from math import * import math import random, time import BuildGeometry from direct.directnotify import DirectNotifyGlobal from direct.distributed import DistributedObjectAI from panda3d.core import * from toontown.golf import PhysicsWorldBase from toontown.toonbase import ToontownGlobals class DistributedPhysicsWorldAI(DistributedObjectAI.DistributedObjectAI, PhysicsWorldBase.PhysicsWorldBase): notify = DirectNotifyGlobal.directNotify.newCategory('DistributedPhysicsWorldAI') def __init__(self, air): DistributedObjectAI.DistributedObjectAI.__init__(self, air) PhysicsWorldBase.PhysicsWorldBase.__init__(self, 0) self.commonHoldData = None self.storeAction = None self.holdingUpObjectData = 0 return def generate(self): DistributedObjectAI.DistributedObjectAI.generate(self) self.loadLevel() self.setupSimulation() def delete(self): self.notify.debug('Calling DistributedObjectAI.delete') DistributedObjectAI.DistributedObjectAI.delete(self) self.notify.debug('Calling PhysicsWorldBase.delete') PhysicsWorldBase.PhysicsWorldBase.delete(self) def loadLevel(self): pass def createCommonObject(self, type, pos, hpr, sizeX = 0, sizeY = 0, moveDistance = 0): commonObjectDatam = PhysicsWorldBase.PhysicsWorldBase.createCommonObject(self, type, None, pos, hpr, sizeX, sizeY, moveDistance) self.sendUpdate('clientCommonObject', commonObjectDatam) return def updateCommonObjects(self): self.sendUpdate('setCommonObjects', [self.getCommonObjectData()]) def doAction(self): self.performReadyAction() self.storeAction = None self.commonHoldData = None return def upSetCommonObjects(self, objectData): self.holdingUpObjectData = 1 self.commonHoldData = objectData if self.storeAction: self.doAction() def setupCommonObjects(self): print self.commonHoldData if not self.commonHoldData: return elif self.commonHoldData[0][1] == 99: print 'no common objects' else: self.useCommonObjectData(self.commonHoldData, 0) def performReadyAction(self): pass