from panda3d.core import * from direct.interval.IntervalGlobal import * from direct.distributed.ClockDelta import * from otp.level import BasicEntities import DistributedSwitchBase import MovingPlatform from toontown.toonbase import ToontownGlobals from direct.directnotify import DirectNotifyGlobal from direct.fsm import ClassicFSM, State from otp.level import DistributedEntity class DistributedSwitch(DistributedSwitchBase.DistributedSwitchBase, BasicEntities.DistributedNodePathEntity): def __init__(self, cr): BasicEntities.DistributedNodePathEntity.__init__(self, cr) self.fsm = ClassicFSM.ClassicFSM('DistributedSwitch', [State.State('off', self.enterOff, self.exitOff, ['playing', 'attract']), State.State('attract', self.enterAttract, self.exitAttract, ['playing']), State.State('playing', self.enterPlaying, self.exitPlaying, ['attract'])], 'off', 'off') self.fsm.enterInitialState() self.node = None self.triggerName = '' return def setup(self): self.setupSwitch() self.setState(self.initialState, self.initialStateTimestamp) del self.initialState del self.initialStateTimestamp self.accept('exit%s' % (self.getName(),), self.exitTrigger) self.acceptAvatar() def takedown(self): pass setIsOnEvent = DistributedSwitchBase.stubFunction setIsOn = DistributedSwitchBase.stubFunction setSecondsOn = DistributedSwitchBase.stubFunction def generate(self): BasicEntities.DistributedNodePathEntity.generate(self) self.track = None return def announceGenerate(self): BasicEntities.DistributedNodePathEntity.announceGenerate(self) self.setup() def disable(self): self.ignoreAll() self.fsm.request('off') BasicEntities.DistributedNodePathEntity.disable(self) self.takedown() def delete(self): del self.fsm BasicEntities.DistributedNodePathEntity.delete(self) def acceptAvatar(self): self.acceptOnce('enter%s' % (self.getName(),), self.enterTrigger) def rejectInteract(self): self.acceptAvatar() def avatarExit(self, avatarId): self.acceptAvatar() def getName(self): return 'switch-%s' % (self.entId,) def setupSwitch(self): pass def switchOnTrack(self): pass def switchOffTrack(self): pass def setAvatarInteract(self, avatarId): self.avatarId = avatarId def setState(self, state, timestamp): if self.isGenerated(): self.fsm.request(state, [globalClockDelta.localElapsedTime(timestamp)]) else: self.initialState = state self.initialStateTimestamp = timestamp def enterTrigger(self, args = None): self.sendUpdate('requestInteract') def exitTrigger(self, args = None): self.sendUpdate('requestExit') def enterOff(self): pass def exitOff(self): pass def enterAttract(self, ts): track = self.switchOffTrack() if track is not None: track.start(ts) self.track = track return def exitAttract(self): if self.track: self.track.finish() self.track = None return def enterPlaying(self, ts): track = self.switchOnTrack() if track is not None: track.start(ts) self.track = track return def exitPlaying(self): if self.track: self.track.finish() self.track = None return