"""Undocumented Module""" __all__ = ['DirectScrolledListItem', 'DirectScrolledList'] from pandac.PandaModules import * import DirectGuiGlobals as DGG from direct.directnotify import DirectNotifyGlobal from direct.task.Task import Task from DirectFrame import * from DirectButton import * import string, types class DirectScrolledListItem(DirectButton): """ While you are not required to use a DirectScrolledListItem for a DirectScrolledList, doing so takes care of the highlighting and unhighlighting of the list items. """ notify = DirectNotifyGlobal.directNotify.newCategory("DirectScrolledListItem") def __init__(self, parent=None, **kw): assert self.notify.debugStateCall(self) self.parent = parent if "command" in kw: self.nextCommand = kw.get("command") del kw["command"] if "extraArgs" in kw: self.nextCommandExtraArgs = kw.get("extraArgs") del kw["extraArgs"] optiondefs = ( ('parent', self.parent, None), ('command', self.select, None), ) # Merge keyword options with default options self.defineoptions(kw, optiondefs) DirectButton.__init__(self) self.initialiseoptions(DirectScrolledListItem) def select(self): assert self.notify.debugStateCall(self) apply(self.nextCommand, self.nextCommandExtraArgs) self.parent.selectListItem(self) class DirectScrolledList(DirectFrame): notify = DirectNotifyGlobal.directNotify.newCategory("DirectScrolledList") def __init__(self, parent = None, **kw): assert self.notify.debugStateCall(self) self.index = 0 self.forceHeight = None """ If one were to want a scrolledList that makes and adds its items as needed, simply pass in an items list of strings (type 'str') and when that item is needed, itemMakeFunction will be called with the text, the index, and itemMakeExtraArgs. If itemMakeFunction is not specified, it will create a DirectFrame with the text.""" # if 'items' is a list of strings, make a copy for our use # so we can modify it without mangling the user's list if 'items' in kw: for item in kw['items']: if type(item) != type(''): break else: # we get here if every item in 'items' is a string # make a copy kw['items'] = kw['items'][:] self.nextItemID = 10 # Inherits from DirectFrame optiondefs = ( # Define type of DirectGuiWidget ('items', [], None), ('itemsAlign', TextNode.ACenter, DGG.INITOPT), ('itemsWordwrap', None, DGG.INITOPT), ('command', None, None), ('extraArgs', [], None), ('itemMakeFunction', None, None), ('itemMakeExtraArgs', [], None), ('numItemsVisible', 1, self.setNumItemsVisible), ('scrollSpeed', 8, self.setScrollSpeed), ('forceHeight', None, self.setForceHeight), ('incButtonCallback', None, self.setIncButtonCallback), ('decButtonCallback', None, self.setDecButtonCallback), ) # Merge keyword options with default options self.defineoptions(kw, optiondefs) # Initialize superclasses DirectFrame.__init__(self, parent) self.incButton = self.createcomponent("incButton", (), None, DirectButton, (self,), ) self.incButton.bind(DGG.B1PRESS, self.__incButtonDown) self.incButton.bind(DGG.B1RELEASE, self.__buttonUp) self.decButton = self.createcomponent("decButton", (), None, DirectButton, (self,), ) self.decButton.bind(DGG.B1PRESS, self.__decButtonDown) self.decButton.bind(DGG.B1RELEASE, self.__buttonUp) self.itemFrame = self.createcomponent("itemFrame", (), None, DirectFrame, (self,), ) for item in self["items"]: if item.__class__.__name__ != 'str': item.reparentTo(self.itemFrame) self.initialiseoptions(DirectScrolledList) self.recordMaxHeight() self.scrollTo(0) def setForceHeight(self): assert self.notify.debugStateCall(self) self.forceHeight = self["forceHeight"] def recordMaxHeight(self): assert self.notify.debugStateCall(self) if self.forceHeight is not None: self.maxHeight = self.forceHeight else: self.maxHeight = 0.0 for item in self["items"]: if item.__class__.__name__ != 'str': self.maxHeight = max(self.maxHeight, item.getHeight()) def setScrollSpeed(self): assert self.notify.debugStateCall(self) # Items per second to move self.scrollSpeed = self["scrollSpeed"] if self.scrollSpeed <= 0: self.scrollSpeed = 1 def setNumItemsVisible(self): assert self.notify.debugStateCall(self) # Items per second to move self.numItemsVisible = self["numItemsVisible"] def destroy(self): assert self.notify.debugStateCall(self) taskMgr.remove(self.taskName("scroll")) if hasattr(self, "currentSelected"): del self.currentSelected if self.incButtonCallback: self.incButtonCallback = None if self.decButtonCallback: self.decButtonCallback = None self.incButton.destroy() self.decButton.destroy() DirectFrame.destroy(self) def selectListItem(self, item): assert self.notify.debugStateCall(self) if hasattr(self, "currentSelected"): self.currentSelected['state']=DGG.NORMAL item['state']=DGG.DISABLED self.currentSelected=item def scrollBy(self, delta): assert self.notify.debugStateCall(self) #print "scrollBy[", delta,"]" return self.scrollTo(self.index + delta) def getItemIndexForItemID(self, itemID): assert self.notify.debugStateCall(self) #for i in range(len(self["items"])): # print "buttontext[", i,"]", self["items"][i]["text"] if(len(self["items"])==0): return 0 if(type(self["items"][0])!=types.InstanceType): self.notify.warning("getItemIndexForItemID: cant find itemID for non-class list items!") return 0 for i in range(len(self["items"])): if(self["items"][i].itemID == itemID): return i self.notify.warning("getItemIndexForItemID: item not found!") return 0 def scrollToItemID(self, itemID, centered=0): assert self.notify.debugStateCall(self) self.scrollTo(self.getItemIndexForItemID(itemID), centered) def scrollTo(self, index, centered=0): """ scrolls list so selected index is at top, or centered in box""" assert self.notify.debugStateCall(self) #print "scrollTo[", index,"] called, len(self[items])=", len(self["items"])," self[numItemsVisible]=", self["numItemsVisible"] try: self["numItemsVisible"] except: # RAU hack to kill 27633 self.notify.info('crash 27633 fixed!') return numItemsVisible = self["numItemsVisible"] numItemsTotal = len(self["items"]) if(centered): self.index = index - (numItemsVisible/2) else: self.index = index # Not enough items to even worry about scrolling, # just disable the buttons and do nothing if (len(self["items"]) <= numItemsVisible): self.incButton['state'] = DGG.DISABLED self.decButton['state'] = DGG.DISABLED # Hmm.. just reset self.index to 0 and bail out self.index = 0 ret = 0 else: if (self.index <= 0): self.index = 0 #print "at list start, ", len(self["items"])," ", self["numItemsVisible"] self.decButton['state'] = DGG.DISABLED self.incButton['state'] = DGG.NORMAL ret = 0 elif (self.index >= (numItemsTotal - numItemsVisible)): self.index = numItemsTotal - numItemsVisible #print "at list end, ", len(self["items"])," ", self["numItemsVisible"] self.incButton['state'] = DGG.DISABLED self.decButton['state'] = DGG.NORMAL ret = 0 else: # deal with an edge condition - make sure any tasks are removed from the disabled arrows. if (self.incButton['state'] == DGG.DISABLED) or (self.decButton['state'] == DGG.DISABLED): #print "leaving list start/end, ", len(self["items"])," ", self["numItemsVisible"] self.__buttonUp(0) self.incButton['state'] = DGG.NORMAL self.decButton['state'] = DGG.NORMAL ret = 1 #print "self.index set to ", self.index # Hide them all for item in self["items"]: if item.__class__.__name__ != 'str': item.hide() # Then show the ones in range, and stack their positions upperRange = min(numItemsTotal, numItemsVisible) for i in range(self.index, self.index + upperRange): item = self["items"][i] #print "stacking buttontext[", i,"]", self["items"][i]["text"] # If the item is a 'str', then it has not been created (scrolled list is 'as needed') # Therefore, use the the function given to make it or just make it a frame if item.__class__.__name__ == 'str': if self['itemMakeFunction']: # If there is a function to create the item item = apply(self['itemMakeFunction'], (item, i, self['itemMakeExtraArgs'])) else: item = DirectFrame(text = item, text_align = self['itemsAlign'], text_wordwrap = self['itemsWordwrap'], relief = None) #print "str stacking buttontext[", i,"]", self["items"][i]["text"] # Then add the newly formed item back into the normal item list self["items"][i] = item item.reparentTo(self.itemFrame) self.recordMaxHeight() item.show() item.setPos(0, 0, -(i-self.index) * self.maxHeight) #print 'height bug tracker: i-%s idx-%s h-%s' % (i, self.index, self.maxHeight) if self['command']: # Pass any extra args to command apply(self['command'], self['extraArgs']) return ret def makeAllItems(self): assert self.notify.debugStateCall(self) for i in range(len(self['items'])): item = self["items"][i] # If the item is a 'str', then it has not been created # Therefore, use the the function given to make it or # just make it a frame #print "Making " + str(item) if item.__class__.__name__ == 'str': if self['itemMakeFunction']: # If there is a function to create the item item = apply(self['itemMakeFunction'], (item, i, self['itemMakeExtraArgs'])) else: item = DirectFrame(text = item, text_align = self['itemsAlign'], text_wordwrap = self['itemsWordwrap'], relief = None) # Then add the newly formed item back into the normal item list self["items"][i] = item item.reparentTo(self.itemFrame) self.recordMaxHeight() def __scrollByTask(self, task): assert self.notify.debugStateCall(self) if ((task.time - task.prevTime) < task.delayTime): return Task.cont else: ret = self.scrollBy(task.delta) task.prevTime = task.time if ret: return Task.cont else: return Task.done def __incButtonDown(self, event): assert self.notify.debugStateCall(self) task = Task(self.__scrollByTask) task.setDelay(1.0 / self.scrollSpeed) task.prevTime = 0.0 task.delta = 1 taskName = self.taskName("scroll") #print "incButtonDown: adding ", taskName taskMgr.add(task, taskName) self.scrollBy(task.delta) messenger.send('wakeup') if self.incButtonCallback: self.incButtonCallback() def __decButtonDown(self, event): assert self.notify.debugStateCall(self) task = Task(self.__scrollByTask) task.setDelay(1.0 / self.scrollSpeed) task.prevTime = 0.0 task.delta = -1 taskName = self.taskName("scroll") #print "decButtonDown: adding ", taskName taskMgr.add(task, taskName) self.scrollBy(task.delta) messenger.send('wakeup') if self.decButtonCallback: self.decButtonCallback() def __buttonUp(self, event): assert self.notify.debugStateCall(self) taskName = self.taskName("scroll") #print "buttonUp: removing ", taskName taskMgr.remove(taskName) def addItem(self, item, refresh=1): """ Add this string and extraArg to the list """ assert self.notify.debugStateCall(self) if(type(item) == types.InstanceType): # cant add attribs to non-classes (like strings & ints) item.itemID = self.nextItemID self.nextItemID += 1 self['items'].append(item) if type(item) != type(''): item.reparentTo(self.itemFrame) if refresh: self.refresh() if(type(item) == types.InstanceType): return item.itemID # to pass to scrollToItemID def removeItem(self, item, refresh=1): """ Remove this item from the panel """ assert self.notify.debugStateCall(self) #print "remove item called", item #print "items list", self['items'] if item in self["items"]: #print "removing item", item if hasattr(self, "currentSelected") and self.currentSelected is item: del self.currentSelected self["items"].remove(item) if type(item) != type(''): item.reparentTo(hidden) self.refresh() return 1 else: return 0 def removeAndDestroyItem(self, item, refresh = 1): """ Remove and destroy this item from the panel. """ assert self.notify.debugStateCall(self) if item in self["items"]: if hasattr(self, "currentSelected") and self.currentSelected is item: del self.currentSelected if (hasattr(item, 'destroy') and hasattr(item.destroy, '__call__')): item.destroy() self["items"].remove(item) if type(item) != type(''): item.reparentTo(hidden) self.refresh() return 1 else: return 0 def removeAllItems(self, refresh=1): """ Remove this item from the panel Warning 2006_10_19 tested only in the trolley metagame """ assert self.notify.debugStateCall(self) retval = 0 #print "remove item called", item #print "items list", self['items'] while len (self["items"]): item = self['items'][0] #print "removing item", item if hasattr(self, "currentSelected") and self.currentSelected is item: del self.currentSelected self["items"].remove(item) if type(item) != type(''): #RAU possible leak here, let's try to do the right thing #item.reparentTo(hidden) item.removeNode() retval = 1 if (refresh): self.refresh() return retval def removeAndDestroyAllItems(self, refresh = 1): """ Remove and destroy all items from the panel. Warning 2006_10_19 tested only in the trolley metagame """ assert self.notify.debugStateCall(self) retval = 0 while len (self["items"]): item = self['items'][0] if hasattr(self, "currentSelected") and self.currentSelected is item: del self.currentSelected if (hasattr(item, 'destroy') and hasattr(item.destroy, '__call__')): item.destroy() self["items"].remove(item) if type(item) != type(''): #RAU possible leak here, let's try to do the right thing #item.reparentTo(hidden) item.removeNode() retval = 1 if (refresh): self.refresh() return retval def refresh(self): """ Update the list - useful when adding or deleting items or changing properties that would affect the scrolling """ assert self.notify.debugStateCall(self) self.recordMaxHeight() #print "refresh called" self.scrollTo(self.index) def getSelectedIndex(self): assert self.notify.debugStateCall(self) return self.index def getSelectedText(self): assert self.notify.debugStateCall(self) if self['items'][self.index].__class__.__name__ == 'str': return self['items'][self.index] else: return self['items'][self.index]['text'] def setIncButtonCallback(self): assert self.notify.debugStateCall(self) self.incButtonCallback = self["incButtonCallback"] def setDecButtonCallback(self): assert self.notify.debugStateCall(self) self.decButtonCallback = self["decButtonCallback"] """ from DirectGui import * def makeButton(itemName, itemNum, *extraArgs): def buttonCommand(): print itemName, itemNum return DirectButton(text = itemName, relief = DGG.RAISED, frameSize = (-3.5, 3.5, -0.2, 0.8), scale = 0.85, command = buttonCommand) s = scrollList = DirectScrolledList( parent = aspect2d, relief = None, # Use the default dialog box image as the background image = DGG.getDefaultDialogGeom(), # Scale it to fit around everyting image_scale = (0.7, 1, .8), # Give it a label text = "Scrolled List Example", text_scale = 0.06, text_align = TextNode.ACenter, text_pos = (0, 0.3), text_fg = (0, 0, 0, 1), # inc and dec are DirectButtons # They can contain a combination of text, geometry and images # Just a simple text one for now incButton_text = 'Increment', incButton_relief = DGG.RAISED, incButton_pos = (0.0, 0.0, -0.36), incButton_scale = 0.1, # Same for the decrement button decButton_text = 'Decrement', decButton_relief = DGG.RAISED, decButton_pos = (0.0, 0.0, 0.175), decButton_scale = 0.1, # each item is a button with text on it numItemsVisible = 4, itemMakeFunction = makeButton, items = ['Able', 'Baker', 'Charlie', 'Delta', 'Echo', 'Foxtrot', 'Golf', 'Hotel', 'India', 'Juliet', 'Kilo', 'Lima'], # itemFrame is a DirectFrame # Use it to scale up or down the items and to place it relative # to eveything else itemFrame_pos = (0, 0, 0.06), itemFrame_scale = 0.1, itemFrame_frameSize = (-3.1, 3.1, -3.3, 0.8), itemFrame_relief = DGG.GROOVE, ) """