from panda3d.core import * from direct.interval.IntervalGlobal import * from EffectController import EffectController from PooledEffect import PooledEffect class Glow(PooledEffect, EffectController): def __init__(self): PooledEffect.__init__(self) EffectController.__init__(self) def createTrack(self): model = loader.loadModel('phase_4/models/props/tt_m_efx_ext_particleCards') self.spark = model.find('**/tt_t_efx_ext_particleSparkle') self.effectModel = self.attachNewNode('effectModelNode') self.spark.reparentTo(self.effectModel) self.effectColor = Vec4(1, 1, 1, 1) self.effectModel.hide() self.setAttrib(ColorBlendAttrib.make(ColorBlendAttrib.MAdd, ColorBlendAttrib.OIncomingAlpha, ColorBlendAttrib.OOne)) self.setBillboardPointWorld() self.setDepthWrite(0) self.setLightOff() self.setFogOff() self.effectModel.hide() self.effectModel.setColorScale(self.effectColor) pulseIval = Sequence(Wait(0.1), Func(self.effectModel.setColorScale, self.effectColor), Wait(0.1), Func(self.effectModel.setColorScale, Vec4(1, 1, 1, 0.7))) self.startEffect = Sequence(Func(self.effectModel.show), Func(pulseIval.loop)) self.endEffect = Sequence(Func(pulseIval.finish), Func(self.cleanUpEffect)) self.track = Sequence(self.startEffect, Wait(1.0), self.endEffect) def cleanUpEffect(self): self.effectModel.hide() EffectController.cleanUpEffect(self) if self.pool and self.pool.isUsed(self): self.pool.checkin(self) def destroy(self): EffectController.destroy(self) PooledEffect.destroy(self)