from panda3d.core import * from direct.interval.IntervalGlobal import * from direct.particles import ParticleEffect from direct.particles import Particles from direct.particles import ForceGroup import random class Bubbles(NodePath): def __init__(self, parent, renderParent): NodePath.__init__(self) self.renderParent = renderParent.attachNewNode('bubbleRenderParent') self.renderParent.setBin('fixed', 0) self.assign(parent.attachNewNode('bubbles')) self.effect = ParticleEffect.ParticleEffect() p0 = Particles.Particles('particles-1') p0.setFactory('PointParticleFactory') p0.setRenderer('SpriteParticleRenderer') p0.setEmitter('DiscEmitter') p0.setPoolSize(8) p0.setBirthRate(0.75) p0.setLitterSize(2) p0.setLitterSpread(1) p0.factory.setLifespanBase(2.0) p0.factory.setLifespanSpread(0.5) p0.factory.setTerminalVelocityBase(400.0) p0.factory.setTerminalVelocitySpread(40.0) p0.renderer.setAlphaMode(BaseParticleRenderer.PRALPHAUSER) p0.renderer.setUserAlpha(1.0) p0.renderer.setTextureFromNode('phase_4/models/char/bubble', '**/*') p0.renderer.setXScaleFlag(1) p0.renderer.setYScaleFlag(1) p0.renderer.setInitialXScale(0.07) p0.renderer.setFinalXScale(0.2) p0.renderer.setInitialYScale(0.07) p0.renderer.setFinalYScale(0.2) p0.emitter.setEmissionType(BaseParticleEmitter.ETRADIATE) p0.emitter.setAmplitudeSpread(0.025) p0.emitter.setAmplitude(0.1) p0.emitter.setRadius(0.5) gravityForceGroup = ForceGroup.ForceGroup('air') force0 = LinearVectorForce(Vec3(0.0, 0.0, 1.0), 1.0, 0) force0.setActive(1) force1 = LinearJitterForce(2.5, 0) force1.setActive(1) gravityForceGroup.addForce(force0) gravityForceGroup.addForce(force1) self.effect.addForceGroup(gravityForceGroup) self.effect.addParticles(p0) self.effect.setPos(0, 0, 0) def start(self): self.effect.start(self, self.renderParent) def stop(self): self.effect.disable() def destroy(self): self.effect.cleanup() self.renderParent.removeNode() del self.effect del self.renderParent