CFSpeech = 1 << 0 CFThought = 1 << 1 CFQuicktalker = 1 << 2 CFTimeout = 1 << 3 CFPageButton = 1 << 4 CFQuitButton = 1 << 5 CFNoQuitButton = 1 << 6 CFReversed = 1 << 7 WTNormal = 0 WTSystem = 1 WTBattleSOS = 2 WTEmote = 3 WTToontownBoardingGroup = 4 # Foreground, background: WhisperColors = { WTNormal: ( ((0.0, 0.0, 0.0, 1.0), (0.2, 0.6, 0.8, 0.6)), # Normal ((1.0, 0.5, 0.5, 1.0), (1.0, 1.0, 1.0, 0.8)), # Click ((0.0, 0.0, 0.0, 1.0), (0.2, 0.7, 0.9, 0.6)), # Rollover ((0.0, 0.0, 0.0, 1.0), (0.2, 0.7, 0.8, 0.6)) # Disabled ), WTSystem: ( ((0.0, 0.0, 0.0, 1.0), (0.8, 0.3, 0.6, 0.6)), # Normal ((1.0, 0.5, 0.5, 1.0), (1.0, 1.0, 1.0, 0.8)), # Click ((0.0, 0.0, 0.0, 1.0), (0.8, 0.4, 1.0, 0.6)), # Rollover ((0.0, 0.0, 0.0, 1.0), (0.8, 0.3, 0.6, 0.6)) # Disabled ), WTEmote: ( ((0.0, 0.0, 0.0, 1.0), (0.9, 0.5, 0.1, 0.6)), # Normal ((1.0, 0.5, 0.5, 1.0), (1.0, 1.0, 1.0, 0.8)), # Click ((0.0, 0.0, 0.0, 1.0), (0.9, 0.6, 0.2, 0.6)), # Rollover ((0.0, 0.0, 0.0, 1.0), (0.9, 0.6, 0.1, 0.6)), # Disabled ), WTBattleSOS: ( ((0.0, 0.0, 0.0, 1.0), (0.2, 0.6, 0.8, 0.6)), # Normal ((1.0, 0.5, 0.5, 1.0), (1.0, 1.0, 1.0, 0.8)), # Click ((0.0, 0.0, 0.0, 1.0), (0.2, 0.7, 0.9, 0.6)), # Rollover ((0.0, 0.0, 0.0, 1.0), (0.2, 0.7, 0.8, 0.6)) # Disabled ), WTToontownBoardingGroup: ( ((0.0, 0.0, 0.0, 1.0), (0.9, 0.5, 0.1, 0.6)), # Normal ((1.0, 0.5, 0.5, 1.0), (1.0, 1.0, 1.0, 0.8)), # Click ((0.0, 0.0, 0.0, 1.0), (0.9, 0.6, 0.2, 0.6)), # Rollover ((0.0, 0.0, 0.0, 1.0), (0.9, 0.6, 0.1, 0.6)) # Disabled ) }