from panda3d.core import * from direct.distributed.ClockDelta import * from direct.interval.IntervalGlobal import * from otp.level import BasicEntities from direct.directnotify import DirectNotifyGlobal from direct.fsm import ClassicFSM, State from direct.fsm import State import LiftConstants import MovingPlatform class DistributedLift(BasicEntities.DistributedNodePathEntity): notify = DirectNotifyGlobal.directNotify.newCategory('DistributedLift') def __init__(self, cr): BasicEntities.DistributedNodePathEntity.__init__(self, cr) def generateInit(self): self.notify.debug('generateInit') BasicEntities.DistributedNodePathEntity.generateInit(self) self.moveSnd = base.loadSfx('phase_9/audio/sfx/CHQ_FACT_elevator_up_down.ogg') self.fsm = ClassicFSM.ClassicFSM('DistributedLift', [State.State('off', self.enterOff, self.exitOff, ['moving']), State.State('moving', self.enterMoving, self.exitMoving, ['waiting']), State.State('waiting', self.enterWaiting, self.exitWaiting, ['moving'])], 'off', 'off') self.fsm.enterInitialState() def generate(self): self.notify.debug('generate') BasicEntities.DistributedNodePathEntity.generate(self) self.platform = self.attachNewNode('platParent') def setStateTransition(self, toState, fromState, arrivalTimestamp): self.notify.debug('setStateTransition: %s->%s' % (fromState, toState)) if not self.isGenerated(): self.initialState = toState self.initialFromState = fromState self.initialStateTimestamp = arrivalTimestamp else: self.fsm.request('moving', [toState, fromState, arrivalTimestamp]) def announceGenerate(self): self.notify.debug('announceGenerate') BasicEntities.DistributedNodePathEntity.announceGenerate(self) self.initPlatform() self.state = None self.fsm.request('moving', [self.initialState, self.initialFromState, self.initialStateTimestamp]) del self.initialState del self.initialStateTimestamp return def disable(self): self.notify.debug('disable') self.ignoreAll() self.fsm.requestFinalState() BasicEntities.DistributedNodePathEntity.disable(self) def delete(self): self.notify.debug('delete') del self.moveSnd del self.fsm self.destroyPlatform() self.platform.removeNode() del self.platform BasicEntities.DistributedNodePathEntity.delete(self) def initPlatform(self): model = loader.loadModel(self.modelPath) if model is None: return model.setScale(self.modelScale) if self.floorName is None: return self.platformModel = MovingPlatform.MovingPlatform() self.platformModel.setupCopyModel(self.getParentToken(), model, self.floorName) self.accept(self.platformModel.getEnterEvent(), self.localToonEntered) self.accept(self.platformModel.getExitEvent(), self.localToonLeft) self.startGuard = None self.endGuard = None zoneNp = self.getZoneNode() if len(self.startGuardName): self.startGuard = zoneNp.find('**/%s' % self.startGuardName) if len(self.endGuardName): self.endGuard = zoneNp.find('**/%s' % self.endGuardName) side2srch = {'front': '**/wall_front', 'back': '**/wall_back', 'left': '**/wall_left', 'right': '**/wall_right'} for side in side2srch.values(): np = self.platformModel.find(side) if not np.isEmpty(): np.setScale(1.0, 1.0, 2.0) np.setZ(-10) np.flattenLight() self.startBoardColl = NodePathCollection() self.endBoardColl = NodePathCollection() for side in self.startBoardSides: np = self.platformModel.find(side2srch[side]) if np.isEmpty(): DistributedLift.warning("couldn't find %s board collision" % side) else: self.startBoardColl.addPath(np) for side in self.endBoardSides: np = self.platformModel.find(side2srch[side]) if np.isEmpty(): DistributedLift.warning("couldn't find %s board collision" % side) else: self.endBoardColl.addPath(np) self.platformModel.reparentTo(self.platform) return def destroyPlatform(self): if hasattr(self, 'platformModel'): self.ignore(self.platformModel.getEnterEvent()) self.ignore(self.platformModel.getExitEvent()) self.platformModel.destroy() del self.platformModel if self.startGuard is not None: self.startGuard.unstash() if self.endGuard is not None: self.endGuard.unstash() del self.startGuard del self.endGuard del self.startBoardColl del self.endBoardColl return def localToonEntered(self): self.sendUpdate('setAvatarEnter') def localToonLeft(self): self.sendUpdate('setAvatarLeave') def enterOff(self): self.notify.debug('enterOff') def exitOff(self): pass def getPosition(self, state): if state is LiftConstants.Down: return self.startPos else: return self.endPos def getGuard(self, state): if state is LiftConstants.Down: return self.startGuard else: return self.endGuard def getBoardColl(self, state): if state is LiftConstants.Down: return self.startBoardColl else: return self.endBoardColl def enterMoving(self, toState, fromState, arrivalTimestamp): self.notify.debug('enterMoving, %s->%s' % (fromState, toState)) if self.state == toState: self.notify.warning('already in state %s' % toState) startPos = self.getPosition(fromState) endPos = self.getPosition(toState) startGuard = self.getGuard(fromState) endGuard = self.getGuard(toState) startBoardColl = self.getBoardColl(fromState) endBoardColl = self.getBoardColl(toState) def startMoving(self = self, guard = startGuard, boardColl = startBoardColl): if guard is not None and not guard.isEmpty(): guard.unstash() boardColl.unstash() self.soundIval = SoundInterval(self.moveSnd, node=self.platform) self.soundIval.loop() return def doneMoving(self = self, guard = endGuard, boardColl = endBoardColl, newState = toState): self.state = newState if hasattr(self, 'soundIval'): self.soundIval.pause() del self.soundIval if guard is not None and not guard.isEmpty(): guard.stash() boardColl.stash() self.fsm.request('waiting') return self.moveIval = Sequence(Func(startMoving), LerpPosInterval(self.platform, self.duration, endPos, startPos=startPos, blendType='easeInOut', name='lift-%s-move' % self.entId, fluid=1), Func(doneMoving)) ivalStartT = globalClockDelta.networkToLocalTime(arrivalTimestamp, bits=32) - self.moveIval.getDuration() self.moveIval.start(globalClock.getFrameTime() - ivalStartT) def exitMoving(self): if hasattr(self, 'soundIval'): self.soundIval.pause() del self.soundIval self.moveIval.pause() del self.moveIval def enterWaiting(self): self.notify.debug('enterWaiting') def exitWaiting(self): pass