from panda3d.core import * from direct.interval.IntervalGlobal import * from direct.distributed.ClockDelta import * import MovingPlatform from toontown.toonbase import ToontownGlobals from direct.directnotify import DirectNotifyGlobal from direct.fsm import ClassicFSM import DistributedSwitch from toontown.toonbase import TTLocalizer class DistributedButton(DistributedSwitch.DistributedSwitch): countdownSeconds = 3.0 def __init__(self, cr): self.countdownTrack = None DistributedSwitch.DistributedSwitch.__init__(self, cr) return def setSecondsOn(self, secondsOn): self.secondsOn = secondsOn def avatarExit(self, avatarId): DistributedSwitch.DistributedSwitch.avatarExit(self, avatarId) if self.secondsOn != -1.0 and self.secondsOn > 0.0 and self.countdownSeconds > 0.0 and self.countdownSeconds < self.secondsOn and self.fsm.getCurrentState().getName() == 'playing': track = self.switchCountdownTrack() if track is not None: track.start(0.0) self.countdownTrack = track return def setupSwitch(self): model = loader.loadModel('phase_9/models/cogHQ/CogDoor_Button') if model: buttonBase = model.find('**/buttonBase') change = render.attachNewNode('changePos') buttonBase.reparentTo(change) rootNode = render.attachNewNode(self.getName() + '-buttonBase_root') change.reparentTo(rootNode) self.buttonFrameNode = rootNode self.buttonFrameNode.show() button = model.find('**/button') change = render.attachNewNode('change') button.reparentTo(change) rootNode = render.attachNewNode(self.getName() + '-button_root') rootNode.setColor(self.color) change.reparentTo(rootNode) self.buttonNode = rootNode self.buttonNode.show() self.buttonFrameNode.reparentTo(self) self.buttonNode.reparentTo(self) if 1: radius = 0.5 cSphere = CollisionSphere(0.0, 0.0, radius, radius) cSphere.setTangible(0) cSphereNode = CollisionNode(self.getName()) cSphereNode.addSolid(cSphere) cSphereNode.setCollideMask(ToontownGlobals.WallBitmask) self.cSphereNodePath = rootNode.attachNewNode(cSphereNode) if 1: collisionFloor = button.find('**/collision_floor') if collisionFloor.isEmpty(): top = 0.475 size = 0.5 floor = CollisionPolygon(Point3(-size, -size, top), Point3( size, -size, top), Point3( size, size, top), Point3(-size, size, top)) floor.setTangible(1) floorNode = CollisionNode('collision_floor') floorNode.addSolid(floor) collisionFloor = button.attachNewNode(floorNode) else: change = collisionFloor.getParent().attachNewNode('changeFloor') change.setScale(0.5, 0.5, 1.0) collisionFloor.reparentTo(change) collisionFloor.node().setFromCollideMask(BitMask32.allOff()) collisionFloor.node().setIntoCollideMask(ToontownGlobals.FloorBitmask) self.buttonFrameNode.flattenMedium() self.buttonNode.flattenMedium() def delete(self): DistributedSwitch.DistributedSwitch.delete(self) def enterTrigger(self, args = None): DistributedSwitch.DistributedSwitch.enterTrigger(self, args) def exitTrigger(self, args = None): DistributedSwitch.DistributedSwitch.exitTrigger(self, args) def switchOnTrack(self): onSfx = base.loadSfx('phase_9/audio/sfx/CHQ_FACT_switch_pressed.ogg') duration = 0.8 halfDur = duration * 0.5 pos = Vec3(0.0, 0.0, -0.2) color = Vec4(0.0, 1.0, 0.0, 1.0) track = Sequence(Func(self.setIsOn, 1), Parallel(SoundInterval(onSfx, node=self.node, volume=0.9), LerpPosInterval(nodePath=self.buttonNode, duration=duration, pos=pos, blendType='easeInOut'), Sequence(Wait(halfDur), LerpColorInterval(nodePath=self.buttonNode, duration=halfDur, color=color, override=1, blendType='easeOut')))) return track def switchCountdownTrack(self): wait = self.secondsOn - self.countdownSeconds countDownSfx = base.loadSfx('phase_9/audio/sfx/CHQ_FACT_switch_depressed.ogg') track = Parallel( SoundInterval(countDownSfx), Sequence( Wait(wait), Wait(0.5), LerpColorInterval(nodePath=self.buttonNode, duration=0.1, color=self.color, override=1, blendType='easeIn'), LerpColorInterval(nodePath=self.buttonNode, duration=0.1, color=Vec4(0.0, 1.0, 0.0, 1.0), override=1, blendType='easeOut'), Wait(0.5), LerpColorInterval(nodePath=self.buttonNode, duration=0.1, color=self.color, override=1, blendType='easeIn'), LerpColorInterval(nodePath=self.buttonNode, duration=0.1, color=Vec4(0.0, 1.0, 0.0, 1.0), override=1, blendType='easeOut'), Wait(0.4), LerpColorInterval(nodePath=self.buttonNode, duration=0.1, color=self.color, override=1, blendType='easeIn'), LerpColorInterval(nodePath=self.buttonNode, duration=0.1, color=Vec4(0.0, 1.0, 0.0, 1.0), override=1, blendType='easeOut'), Wait(0.3), LerpColorInterval(nodePath=self.buttonNode, duration=0.1, color=self.color, override=1, blendType='easeIn'), LerpColorInterval(nodePath=self.buttonNode, duration=0.1, color=Vec4(0.0, 1.0, 0.0, 1.0), override=1, blendType='easeOut'), Wait(0.2), LerpColorInterval(nodePath=self.buttonNode, duration=0.1, color=self.color, override=1, blendType='easeIn'), LerpColorInterval(nodePath=self.buttonNode, duration=0.1, override=1, color=Vec4(0.0, 1.0, 0.0, 1.0), blendType='easeOut'), Wait(0.1))) return track def switchOffTrack(self): offSfx = base.loadSfx('phase_9/audio/sfx/CHQ_FACT_switch_popup.ogg') duration = 1.0 halfDur = duration * 0.5 pos = Vec3(0.0) track = Sequence(Parallel(SoundInterval(offSfx, node=self.node, volume=1.0), LerpPosInterval(nodePath=self.buttonNode, duration=duration, pos=pos, blendType='easeInOut'), Sequence(Wait(halfDur), LerpColorInterval(nodePath=self.buttonNode, duration=halfDur, color=self.color, override=1, blendType='easeIn'))), Func(self.setIsOn, 0)) return track def exitPlaying(self): if self.countdownTrack: self.countdownTrack.finish() self.countdownTrack = None DistributedSwitch.DistributedSwitch.exitPlaying(self)