def enterRejectRemoveAvatar(self, reasonCode): self.notify.warning('Rejected removed avatar. (%s)' % (reasonCode,)) self.handler = self.handleMessageType dialogClass = OTPGlobals.getGlobalDialogClass() self.rejectRemoveAvatarBox = dialogClass(message='%s\n(%s)' % (OTPLocalizer.CRRejectRemoveAvatar, reasonCode), doneEvent='rejectRemoveAvatarAck', style=OTPDialog.Acknowledge) self.rejectRemoveAvatarBox.show() self.accept('rejectRemoveAvatarAck', self.__handleRejectRemoveAvatar) @report(types=['args', 'deltaStamp'], dConfigParam='teleport') def __handleRejectRemoveAvatar(self): self.loginFSM.request('chooseAvatar') @report(types=['args', 'deltaStamp'], dConfigParam='teleport') def exitRejectRemoveAvatar(self): self.handler = None self.ignore('rejectRemoveAvatarAck') self.rejectRemoveAvatarBox.cleanup() del self.rejectRemoveAvatarBox return @report(types=['args', 'deltaStamp'], dConfigParam='teleport') def enterWaitForSetAvatarResponse(self, potAv): self.sendSetAvatarMsg(potAv) self.waitForDatabaseTimeout(requestName='WaitForSetAvatarResponse') @report(types=['args', 'deltaStamp'], dConfigParam='teleport') def exitWaitForSetAvatarResponse(self): self.cleanupWaitingForDatabase() self.handler = None return @report(types=['args', 'deltaStamp'], dConfigParam='teleport') def sendSetAvatarMsg(self, potAv): self.sendSetAvatarIdMsg(potAv.id) self.avData = potAv @report(types=['args', 'deltaStamp'], dConfigParam='teleport') def sendSetAvatarIdMsg(self, avId): if avId != self.__currentAvId: self.__currentAvId = avId self.csm.sendChooseAvatar(avId) @report(types=['args', 'deltaStamp'], dConfigParam='teleport') def handleAvatarResponseMsg(self, avatarId, di): pass @report(types=['args', 'deltaStamp'], dConfigParam='teleport') def enterPlayingGame(self): pass @report(types=['args', 'deltaStamp'], dConfigParam='teleport') def exitPlayingGame(self): self.notify.info('sending clientLogout') messenger.send('clientLogout') @report(types=['args'], dConfigParam='teleport') def detectLeaks(self, okTasks = None, okEvents = None): if not True: return leakedTasks = self.detectLeakedTasks(okTasks) leakedEvents = self.detectLeakedEvents(okEvents) leakedIvals = self.detectLeakedIntervals() leakedGarbage = self.detectLeakedGarbage() if leakedTasks or leakedEvents or leakedIvals or leakedGarbage: errorCode = base.getExitErrorCode() if __debug__ and not PythonUtil.configIsToday('temp-disable-leak-detection'): logFunc = self.notify.error allowExit = False else: logFunc = self.notify.warning allowExit = False if base.config.GetBool('direct-gui-edit', 0): logFunc('There are leaks: %s tasks, %s events, %s ivals, %s garbage cycles\nLeaked Events may be due to direct gui editing' % (leakedTasks, leakedEvents, leakedIvals, leakedGarbage)) else: logFunc('There are leaks: %s tasks, %s events, %s ivals, %s garbage cycles' % (leakedTasks, leakedEvents, leakedIvals, leakedGarbage)) if allowExit: self.notify.info('Allowing client to leave, panda error code %s' % errorCode) else: base.userExit() else: self.notify.info('There are no leaks detected.') def detectLeakedGarbage(self, callback = None): if not __debug__: return 0 self.notify.info('checking for leaked garbage...') if gc.garbage: self.notify.warning('garbage already contains %d items' % len(gc.garbage)) report = GarbageReport.GarbageReport('logout', verbose=True) numCycles = report.getNumCycles() if numCycles: msg = "You can't leave until you take out your garbage. See report above & base.garbage" self.notify.info(msg) report.destroy() return numCycles def detectLeakedTasks(self, extraTasks = None): allowedTasks = ['dataLoop', 'resetPrevTransform', 'doLaterProcessor', 'eventManager', 'readerPollTask', 'heartBeat', 'gridZoneLoop', 'igLoop', 'audioLoop', 'asyncLoad', 'collisionLoop', 'shadowCollisionLoop', 'ivalLoop', 'downloadSequence', 'patchAndHash', 'slowCloseShardCallback', 'tkLoop', 'manager-update', 'downloadStallTask', 'clientSleep', jobMgr.TaskName, self.GarbageCollectTaskName, 'garbageCollectStates', TelemetryLimiter.TaskName] if extraTasks is not None: allowedTasks.extend(extraTasks) problems = [] for task in taskMgr.getTasks(): if not hasattr(task, 'name'): continue if task.name in allowedTasks: continue else: if hasattr(task, 'debugInitTraceback'): print task.debugInitTraceback problems.append(task.name) if problems: print taskMgr msg = "You can't leave until you clean up your tasks: {" for task in problems: msg += '\n ' + task msg += '}\n' self.notify.info(msg) return len(problems) else: return 0 return def detectLeakedEvents(self, extraHooks = None): allowedHooks = ['destroy-fade', 'f9', 'meta-q', 'meta-q-repeat', 'meta-m', 'meta-q-repeat', 'meta-h', 'meta-h-repeat', 'control-f9', 'newDistributedDirectory', 'page_down', 'page_up', 'panda3d-render-error', 'PandaPaused', 'PandaRestarted', 'press-mouse2-fade', 'print-fade', 'release-mouse2-fade', 'resetClock', 'window-event', 'TCRSetZoneDone', 'aspectRatioChanged', 'newDistributedDirectory', CConnectionRepository.getOverflowEventName(), self._getLostConnectionEvent(), 'render-texture-targets-changed', 'gotExtraFriendHandles'] if hasattr(loader, 'hook'): allowedHooks.append(loader.hook) if extraHooks is not None: allowedHooks.extend(extraHooks) problems = [] for hook in messenger.getEvents(): if hook not in allowedHooks: problems.append(hook) if problems: msg = "You can't leave until you clean up your messenger hooks: {" for hook in problems: whoAccepts = messenger.whoAccepts(hook) msg += '\n %s' % hook for obj in whoAccepts: msg += '\n OBJECT:%s, %s %s' % (obj, obj.__class__, whoAccepts[obj]) if hasattr(obj, 'getCreationStackTraceCompactStr'): msg += '\n CREATIONSTACKTRACE:%s' % obj.getCreationStackTraceCompactStr() else: try: value = whoAccepts[obj] callback = value[0] guiObj = callback.im_self if hasattr(guiObj, 'getCreationStackTraceCompactStr'): msg += '\n CREATIONSTACKTRACE:%s' % guiObj.getCreationStackTraceCompactStr() except: pass msg += '\n}\n' self.notify.warning(msg) return len(problems) else: return 0 return def detectLeakedIntervals(self): numIvals = ivalMgr.getNumIntervals() if numIvals > 0: print "You can't leave until you clean up your intervals: {" for i in xrange(ivalMgr.getMaxIndex()): ival = None if i < len(ivalMgr.ivals): ival = ivalMgr.ivals[i] if ival == None: ival = ivalMgr.getCInterval(i) if ival: print ival if hasattr(ival, 'debugName'): print ival.debugName if hasattr(ival, 'debugInitTraceback'): print ival.debugInitTraceback print '}' self.notify.info("You can't leave until you clean up your intervals.") return numIvals else: return 0 return def _abandonShard(self): self.notify.error('%s must override _abandonShard' % self.__class__.__name__) @report(types=['args', 'deltaStamp'], dConfigParam='teleport') def enterGameOff(self): self.uberZoneInterest = None if not hasattr(self, 'cleanGameExit'): self.cleanGameExit = True if self.cleanGameExit: if self.isShardInterestOpen(): self.notify.error('enterGameOff: shard interest is still open') elif self.isShardInterestOpen(): self.notify.warning('unclean exit, abandoning shard') self._abandonShard() self.cleanupWaitAllInterestsComplete() del self.cleanGameExit self.cache.flush() self.doDataCache.flush() self.handler = self.handleMessageType return @report(types=['args', 'deltaStamp'], dConfigParam='teleport') def exitGameOff(self): self.handler = None return @report(types=['args', 'deltaStamp'], dConfigParam='teleport') def enterWaitOnEnterResponses(self, shardId, hoodId, zoneId, avId): self.cleanGameExit = False self.handlerArgs = {'hoodId': hoodId, 'zoneId': zoneId, 'avId': avId} if shardId is not None: district = self.activeDistrictMap.get(shardId) else: district = None if not district: self.distributedDistrict = self.getStartingDistrict() if self.distributedDistrict is None: self.loginFSM.request('noShards') return shardId = self.distributedDistrict.doId else: self.distributedDistrict = district self.notify.info('Entering shard %s' % shardId) localAvatar.setLocation(shardId, zoneId) base.localAvatar.defaultShard = shardId self.waitForDatabaseTimeout(requestName='WaitOnEnterResponses') self.handleSetShardComplete() return @report(types=['args', 'deltaStamp'], dConfigParam='teleport') def handleSetShardComplete(self): hoodId = self.handlerArgs['hoodId'] zoneId = self.handlerArgs['zoneId'] avId = self.handlerArgs['avId'] self.uberZoneInterest = self.addInterest(base.localAvatar.defaultShard, OTPGlobals.UberZone, 'uberZone', 'uberZoneInterestComplete') self.acceptOnce('uberZoneInterestComplete', self.uberZoneInterestComplete) self.waitForDatabaseTimeout(20, requestName='waitingForUberZone') @report(types=['args', 'deltaStamp'], dConfigParam='teleport') def uberZoneInterestComplete(self): self.__gotTimeSync = 0 self.cleanupWaitingForDatabase() if self.timeManager == None: self.notify.info('TimeManager is not present.') DistributedSmoothNode.globalActivateSmoothing(0, 0) self.gotTimeSync() else: DistributedSmoothNode.globalActivateSmoothing(1, 0) if self.timeManager.synchronize('startup'): self.accept('gotTimeSync', self.gotTimeSync) self.waitForDatabaseTimeout(requestName='uberZoneInterest-timeSync') else: self.notify.info('No sync from TimeManager.') self.gotTimeSync() return @report(types=['args', 'deltaStamp'], dConfigParam='teleport') def exitWaitOnEnterResponses(self): self.ignore('uberZoneInterestComplete') self.cleanupWaitingForDatabase() self.handler = None self.handlerArgs = None return @report(types=['args', 'deltaStamp'], dConfigParam='teleport') def enterCloseShard(self, loginState = None): self.notify.info('Exiting shard') if loginState is None: loginState = 'waitForAvatarList' self._closeShardLoginState = loginState base.cr.setNoNewInterests(True) return def _removeLocalAvFromStateServer(self): self.sendSetAvatarIdMsg(0) self._removeAllOV() callback = Functor(self.loginFSM.request, self._closeShardLoginState) if base.slowCloseShard: taskMgr.doMethodLater(base.slowCloseShardDelay * 0.5, Functor(self.removeShardInterest, callback), 'slowCloseShard') else: self.removeShardInterest(callback) @report(types=['args', 'deltaStamp'], dConfigParam='teleport') def _removeAllOV(self): ownerDoIds = self.doId2ownerView.keys() for doId in ownerDoIds: self.disableDoId(doId, ownerView=True) @report(types=['args', 'deltaStamp'], dConfigParam='teleport') def isShardInterestOpen(self): self.notify.error('%s must override isShardInterestOpen' % self.__class__.__name__) @report(types=['args', 'deltaStamp'], dConfigParam='teleport') def removeShardInterest(self, callback, task = None): self._removeCurrentShardInterest(Functor(self._removeShardInterestComplete, callback)) @report(types=['args', 'deltaStamp'], dConfigParam='teleport') def _removeShardInterestComplete(self, callback): self.cleanGameExit = True self.cache.flush() self.doDataCache.flush() if base.slowCloseShard: taskMgr.doMethodLater(base.slowCloseShardDelay * 0.5, Functor(self._callRemoveShardInterestCallback, callback), 'slowCloseShardCallback') else: self._callRemoveShardInterestCallback(callback, None) return @report(types=['args', 'deltaStamp'], dConfigParam='teleport') def _callRemoveShardInterestCallback(self, callback, task): callback() return Task.done @report(types=['args', 'deltaStamp'], dConfigParam='teleport') def _removeCurrentShardInterest(self, callback): self.notify.error('%s must override _removeCurrentShardInterest' % self.__class__.__name__) @report(types=['args', 'deltaStamp'], dConfigParam='teleport') def exitCloseShard(self): del self._closeShardLoginState base.cr.setNoNewInterests(False) @report(types=['args', 'deltaStamp'], dConfigParam='teleport') def enterTutorialQuestion(self, hoodId, zoneId, avId): pass @report(types=['args', 'deltaStamp'], dConfigParam='teleport') def exitTutorialQuestion(self): pass @report(types=['args', 'deltaStamp'], dConfigParam='teleport') def enterPlayGame(self, hoodId, zoneId, avId): if self.music: self.music.stop() self.music = None self.handler = self.handlePlayGame self.accept(self.gameDoneEvent, self.handleGameDone) base.transitions.noFade() self.playGame.load() try: loader.endBulkLoad('localAvatarPlayGame') except: pass self.playGame.enter(hoodId, zoneId, avId) def checkScale(task): return Task.cont @report(types=['args', 'deltaStamp'], dConfigParam='teleport') def handleGameDone(self): if self.timeManager: self.timeManager.setDisconnectReason(OTPGlobals.DisconnectSwitchShards) doneStatus = self.playGame.getDoneStatus() how = doneStatus['how'] shardId = doneStatus['shardId'] hoodId = doneStatus['hoodId'] zoneId = doneStatus['zoneId'] avId = doneStatus['avId'] if how == 'teleportIn': self.gameFSM.request('switchShards', [shardId, hoodId, zoneId, avId]) else: self.notify.error('Exited shard with unexpected mode %s' % how) @report(types=['args', 'deltaStamp'], dConfigParam='teleport') def exitPlayGame(self): taskMgr.remove('globalScaleCheck') self.handler = None self.playGame.exit() self.playGame.unload() self.ignore(self.gameDoneEvent) return @report(types=['args', 'deltaStamp'], dConfigParam='teleport') def gotTimeSync(self): self.notify.info('gotTimeSync') self.ignore('gotTimeSync') self.__gotTimeSync = 1 self.moveOnFromUberZone() @report(types=['args', 'deltaStamp'], dConfigParam='teleport') def moveOnFromUberZone(self): if not self.__gotTimeSync: self.notify.info('Waiting for time sync.') return hoodId = self.handlerArgs['hoodId'] zoneId = self.handlerArgs['zoneId'] avId = self.handlerArgs['avId'] if not self.SupportTutorial or base.localAvatar.tutorialAck: self.gameFSM.request('playGame', [hoodId, zoneId, avId]) return if base.config.GetBool('force-tutorial', 0): self.gameFSM.request('tutorialQuestion', [hoodId, zoneId, avId]) return else: if hasattr(self, 'skipTutorialRequest') and self.skipTutorialRequest: self.skipTutorialRequest = None self.gameFSM.request('skipTutorialRequest', [hoodId, zoneId, avId]) return else: self.gameFSM.request('tutorialQuestion', [hoodId, zoneId, avId]) return self.gameFSM.request('playGame', [hoodId, zoneId, avId]) def handlePlayGame(self, msgType, di): if self.notify.getDebug(): self.notify.debug('handle play game got message type: ' + `msgType`) if self.__recordObjectMessage(msgType, di): return if msgType == CLIENT_ENTER_OBJECT_REQUIRED: self.handleGenerateWithRequired(di) elif msgType == CLIENT_ENTER_OBJECT_REQUIRED_OTHER: self.handleGenerateWithRequired(di, other=True) elif msgType == CLIENT_OBJECT_SET_FIELD: # TODO: Properly fix this: try: self.handleUpdateField(di) except: pass elif msgType == CLIENT_OBJECT_LEAVING: self.handleDelete(di) else: self.handleMessageType(msgType, di) @report(types=['args', 'deltaStamp'], dConfigParam='teleport') def enterSwitchShards(self, shardId, hoodId, zoneId, avId): self._switchShardParams = [shardId, hoodId, zoneId, avId] localAvatar.setLeftDistrict() self.removeShardInterest(self._handleOldShardGone) @report(types=['args', 'deltaStamp'], dConfigParam='teleport') def _handleOldShardGone(self): self.gameFSM.request('waitOnEnterResponses', self._switchShardParams) @report(types=['args', 'deltaStamp'], dConfigParam='teleport') def exitSwitchShards(self): pass def getStartingDistrict(self): district = None if len(self.activeDistrictMap.keys()) == 0: self.notify.info('no shards') return maxPop = config.GetInt('shard-mid-pop', 300) # Join the least populated district. for shard in self.activeDistrictMap.values(): if district: if shard.avatarCount < district.avatarCount and shard.available: if shard.avatarCount < maxPop: district = shard else: if shard.available: if shard.avatarCount < maxPop: district = shard if district is not None: self.notify.debug('chose %s: pop %s' % (district.name, district.avatarCount)) return district def getShardName(self, shardId): try: return self.activeDistrictMap[shardId].name except: return None return None def isShardAvailable(self, shardId): try: return self.activeDistrictMap[shardId].available except: return 0 def listActiveShards(self): list = [] for s in self.activeDistrictMap.values(): if s.available: list.append((s.doId, s.name, s.avatarCount, s.newAvatarCount, s.invasionStatus)) return list def getPlayerAvatars(self): return [i for i in self.doId2do.values() if isinstance(i, DistributedPlayer)] def queryObjectField(self, dclassName, fieldName, doId, context = 0): dclass = self.dclassesByName.get(dclassName) if dclass is not None: fieldId = dclass.getFieldByName(fieldName).getNumber() self.queryObjectFieldId(doId, fieldId, context) return def lostConnection(self): ClientRepositoryBase.lostConnection(self) self.loginFSM.request('noConnection') def waitForDatabaseTimeout(self, extraTimeout = 0, requestName = 'unknown'): OTPClientRepository.notify.debug('waiting for database timeout %s at %s' % (requestName, globalClock.getFrameTime())) self.cleanupWaitingForDatabase() globalClock.tick() taskMgr.doMethodLater((OTPGlobals.DatabaseDialogTimeout + extraTimeout) * choice(0, 10, 1), self.__showWaitingForDatabase, 'waitingForDatabase', extraArgs=[requestName]) def cleanupWaitingForDatabase(self): if self.waitingForDatabase: self.waitingForDatabase.hide() self.waitingForDatabase.cleanup() self.waitingForDatabase = None taskMgr.remove('waitingForDatabase') return def __showWaitingForDatabase(self, requestName): messenger.send('connectionIssue') OTPClientRepository.notify.info('timed out waiting for %s at %s' % (requestName, globalClock.getFrameTime())) dialogClass = OTPGlobals.getDialogClass() self.waitingForDatabase = dialogClass(text=OTPLocalizer.CRToontownUnavailable, dialogName='WaitingForDatabase', buttonTextList=[OTPLocalizer.CRToontownUnavailableCancel], style=OTPDialog.CancelOnly, command=self.__handleCancelWaiting) self.waitingForDatabase.show() taskMgr.remove('waitingForDatabase') taskMgr.doMethodLater(OTPGlobals.DatabaseGiveupTimeout, self.__giveUpWaitingForDatabase, 'waitingForDatabase', extraArgs=[requestName]) return Task.done def __giveUpWaitingForDatabase(self, requestName): OTPClientRepository.notify.info('giving up waiting for %s at %s' % (requestName, globalClock.getFrameTime())) self.cleanupWaitingForDatabase() self.loginFSM.request('noConnection') return Task.done def __handleCancelWaiting(self, value): self.loginFSM.request('shutdown') def renderFrame(self): gsg = base.win.getGsg() if gsg: render2d.prepareScene(gsg) base.graphicsEngine.renderFrame() def handleMessageType(self, msgType, di): if self.__recordObjectMessage(msgType, di): return if msgType == CLIENT_EJECT: self.handleGoGetLost(di) elif msgType == CLIENT_HEARTBEAT: self.handleServerHeartbeat(di) elif msgType == CLIENT_ENTER_OBJECT_REQUIRED: self.handleGenerateWithRequired(di) elif msgType == CLIENT_ENTER_OBJECT_REQUIRED_OTHER: self.handleGenerateWithRequired(di, other=True) elif msgType == CLIENT_ENTER_OBJECT_REQUIRED_OTHER_OWNER: self.handleGenerateWithRequiredOtherOwner(di) elif msgType == CLIENT_OBJECT_SET_FIELD: self.handleUpdateField(di) elif msgType == CLIENT_OBJECT_LEAVING: self.handleDisable(di) elif msgType == CLIENT_OBJECT_LEAVING_OWNER: self.handleDisable(di, ownerView=True) elif msgType == CLIENT_DONE_INTEREST_RESP: self.gotInterestDoneMessage(di) elif msgType == CLIENT_OBJECT_LOCATION: self.gotObjectLocationMessage(di) else: currentLoginState = self.loginFSM.getCurrentState() if currentLoginState: currentLoginStateName = currentLoginState.getName() else: currentLoginStateName = 'None' currentGameState = self.gameFSM.getCurrentState() if currentGameState: currentGameStateName = currentGameState.getName() else: currentGameStateName = 'None' def gotInterestDoneMessage(self, di): if self.deferredGenerates: dg = Datagram(di.getDatagram()) di = DatagramIterator(dg, di.getCurrentIndex()) self.deferredGenerates.append((CLIENT_DONE_INTEREST_RESP, (dg, di))) else: di2 = DatagramIterator(di.getDatagram(), di.getCurrentIndex()) di2.getUint32() # Ignore the context. handle = di2.getUint16() self.__playBackGenerates(handle) self.handleInterestDoneMessage(di) def gotObjectLocationMessage(self, di): if self.deferredGenerates: dg = Datagram(di.getDatagram()) di = DatagramIterator(dg, di.getCurrentIndex()) di2 = DatagramIterator(dg, di.getCurrentIndex()) doId = di2.getUint32() if doId in self.deferredDoIds: self.deferredDoIds[doId][3].append((CLIENT_OBJECT_LOCATION, (dg, di))) else: self.handleObjectLocation(di) else: self.handleObjectLocation(di) def sendWishName(self, avId, name): datagram = PyDatagram() datagram.addUint16(CLIENT_SET_WISHNAME) datagram.addUint32(avId) datagram.addString(name) self.send(datagram) def sendWishNameAnonymous(self, name): self.sendWishName(0, name) def getWishNameResultMsg(self): return 'OTPCR.wishNameResult' def gotWishnameResponse(self, di): avId = di.getUint32() returnCode = di.getUint16() pendingName = '' approvedName = '' rejectedName = '' if returnCode == 0: pendingName = di.getString() approvedName = di.getString() rejectedName = di.getString() if approvedName: name = approvedName elif pendingName: name = pendingName elif rejectedName: name = rejectedName else: name = '' WNR = self.WishNameResult if returnCode: result = WNR.Failure elif rejectedName: result = WNR.Rejected elif pendingName: result = WNR.PendingApproval elif approvedName: result = WNR.Approved messenger.send(self.getWishNameResultMsg(), [result, avId, name]) def replayDeferredGenerate(self, msgType, extra): if msgType == CLIENT_DONE_INTEREST_RESP: dg, di = extra self.handleInterestDoneMessage(di) elif msgType == CLIENT_OBJECT_LOCATION: dg, di = extra self.handleObjectLocation(di) else: ClientRepositoryBase.replayDeferredGenerate(self, msgType, extra) @exceptionLogged(append=False) def handleDatagram(self, di): if self.notify.getDebug(): print 'ClientRepository received datagram:' di.getDatagram().dumpHex(ostream) msgType = self.getMsgType() if msgType == 65535: self.lostConnection() return if self.handler == None: self.handleMessageType(msgType, di) else: self.handler(msgType, di) self.considerHeartbeat() return def askAvatarKnown(self, avId): return 0 def hashFiles(self, pyc): for dir in sys.path: if dir == '': dir = '.' if os.path.isdir(dir): for filename in os.listdir(dir): if filename.endswith('.pyo') or filename.endswith('.pyc') or filename.endswith('.py') or filename == 'library.zip': pathname = Filename.fromOsSpecific(os.path.join(dir, filename)) hv = HashVal() hv.hashFile(pathname) pyc.mergeWith(hv) def queueRequestAvatarInfo(self, avId): pass def identifyFriend(self, doId): pass def identifyAvatar(self, doId): info = self.doId2do.get(doId) if info: return info else: info = self.identifyFriend(doId) return info def sendDisconnect(self): if self.isConnected(): datagram = PyDatagram() datagram.addUint16(CLIENT_DISCONNECT) self.send(datagram) self.notify.info('Sent disconnect message to server') self.disconnect() self.stopHeartbeat() def _isPlayerDclass(self, dclass): return False def _isValidPlayerLocation(self, parentId, zoneId): return True def _isInvalidPlayerAvatarGenerate(self, doId, dclass, parentId, zoneId): if self._isPlayerDclass(dclass): if not self._isValidPlayerLocation(parentId, zoneId): return True return False def handleGenerateWithRequired(self, di, other=False): doId = di.getUint32() parentId = di.getUint32() zoneId = di.getUint32() classId = di.getUint16() # Decide whether we should add this to the interest's pending # generates, or process it right away: for handle, interest in self._interests.items(): if parentId != interest.parentId: continue if isinstance(interest.zoneIdList, list): if zoneId not in interest.zoneIdList: continue else: if zoneId != interest.zoneIdList: continue break else: interest = None if (not interest) or (not interest.events): # This object can be generated right away: return self.__doGenerate(doId, parentId, zoneId, classId, di, other) # This object must be generated when the operation completes: pending = self.__pendingGenerates.setdefault(handle, []) pending.append((doId, parentId, zoneId, classId, Datagram(di.getDatagram()), other)) self.__doId2pendingInterest[doId] = handle def __playBackGenerates(self, handle): if handle not in self.__pendingGenerates: return # This interest has pending generates! Play them: generates = self.__pendingGenerates[handle] del self.__pendingGenerates[handle] generates.sort(key=lambda i: i[3]) # Sort by classId. for doId, parentId, zoneId, classId, dg, other in generates: di = DatagramIterator(dg) di.skipBytes(16) self.__doGenerate(doId, parentId, zoneId, classId, di, other) if doId in self.__doId2pendingInterest: del self.__doId2pendingInterest[doId] # Also play back any messages we missed: self.__playBackMessages(handle) def __playBackMessages(self, handle): if handle not in self.__pendingMessages: return # Any pending messages? Play them: for dg in self.__pendingMessages[handle]: di = DatagramIterator(dg) msgType = di.getUint16() if self.handler is None: self.handleMessageType(msgType, di) else: self.handler(msgType, di) del self.__pendingMessages[handle] def __recordObjectMessage(self, msgType, di): if msgType not in (CLIENT_OBJECT_SET_FIELD, CLIENT_OBJECT_LEAVING, CLIENT_OBJECT_LOCATION): return False di2 = DatagramIterator(di.getDatagram(), di.getCurrentIndex()) doId = di2.getUint32() if doId not in self.__doId2pendingInterest: return False pending = self.__pendingMessages.setdefault(self.__doId2pendingInterest[doId], []) pending.append(Datagram(di.getDatagram())) return True def __doGenerate(self, doId, parentId, zoneId, classId, di, other): dclass = self.dclassesByNumber[classId] if self._isInvalidPlayerAvatarGenerate(doId, dclass, parentId, zoneId): return dclass.startGenerate() if other: self.generateWithRequiredOtherFields(dclass, doId, di, parentId, zoneId) else: self.generateWithRequiredFields(dclass, doId, di, parentId, zoneId) dclass.stopGenerate() def handleGenerateWithRequiredOtherOwner(self, di): doId = di.getUint32() parentId = di.getUint32() zoneId = di.getUint32() classId = di.getUint16() dclass = self.dclassesByNumber[classId] dclass.startGenerate() distObj = self.generateWithRequiredOtherFieldsOwner(dclass, doId, di) dclass.stopGenerate() def handleQuietZoneGenerateWithRequired(self, di): doId = di.getUint32() parentId = di.getUint32() zoneId = di.getUint32() classId = di.getUint16() dclass = self.dclassesByNumber[classId] dclass.startGenerate() distObj = self.generateWithRequiredFields(dclass, doId, di, parentId, zoneId) dclass.stopGenerate() def handleQuietZoneGenerateWithRequiredOther(self, di): doId = di.getUint32() parentId = di.getUint32() zoneId = di.getUint32() classId = di.getUint16() dclass = self.dclassesByNumber[classId] dclass.startGenerate() distObj = self.generateWithRequiredOtherFields(dclass, doId, di, parentId, zoneId) dclass.stopGenerate() def handleDisable(self, di, ownerView = False): doId = di.getUint32() if not self.isLocalId(doId): self.disableDoId(doId, ownerView) if doId == self.__currentAvId: self.bootedIndex = 153 self.bootedText = '' self.notify.warning("Avatar deleted! Closing connection...") # disconnect now, don't wait for send/recv to fail self.stopReaderPollTask() self.lostConnection() def sendSetLocation(self, doId, parentId, zoneId): datagram = PyDatagram() datagram.addUint16(CLIENT_OBJECT_LOCATION) datagram.addUint32(doId) datagram.addUint32(parentId) datagram.addUint32(zoneId) self.send(datagram) def sendHeartbeat(self): datagram = PyDatagram() datagram.addUint16(CLIENT_HEARTBEAT) self.send(datagram) self.lastHeartbeat = globalClock.getRealTime() self.considerFlush() def isLocalId(self, id): try: return localAvatar.doId == id except: self.notify.debug('In isLocalId(), localAvatar not created yet') return False ITAG_PERM = 'perm' ITAG_AVATAR = 'avatar' ITAG_SHARD = 'shard' ITAG_WORLD = 'world' ITAG_GAME = 'game' def addTaggedInterest(self, parentId, zoneId, mainTag, desc, otherTags = [], event = None): return self.addInterest(parentId, zoneId, desc, event)