from panda3d.core import * from direct.interval.IntervalGlobal import * from direct.particles import ParticleEffect, Particles, ForceGroup from EffectController import EffectController from PooledEffect import PooledEffect import random class RingEffect(PooledEffect, EffectController): def __init__(self): PooledEffect.__init__(self) EffectController.__init__(self) model = loader.loadModel('phase_4/models/props/tt_m_efx_ext_fireworkCards') self.card = model.find('**/tt_t_efx_ext_particleSpark_soft') self.cardScale = 16.0 self.effectModel = model.find('**/tt_t_efx_ext_particleStars') self.effectModel.reparentTo(self) self.effectModel.setColorScale(0, 0, 0, 0) self.setAttrib(ColorBlendAttrib.make(ColorBlendAttrib.MAdd, ColorBlendAttrib.OIncomingAlpha, ColorBlendAttrib.OOne)) self.setBillboardPointWorld() self.setDepthWrite(0) self.setLightOff() self.setFogOff() self.effectScale = 1.0 self.effectColor = Vec4(1, 1, 1, 1) self.f = ParticleEffect.ParticleEffect('RingEffect') self.f.reparentTo(self) self.p0 = Particles.Particles('particles-2') self.p0.setFactory('PointParticleFactory') self.p0.setRenderer('SpriteParticleRenderer') self.p0.setEmitter('RingEmitter') self.f.addParticles(self.p0) f0 = ForceGroup.ForceGroup('Gravity') force0 = LinearVectorForce(Vec3(0.0, 0.0, -15.0), 1.0, 0) force0.setVectorMasks(1, 1, 1) force0.setActive(1) f0.addForce(force0) self.f.addForceGroup(f0) f1 = ForceGroup.ForceGroup('Noise') force1 = LinearNoiseForce(2.5, 0.0) force1.setVectorMasks(1, 1, 1) force1.setActive(1) f1.addForce(force1) self.f.addForceGroup(f1) self.p0.setPoolSize(16) self.p0.setBirthRate(0.1) self.p0.setLitterSize(16) self.p0.setLitterSpread(0) self.p0.setSystemLifespan(0.0) self.p0.setLocalVelocityFlag(1) self.p0.setSystemGrowsOlderFlag(0) self.p0.factory.setLifespanBase(1.0) self.p0.factory.setLifespanSpread(0.2) self.p0.factory.setMassBase(1.0) self.p0.factory.setMassSpread(0.0) self.p0.factory.setTerminalVelocityBase(400.0) self.p0.factory.setTerminalVelocitySpread(0.0) self.p0.renderer.setAlphaMode(BaseParticleRenderer.PRALPHAINOUT) self.p0.renderer.setUserAlpha(1.0) self.p0.renderer.setColorBlendMode(ColorBlendAttrib.MAdd, ColorBlendAttrib.OIncomingAlpha, ColorBlendAttrib.OOne) self.p0.renderer.setFromNode(self.card) self.p0.renderer.setColor(Vec4(1.0, 1.0, 1.0, 1.0)) self.p0.renderer.setXScaleFlag(1) self.p0.renderer.setYScaleFlag(1) self.p0.renderer.setAnimAngleFlag(0) self.p0.renderer.setNonanimatedTheta(0.0) self.p0.renderer.setAlphaBlendMethod(BaseParticleRenderer.PPBLENDLINEAR) self.p0.renderer.setAlphaDisable(0) self.p0.emitter.setEmissionType(BaseParticleEmitter.ETRADIATE) self.p0.emitter.setAmplitudeSpread(0.0) self.p0.emitter.setOffsetForce(Vec3(0.0, 0.0, 0.0)) self.p0.emitter.setExplicitLaunchVector(Vec3(1.0, 0.0, 0.0)) self.p0.emitter.setRadiateOrigin(Point3(0.0, 0.0, 0.0)) self.p0.emitter.setUniformEmission(16) self.setEffectScale(self.effectScale) self.setEffectColor(self.effectColor) def createTrack(self): self.f.setP(random.randint(50, 100)) self.effectModel.setR(random.randint(0, 90)) self.effectModel.setPos(random.randint(-20, 20), random.randint(-20, 20), random.randint(-20, 20)) fadeBlast = self.effectModel.colorScaleInterval(1.0, Vec4(0, 0, 0, 0), startColorScale=Vec4(self.effectColor), blendType='easeIn') scaleBlast = self.effectModel.scaleInterval(1.0, 75 * self.effectScale, startScale=50 * self.effectScale, blendType='easeOut') self.track = Sequence(Func(self.p0.setBirthRate, 0.15), Func(self.p0.clearToInitial), Func(self.f.start, self, self), Parallel(fadeBlast, scaleBlast), Func(self.p0.setBirthRate, 100.0), Wait(3.0), Func(self.cleanUpEffect)) def setEffectScale(self, scale): self.effectScale = scale self.p0.renderer.setInitialXScale(1.4 * self.cardScale * scale) self.p0.renderer.setFinalXScale(1.2 * self.cardScale * scale) self.p0.renderer.setInitialYScale(1.4 * self.cardScale * scale) self.p0.renderer.setFinalYScale(1.2 * self.cardScale * scale) self.p0.emitter.setAmplitude(75.0 * scale) self.p0.emitter.setRadius(200.0 * scale) def setRadius(self, radius): self.p0.emitter.setRadius(radius) def setEffectColor(self, color): self.effectColor = color self.p0.renderer.setColor(self.effectColor) def cleanUpEffect(self): EffectController.cleanUpEffect(self) if self.pool and self.pool.isUsed(self): self.pool.checkin(self) def destroy(self): EffectController.destroy(self) PooledEffect.destroy(self)