import copy import random import time import DistributedMinigameAI import DistributedCannonGameAI import DistributedCatchGameAI import DistributedCogThiefGameAI import DistributedDivingGameAI import DistributedIceGameAI import DistributedMazeGameAI import DistributedMinigameTemplateAI import DistributedPatternGameAI import DistributedPhotoGameAI import DistributedRaceGameAI import DistributedRingGameAI import DistributedTagGameAI import DistributedTargetGameAI import DistributedTugOfWarGameAI import DistributedTwoDGameAI import DistributedVineGameAI from otp.ai.MagicWordGlobal import * from toontown.toonbase import ToontownGlobals simbase.forcedMinigameId = simbase.config.GetInt('force-minigame', 0) RequestMinigame = {} MinigameZoneRefs = {} def createMinigame(air, playerArray, trolleyZone, minigameZone=None, previousGameId=ToontownGlobals.NoPreviousGameId, newbieIds=[]): if minigameZone is None: minigameZone = air.allocateZone() acquireMinigameZone(minigameZone) mgId = None mgDiff = None mgSzId = None for avId in playerArray: request = RequestMinigame.get(avId) if request is not None: mgId, mgKeep, mgDiff, mgSzId = request if not mgKeep: del RequestMinigame[avId] break if mgId is not None: pass elif simbase.forcedMinigameId: mgId = simbase.forcedMinigameId else: randomList = list(copy.copy(ToontownGlobals.MinigamePlayerMatrix[len(playerArray)])) if len(playerArray) > 1: randomList = list(copy.copy(ToontownGlobals.MinigameIDs)) if previousGameId != ToontownGlobals.NoPreviousGameId: if randomList.count(previousGameId) != 0 and len(randomList) > 1: randomList.remove(previousGameId) mgId = random.choice(randomList) mgCtors = { ToontownGlobals.RaceGameId: DistributedRaceGameAI.DistributedRaceGameAI, ToontownGlobals.CannonGameId: DistributedCannonGameAI.DistributedCannonGameAI, ToontownGlobals.TagGameId: DistributedTagGameAI.DistributedTagGameAI, ToontownGlobals.PatternGameId: DistributedPatternGameAI.DistributedPatternGameAI, ToontownGlobals.RingGameId: DistributedRingGameAI.DistributedRingGameAI, ToontownGlobals.MazeGameId: DistributedMazeGameAI.DistributedMazeGameAI, ToontownGlobals.TugOfWarGameId: DistributedTugOfWarGameAI.DistributedTugOfWarGameAI, ToontownGlobals.CatchGameId: DistributedCatchGameAI.DistributedCatchGameAI, ToontownGlobals.DivingGameId: DistributedDivingGameAI.DistributedDivingGameAI, ToontownGlobals.TargetGameId: DistributedTargetGameAI.DistributedTargetGameAI, ToontownGlobals.MinigameTemplateId: DistributedMinigameTemplateAI.DistributedMinigameTemplateAI, ToontownGlobals.VineGameId: DistributedVineGameAI.DistributedVineGameAI, ToontownGlobals.IceGameId: DistributedIceGameAI.DistributedIceGameAI, ToontownGlobals.CogThiefGameId: DistributedCogThiefGameAI.DistributedCogThiefGameAI, ToontownGlobals.TwoDGameId: DistributedTwoDGameAI.DistributedTwoDGameAI, ToontownGlobals.PhotoGameId: DistributedPhotoGameAI.DistributedPhotoGameAI } try: mg = mgCtors[mgId](air, mgId) except KeyError: raise Exception, 'unknown minigame ID: %s' % mgId mg.setExpectedAvatars(playerArray) mg.setNewbieIds(newbieIds) mg.setTrolleyZone(trolleyZone) mg.setDifficultyOverrides(mgDiff, mgSzId) mg.generateWithRequired(minigameZone) toons = [] for doId in playerArray: toon = simbase.air.doId2do.get(doId) if toon is not None: toons.append(toon) for toon in toons: simbase.air.questManager.toonPlayedMinigame(toon, toons) retVal = {} retVal['minigameZone'] = minigameZone retVal['minigameId'] = mgId return retVal def acquireMinigameZone(zoneId): if zoneId not in MinigameZoneRefs: MinigameZoneRefs[zoneId] = 0 MinigameZoneRefs[zoneId] += 1 def releaseMinigameZone(zoneId): MinigameZoneRefs[zoneId] -= 1 if MinigameZoneRefs[zoneId] <= 0: del MinigameZoneRefs[zoneId] simbase.air.deallocateZone(zoneId) @magicWord(category=CATEGORY_PROGRAMMER, types=[str, str]) def minigame(command, arg0=None): """ A command set for Trolley minigames. """ command = command.lower() invoker = spellbook.getInvoker() if (arg0 is None) and (command not in ('remove', 'abort')): return '~minigame %s takes exactly 1 argument (0 given)' % command elif arg0 and (command in ('remove', 'abort')): return '~minigame %s takes no arguments (1 given)' % command if command == 'request': for name in ToontownGlobals.MinigameNames: if arg0.lower() != name: continue name = ToontownGlobals.MinigameNames[name] RequestMinigame[invoker.doId] = (name, False, None, None) return 'Stored your request for minigame: ' + arg0 return "Couldn't store your request for minigame: " + arg0 if command == 'force': for name in ToontownGlobals.MinigameNames: if arg0.lower() != name: break name = ToontownGlobals.MinigameNames[name] RequestMinigame[invoker.doId] = (name, True, None, None) return 'Stored your force request for minigame: ' + arg0 return "Couldn't store your force request for minigame: " + arg0 if command == 'remove': if invoker.doId in RequestMinigame: del RequestMinigame[invoker.doId] return 'Your minigame request has been removed.' return 'You have no minigame requests!' if command == 'difficulty': if invoker.doId not in RequestMinigame: return 'You have no minigame requests!' try: arg0 = int(arg0) except: return 'Argument 0 must be of type: ' + str(int) request = RequestMinigame[invoker.doId] RequestMinigame[invoker.doId] = request[:2] + (arg0,) + request[3:] return 'Stored your request for the minigame difficulty: ' + str(arg0) if command == 'safezone': if invoker.doId not in RequestMinigame: return 'You have no minigame requests!' try: arg0 = int(arg0) except: return 'Argument 0 must be of type: ' + str(int) request = RequestMinigame[invoker.doId] RequestMinigame[invoker.doId] = request[:3] + (arg0,) + request[4:] return 'Stored your request for the minigame safezone: ' + str(arg0) if command == 'abort': for do in simbase.air.doId2do.values(): if not isinstance(do, DistributedMinigameAI.DistributedMinigameAI): continue if invoker.doId not in do.avIdList: continue do.setGameAbort() return 'Skipped minigame!' return 'You are not currently in a minigame!' return 'Invalid command.'