from direct.directnotify import DirectNotifyGlobal from direct.distributed.ClockDelta import * from direct.interval.IntervalGlobal import * from panda3d.core import * import DistributedAnimatedProp from KnockKnockJokes import * from toontown.distributed import DelayDelete from toontown.toonbase import TTLocalizer from toontown.toonbase import ToontownGlobals from otp.nametag.NametagGroup import NametagGroup from otp.nametag.NametagConstants import * import random class DistributedKnockKnockDoor(DistributedAnimatedProp.DistributedAnimatedProp): def __init__(self, cr): DistributedAnimatedProp.DistributedAnimatedProp.__init__(self, cr) self.fsm.setName('DistributedKnockKnockDoor') self.rimshot = None self.knockSfx = None def generate(self): DistributedAnimatedProp.DistributedAnimatedProp.generate(self) self.avatarTracks = [] self.avatarId = 0 def announceGenerate(self): DistributedAnimatedProp.DistributedAnimatedProp.announceGenerate(self) self.accept('exitKnockKnockDoorSphere_' + str(self.propId), self.exitTrigger) self.acceptAvatar() def disable(self): self.ignoreAll() DistributedAnimatedProp.DistributedAnimatedProp.disable(self) def delete(self): DistributedAnimatedProp.DistributedAnimatedProp.delete(self) if self.rimshot: self.rimshot = None if self.knockSfx: self.knockSfx = None def acceptAvatar(self): self.acceptOnce('enterKnockKnockDoorSphere_' + str(self.propId), self.enterTrigger) def setAvatarInteract(self, avatarId): DistributedAnimatedProp.DistributedAnimatedProp.setAvatarInteract(self, avatarId) def avatarExit(self, avatarId): if avatarId == self.avatarId: for track in self.avatarTracks: track.finish() DelayDelete.cleanupDelayDeletes(track) self.avatarTracks = [] def knockKnockTrack(self, avatar, duration): if avatar is None: return self.rimshot = base.loadSfx('phase_5/audio/sfx/AA_heal_telljoke.ogg') self.knockSfx = base.loadSfx('phase_5/audio/sfx/GUI_knock_%s.ogg' % random.randint(1, 4)) joke = KnockKnockJokes[self.propId % len(KnockKnockJokes)] place = base.cr.playGame.getPlace() doorName = TTLocalizer.DoorNametag self.nametag = None self.nametagNP = None doorNP = render.find('**/KnockKnockDoorSphere_' + str(self.propId) + ';+s') if doorNP.isEmpty(): self.notify.warning('Could not find KnockKnockDoorSphere_%s' % self.propId) return self.nametag = NametagGroup() self.nametag.setAvatar(doorNP) self.nametag.setFont(ToontownGlobals.getToonFont()) self.nametag.setSpeechFont(ToontownGlobals.getToonFont()) self.nametag.setName(doorName) self.nametag.setActive(0) self.nametag.manage(base.marginManager) self.nametag.getNametag3d().setBillboardOffset(4) nametagNode = self.nametag.getNametag3d() self.nametagNP = render.attachNewNode(nametagNode) self.nametagNP.setName('knockKnockDoor_nt_' + str(self.propId)) pos = doorNP.getBounds().getCenter() self.nametagNP.setPos(pos + Vec3(0, 0, avatar.getHeight() + 2)) d = duration * 0.125 track = Sequence(Parallel(Sequence(Wait(d * 0.5), SoundInterval(self.knockSfx)), Func(self.nametag.setChat, TTLocalizer.DoorKnockKnock, CFSpeech), Wait(d)), Func(avatar.setChatAbsolute, TTLocalizer.DoorWhosThere, CFSpeech | CFTimeout, openEnded=0), Wait(d), Func(self.nametag.setChat, joke[0], CFSpeech), Wait(d), Func(avatar.setChatAbsolute, joke[0] + TTLocalizer.DoorWhoAppendix, CFSpeech | CFTimeout, openEnded=0), Wait(d), Func(self.nametag.setChat, joke[1], CFSpeech), Parallel(SoundInterval(self.rimshot, startTime=2.0), Wait(d * 4)), Func(self.cleanupTrack)) track.delayDelete = DelayDelete.DelayDelete(avatar, 'knockKnockTrack') return track def cleanupTrack(self): avatar = self.cr.doId2do.get(self.avatarId, None) if avatar: avatar.clearChat() if self.nametag: self.nametag.unmanage(base.marginManager) self.nametagNP.removeNode() self.nametag.destroy() self.nametag = None self.nametagNP = None return def enterOff(self): DistributedAnimatedProp.DistributedAnimatedProp.enterOff(self) def exitOff(self): DistributedAnimatedProp.DistributedAnimatedProp.exitOff(self) def enterAttract(self, ts): DistributedAnimatedProp.DistributedAnimatedProp.enterAttract(self, ts) self.acceptAvatar() def exitAttract(self): DistributedAnimatedProp.DistributedAnimatedProp.exitAttract(self) def enterPlaying(self, ts): DistributedAnimatedProp.DistributedAnimatedProp.enterPlaying(self, ts) if self.avatarId: avatar = self.cr.doId2do.get(self.avatarId, None) track = self.knockKnockTrack(avatar, 8) if track != None: track.start(ts) self.avatarTracks.append(track) return def exitPlaying(self): DistributedAnimatedProp.DistributedAnimatedProp.exitPlaying(self) for track in self.avatarTracks: track.finish() DelayDelete.cleanupDelayDeletes(track) self.avatarTracks = [] self.avatarId = 0