import DistributedDoorAI import DistributedHQInteriorAI import DoorTypes from panda3d.core import * from toontown.toon import NPCToons class HQBuildingAI: def __init__(self, air, exteriorZone, interiorZone, blockNumber): self.air = air self.exteriorZone = exteriorZone self.interiorZone = interiorZone self.setup(blockNumber) def cleanup(self): for npc in self.npcs: npc.requestDelete() del self.npcs self.door0.requestDelete() del self.door0 self.door1.requestDelete() del self.door1 self.insideDoor0.requestDelete() del self.insideDoor0 self.insideDoor1.requestDelete() del self.insideDoor1 self.interior.requestDelete() del self.interior def setup(self, blockNumber): self.interior = DistributedHQInteriorAI.DistributedHQInteriorAI( blockNumber, self.air, self.interiorZone) self.interior.generateWithRequired(self.interiorZone) self.npcs = NPCToons.createNpcsInZone(self.air, self.interiorZone) door0 = DistributedDoorAI.DistributedDoorAI( self.air, blockNumber, DoorTypes.EXT_HQ, doorIndex=0) door1 = DistributedDoorAI.DistributedDoorAI( self.air, blockNumber, DoorTypes.EXT_HQ, doorIndex=1) insideDoor0 = DistributedDoorAI.DistributedDoorAI( self.air, blockNumber, DoorTypes.INT_HQ, doorIndex=0) insideDoor1 = DistributedDoorAI.DistributedDoorAI( self.air, blockNumber, DoorTypes.INT_HQ, doorIndex=1) door0.setOtherDoor(insideDoor0) insideDoor0.setOtherDoor(door0) door1.setOtherDoor(insideDoor1) insideDoor1.setOtherDoor(door1) door0.zoneId = self.exteriorZone door1.zoneId = self.exteriorZone insideDoor0.zoneId = self.interiorZone insideDoor1.zoneId = self.interiorZone door0.generateWithRequired(self.exteriorZone) door1.generateWithRequired(self.exteriorZone) door0.sendUpdate('setDoorIndex', [door0.getDoorIndex()]) door1.sendUpdate('setDoorIndex', [door1.getDoorIndex()]) insideDoor0.generateWithRequired(self.interiorZone) insideDoor1.generateWithRequired(self.interiorZone) insideDoor0.sendUpdate('setDoorIndex', [insideDoor0.getDoorIndex()]) insideDoor1.sendUpdate('setDoorIndex', [insideDoor1.getDoorIndex()]) self.door0 = door0 self.door1 = door1 self.insideDoor0 = insideDoor0 self.insideDoor1 = insideDoor1 def isSuitBlock(self): return 0 def isSuitBuilding(self): return 0 def isCogdo(self): return 0 def isEstablishedSuitBlock(self): return 0