from direct.directnotify import DirectNotifyGlobal from direct.fsm import ClassicFSM, State from direct.fsm import State from direct.fsm import StateData from direct.showbase import DirectObject from direct.task import Task from panda3d.core import * import DistributedToonInterior from otp.distributed.TelemetryLimiter import RotationLimitToH, TLGatherAllAvs from toontown.hood import Place from toontown.hood import ZoneUtil from otp.nametag.NametagConstants import * from otp.nametag import NametagGlobals from toontown.toon import HealthForceAcknowledge from toontown.toon import NPCForceAcknowledge from toontown.toonbase import TTLocalizer from toontown.toonbase import ToontownGlobals from toontown.toonbase.ToonBaseGlobal import * ##[x, y, h] InteriorTypes = {'toon_interior':[1.0, 13.0, 8.0], 'toon_interior_2':[1.0, 13.0, 8.0], 'toon_interior_L':[10.0, 7.5, -70.0], 'toon_interior_T':[-1.0, 5.0, 14.0] } class ToonInterior(Place.Place): notify = DirectNotifyGlobal.directNotify.newCategory('ToonInterior') def __init__(self, loader, parentFSMState, doneEvent): Place.Place.__init__(self, loader, doneEvent) self.dnaFile = 'phase_7/models/modules/toon_interior' self.isInterior = 1 self.hfaDoneEvent = 'hfaDoneEvent' self.npcfaDoneEvent = 'npcfaDoneEvent' self.fsm = ClassicFSM.ClassicFSM('ToonInterior', [State.State('start', self.enterStart, self.exitStart, ['doorIn', 'teleportIn', 'tutorial']), State.State('walk', self.enterWalk, self.exitWalk, ['sit', 'stickerBook', 'doorOut', 'teleportOut', 'quest', 'purchase', 'phone', 'stopped', 'pet', 'NPCFA']), State.State('sit', self.enterSit, self.exitSit, ['walk']), State.State('stickerBook', self.enterStickerBook, self.exitStickerBook, ['walk', 'sit', 'doorOut', 'teleportOut', 'quest', 'purchase', 'phone', 'stopped', 'pet', 'NPCFA']), State.State('NPCFA', self.enterNPCFA, self.exitNPCFA, ['NPCFAReject', 'HFA', 'teleportOut', 'doorOut']), State.State('NPCFAReject', self.enterNPCFAReject, self.exitNPCFAReject, ['walk']), State.State('HFA', self.enterHFA, self.exitHFA, ['HFAReject', 'teleportOut', 'tunnelOut']), State.State('HFAReject', self.enterHFAReject, self.exitHFAReject, ['walk']), State.State('doorIn', self.enterDoorIn, self.exitDoorIn, ['walk']), State.State('doorOut', self.enterDoorOut, self.exitDoorOut, ['walk']), State.State('teleportIn', self.enterTeleportIn, self.exitTeleportIn, ['walk']), State.State('teleportOut', self.enterTeleportOut, self.exitTeleportOut, ['teleportIn']), State.State('quest', self.enterQuest, self.exitQuest, ['walk', 'doorOut']), State.State('tutorial', self.enterTutorial, self.exitTutorial, ['walk', 'quest']), State.State('purchase', self.enterPurchase, self.exitPurchase, ['walk', 'doorOut']), State.State('pet', self.enterPet, self.exitPet, ['walk']), State.State('phone', self.enterPhone, self.exitPhone, ['walk', 'doorOut']), State.State('stopped', self.enterStopped, self.exitStopped, ['walk', 'doorOut']), State.State('final', self.enterFinal, self.exitFinal, ['start'])], 'start', 'final') self.parentFSMState = parentFSMState def load(self): Place.Place.load(self) self.parentFSMState.addChild(self.fsm) def unload(self): Place.Place.unload(self) self.parentFSMState.removeChild(self.fsm) del self.parentFSMState del self.fsm ModelPool.garbageCollect() TexturePool.garbageCollect() def enter(self, requestStatus): self.zoneId = requestStatus['zoneId'] self.fsm.enterInitialState() messenger.send('enterToonInterior') self.accept('doorDoneEvent', self.handleDoorDoneEvent) self.accept('DistributedDoor_doorTrigger', self.handleDoorTrigger) volume = requestStatus.get('musicVolume', 0.7) base.playMusic(self.loader.activityMusic, looping=1, volume=volume) self._telemLimiter = TLGatherAllAvs('ToonInterior', RotationLimitToH) NametagGlobals.setMasterArrowsOn(1) self.fsm.request(requestStatus['how'], [requestStatus]) def exit(self): self.ignoreAll() messenger.send('exitToonInterior') self._telemLimiter.destroy() del self._telemLimiter NametagGlobals.setMasterArrowsOn(0) self.loader.activityMusic.stop() def setState(self, state): self.fsm.request(state) def enterTutorial(self, requestStatus): self.fsm.request('walk') base.localAvatar.b_setParent(ToontownGlobals.SPRender) globalClock.tick() base.transitions.irisIn() messenger.send('enterTutorialInterior') def exitTutorial(self): pass def doRequestLeave(self, requestStatus): self.fsm.request('NPCFA', [requestStatus]) def enterNPCFA(self, requestStatus): self.acceptOnce(self.npcfaDoneEvent, self.enterNPCFACallback, [requestStatus]) self.npcfa = NPCForceAcknowledge.NPCForceAcknowledge(self.npcfaDoneEvent) self.npcfa.enter() def exitNPCFA(self): self.ignore(self.npcfaDoneEvent) def enterNPCFACallback(self, requestStatus, doneStatus): self.npcfa.exit() del self.npcfa if doneStatus['mode'] == 'complete': outHow = {'teleportIn': 'teleportOut', 'tunnelIn': 'tunnelOut', 'doorIn': 'doorOut'} self.fsm.request(outHow[requestStatus['how']], [requestStatus]) elif doneStatus['mode'] == 'incomplete': self.fsm.request('NPCFAReject') else: self.notify.error('Unknown done status for NPCForceAcknowledge: ' + `doneStatus`) def enterNPCFAReject(self): self.fsm.request('walk') def exitNPCFAReject(self): pass def enterHFA(self, requestStatus): self.acceptOnce(self.hfaDoneEvent, self.enterHFACallback, [requestStatus]) self.hfa = HealthForceAcknowledge.HealthForceAcknowledge(self.hfaDoneEvent) self.hfa.enter(1) def exitHFA(self): self.ignore(self.hfaDoneEvent) def enterHFACallback(self, requestStatus, doneStatus): self.hfa.exit() del self.hfa if doneStatus['mode'] == 'complete': outHow = {'teleportIn': 'teleportOut', 'tunnelIn': 'tunnelOut', 'doorIn': 'doorOut'} self.fsm.request(outHow[requestStatus['how']], [requestStatus]) elif doneStatus['mode'] == 'incomplete': self.fsm.request('HFAReject') else: self.notify.error('Unknown done status for HealthForceAcknowledge: ' + `doneStatus`) def enterHFAReject(self): self.fsm.request('walk') def exitHFAReject(self): pass def enterTeleportIn(self, requestStatus): modelType = DistributedToonInterior.DistributedToonInterior(base.cr).getModelType(self.getZoneId()) if ZoneUtil.isPetshop(self.zoneId): base.localAvatar.setPosHpr(0, 0, ToontownGlobals.FloorOffset, 45.0, 0.0, 0.0) else: if modelType in InteriorTypes: area = InteriorTypes[modelType] base.localAvatar.setPosHpr(area[0], area[1], ToontownGlobals.FloorOffset, area[2], 0.0, 0.0) else: base.localAvatar.setPosHpr(2.5, 11.5, ToontownGlobals.FloorOffset, 45.0, 0.0, 0.0) Place.Place.enterTeleportIn(self, requestStatus) def enterTeleportOut(self, requestStatus): Place.Place.enterTeleportOut(self, requestStatus, self.__teleportOutDone) def __teleportOutDone(self, requestStatus): hoodId = requestStatus['hoodId'] zoneId = requestStatus['zoneId'] shardId = requestStatus['shardId'] if hoodId == self.loader.hood.id and zoneId == self.zoneId and shardId == None: self.fsm.request('teleportIn', [requestStatus]) elif hoodId == ToontownGlobals.MyEstate: self.getEstateZoneAndGoHome(requestStatus) else: self.doneStatus = requestStatus messenger.send(self.doneEvent) return def goHomeFailed(self, task): self.notifyUserGoHomeFailed() self.ignore('setLocalEstateZone') self.doneStatus['avId'] = -1 self.doneStatus['zoneId'] = self.getZoneId() self.fsm.request('teleportIn', [self.doneStatus]) return Task.done def exitTeleportOut(self): Place.Place.exitTeleportOut(self)