from panda3d.core import * from toontown.toonbase.ToonBaseGlobal import * from direct.gui.DirectGui import * from direct.interval.IntervalGlobal import * from direct.fsm import ClassicFSM, State from direct.fsm import State from direct.fsm import StateData from toontown.toontowngui import TTDialog from toontown.toonbase import ToontownGlobals from toontown.toonbase import TTLocalizer from direct.directnotify import DirectNotifyGlobal class Trolley(StateData.StateData): notify = DirectNotifyGlobal.directNotify.newCategory('Trolley') def __init__(self, safeZone, parentFSM, doneEvent): StateData.StateData.__init__(self, doneEvent) self.fsm = ClassicFSM.ClassicFSM('Trolley', [ State.State('start', self.enterStart, self.exitStart, ['requestBoard', 'trolleyHFA', 'trolleyTFA']), State.State('trolleyHFA', self.enterTrolleyHFA, self.exitTrolleyHFA, ['final']), State.State('trolleyTFA', self.enterTrolleyTFA, self.exitTrolleyTFA, ['final']), State.State('requestBoard', self.enterRequestBoard, self.exitRequestBoard, ['boarding']), State.State('boarding', self.enterBoarding, self.exitBoarding, ['boarded']), State.State('boarded', self.enterBoarded, self.exitBoarded, ['requestExit', 'trolleyLeaving', 'final']), State.State('requestExit', self.enterRequestExit, self.exitRequestExit, ['exiting', 'trolleyLeaving']), State.State('trolleyLeaving', self.enterTrolleyLeaving, self.exitTrolleyLeaving, ['final']), State.State('exiting', self.enterExiting, self.exitExiting, ['final']), State.State('final', self.enterFinal, self.exitFinal, ['start'])], 'start', 'final') self.parentFSM = parentFSM return None def load(self): self.parentFSM.getStateNamed('trolley').addChild(self.fsm) self.buttonModels = loader.loadModel('phase_3.5/models/gui/inventory_gui') self.upButton = self.buttonModels.find('**//InventoryButtonUp') self.downButton = self.buttonModels.find('**/InventoryButtonDown') self.rolloverButton = self.buttonModels.find('**/InventoryButtonRollover') def unload(self): self.parentFSM.getStateNamed('trolley').removeChild(self.fsm) del self.fsm del self.parentFSM self.buttonModels.removeNode() del self.buttonModels del self.upButton del self.downButton del self.rolloverButton def enter(self): self.fsm.enterInitialState() if base.localAvatar.hp > 0: messenger.send('enterTrolleyOK') self.fsm.request('requestBoard') else: self.fsm.request('trolleyHFA') return None def exit(self): self.ignoreAll() return None def enterStart(self): return None def exitStart(self): return None def enterTrolleyHFA(self): self.noTrolleyBox = TTDialog.TTGlobalDialog(message=TTLocalizer.TrolleyHFAMessage, doneEvent='noTrolleyAck', style=TTDialog.Acknowledge) self.noTrolleyBox.show() base.localAvatar.b_setAnimState('neutral', 1) self.accept('noTrolleyAck', self.__handleNoTrolleyAck) def exitTrolleyHFA(self): self.ignore('noTrolleyAck') self.noTrolleyBox.cleanup() del self.noTrolleyBox def enterTrolleyTFA(self): self.noTrolleyBox = TTDialog.TTGlobalDialog(message=TTLocalizer.TrolleyTFAMessage, doneEvent='noTrolleyAck', style=TTDialog.Acknowledge) self.noTrolleyBox.show() base.localAvatar.b_setAnimState('neutral', 1) self.accept('noTrolleyAck', self.__handleNoTrolleyAck) def exitTrolleyTFA(self): self.ignore('noTrolleyAck') self.noTrolleyBox.cleanup() del self.noTrolleyBox def __handleNoTrolleyAck(self): ntdoneStatus = self.noTrolleyBox.doneStatus if ntdoneStatus == 'ok': doneStatus = {} doneStatus['mode'] = 'reject' messenger.send(self.doneEvent, [doneStatus]) else: self.notify.error('Unrecognized doneStatus: ' + str(ntdoneStatus)) def enterRequestBoard(self): return None def handleRejectBoard(self): doneStatus = {} doneStatus['mode'] = 'reject' messenger.send(self.doneEvent, [doneStatus]) def exitRequestBoard(self): return None def enterBoarding(self, nodePath): camera.wrtReparentTo(nodePath) self.cameraBoardTrack = LerpPosHprInterval(camera, 1.5, Point3(-35, 0, 8), Point3(-90, 0, 0)) self.cameraBoardTrack.start() return None def exitBoarding(self): self.ignore('boardedTrolley') return None def enterBoarded(self): self.enableExitButton() return None def exitBoarded(self): self.cameraBoardTrack.finish() self.disableExitButton() return None def enableExitButton(self): self.exitButton = DirectButton(relief=None, text=TTLocalizer.TrolleyHopOff, text_fg=(1, 1, 0.65, 1), text_pos=(0, -0.23), text_scale=TTLocalizer.TexitButton, image=(self.upButton, self.downButton, self.rolloverButton), image_color=(1, 0, 0, 1), image_scale=(20, 1, 11), pos=(0, 0, 0.8), scale=0.15, command=lambda self = self: self.fsm.request('requestExit')) return def disableExitButton(self): self.exitButton.destroy() def enterRequestExit(self): messenger.send('trolleyExitButton') return None def exitRequestExit(self): return None def enterTrolleyLeaving(self): camera.posHprInterval(3, (0, 18.55, 3.75), (-180, 0, 0), blendType='easeInOut').start() self.acceptOnce('playMinigame', self.handlePlayMinigame) return None def handlePlayMinigame(self, zoneId, minigameId): base.localAvatar.b_setParent(ToontownGlobals.SPHidden) doneStatus = {} doneStatus['mode'] = 'minigame' doneStatus['zoneId'] = zoneId doneStatus['minigameId'] = minigameId messenger.send(self.doneEvent, [doneStatus]) def exitTrolleyLeaving(self): self.ignore('playMinigame') taskMgr.remove('leavingCamera') return None def enterExiting(self): return None def handleOffTrolley(self): doneStatus = {} doneStatus['mode'] = 'exit' messenger.send(self.doneEvent, [doneStatus]) return None def exitExiting(self): return None def enterFinal(self): return None def exitFinal(self): return None