from toontown.coghq.SpecImports import * GlobalEntities = {1000: {'type': 'levelMgr', 'name': 'LevelMgr', 'comment': '', 'parentEntId': 0, 'cogLevel': 0, 'farPlaneDistance': 1500, 'modelFilename': 'phase_10/models/cashbotHQ/ZONE22a', 'wantDoors': 1}, 0: {'type': 'zone', 'name': 'UberZone', 'comment': '', 'parentEntId': 0, 'scale': 1, 'description': '', 'visibility': []}, 10001: {'type': 'model', 'name': 'vaultDoor', 'comment': '', 'parentEntId': 0, 'pos': Point3(7.2503657341, -35.8064537048, 0.0), 'hpr': Point3(180.0, 0.0, 0.0), 'scale': Vec3(1.0, 1.0, 1.0), 'collisionsOnly': 0, 'loadType': 'loadModelCopy', 'modelPath': 'phase_10/models/cashbotHQ/VaultDoorCover.bam'}, 10000: {'type': 'nodepath', 'name': 'cogs', 'comment': '', 'parentEntId': 0, 'pos': Point3(0.0, 0.0, 0.0), 'hpr': Vec3(180.0, 0.0, 0.0), 'scale': 1}} Scenario0 = {} levelSpec = {'globalEntities': GlobalEntities, 'scenarios': [Scenario0]}