from pandac.PandaModules import *
import DistributedCCharBase
from direct.directnotify import DirectNotifyGlobal
from direct.fsm import ClassicFSM, State
from direct.fsm import State
import CharStateDatas
from toontown.toonbase import ToontownGlobals
from toontown.toonbase import TTLocalizer
from toontown.hood import DLHood

class DistributedGoofySpeedway(DistributedCCharBase.DistributedCCharBase):
    notify = DirectNotifyGlobal.directNotify.newCategory('DistributedGoofySpeedway')

    def __init__(self, cr):
        try:
            self.DistributedGoofySpeedway_initialized
        except:
            self.DistributedGoofySpeedway_initialized = 1
            DistributedCCharBase.DistributedCCharBase.__init__(self, cr, TTLocalizer.Goofy, 'g')
            self.fsm = ClassicFSM.ClassicFSM(self.getName(), [State.State('Off', self.enterOff, self.exitOff, ['Neutral']), State.State('Neutral', self.enterNeutral, self.exitNeutral, ['Walk']), State.State('Walk', self.enterWalk, self.exitWalk, ['Neutral'])], 'Off', 'Off')
            self.fsm.enterInitialState()

        self.handleHolidays()

    def disable(self):
        self.fsm.requestFinalState()
        DistributedCCharBase.DistributedCCharBase.disable(self)
        del self.neutralDoneEvent
        del self.neutral
        del self.walkDoneEvent
        del self.walk
        self.fsm.requestFinalState()

    def delete(self):
        try:
            self.DistributedGoofySpeedway_deleted
        except:
            del self.fsm
            self.DistributedGoofySpeedway_deleted = 1
            DistributedCCharBase.DistributedCCharBase.delete(self)

    def generate(self):
        DistributedCCharBase.DistributedCCharBase.generate(self, self.diffPath)
        name = self.getName()
        self.neutralDoneEvent = self.taskName(name + '-neutral-done')
        self.neutral = CharStateDatas.CharNeutralState(self.neutralDoneEvent, self)
        self.walkDoneEvent = self.taskName(name + '-walk-done')
        if self.diffPath == None:
            self.walk = CharStateDatas.CharWalkState(self.walkDoneEvent, self)
        else:
            self.walk = CharStateDatas.CharWalkState(self.walkDoneEvent, self, self.diffPath)
        self.fsm.request('Neutral')
        return

    def enterOff(self):
        pass

    def exitOff(self):
        pass

    def enterNeutral(self):
        self.neutral.enter()
        self.acceptOnce(self.neutralDoneEvent, self.__decideNextState)

    def exitNeutral(self):
        self.ignore(self.neutralDoneEvent)
        self.neutral.exit()

    def enterWalk(self):
        self.walk.enter()
        self.acceptOnce(self.walkDoneEvent, self.__decideNextState)

    def exitWalk(self):
        self.ignore(self.walkDoneEvent)
        self.walk.exit()

    def __decideNextState(self, doneStatus):
        self.fsm.request('Neutral')

    def setWalk(self, srcNode, destNode, timestamp):
        if destNode and not destNode == srcNode:
            self.walk.setWalk(srcNode, destNode, timestamp)
            self.fsm.request('Walk')

    def walkSpeed(self):
        return ToontownGlobals.GoofySpeed

    def handleHolidays(self):
        DistributedCCharBase.DistributedCCharBase.handleHolidays(self)
        if hasattr(base.cr, 'newsManager') and base.cr.newsManager:
            holidayIds = base.cr.newsManager.getHolidayIdList()
            if ToontownGlobals.APRIL_FOOLS_COSTUMES in holidayIds and isinstance(self.cr.playGame.hood, DLHood.DLHood):
                self.diffPath = TTLocalizer.Donald

    def getCCLocation(self):
        if self.diffPath == None:
            return 1
        else:
            return 0
        return