import random from panda3d.core import * from direct.task.Task import Task from direct.distributed.ClockDelta import * from direct.interval.IntervalGlobal import * from direct.distributed import DistributedObject from pandac.PandaModules import NodePath from toontown.toonbase import ToontownGlobals ChangeDirectionDebounce = 1.0 ChangeDirectionTime = 1.0 class DistributedMMPiano(DistributedObject.DistributedObject): whitePartNodeName = 'midkey_floor_1' def __init__(self, cr): DistributedObject.DistributedObject.__init__(self, cr) self.spinStartTime = 0.0 self.rpm = 0.0 self.degreesPerSecond = self.rpm / 60.0 * 360.0 self.offset = 0.0 self.speedUpSound = None self.changeDirectionSound = None self.lastChangeDirection = 0.0 def generate(self): DistributedObject.DistributedObject.generate(self) taskMgr.doMethodLater(4, self.setupGeom, self.uniqueName('setup-geom')) def setupGeom(self, task): '''geom = self.cr.playGame.getPlace().loader.geom self.piano = geom.find('**/center_icon') if self.piano.isEmpty(): loader.notify.error('Piano not found') return geom.find('**/center_icon').setPos(0,-20.1,0) geom.find('**/midkey_floor').setPos(0,20.1,0) geom.find('**/pond_floor').setPos(0,20.1,0) geom.find('**/pond_floor').setScale(1.01,1.01,1) geom.find('**/MMsz_water').setPos(0,20.0,0) geom.find('**/midkey_floor').setScale(1.01,1.01,1) geom.find('**/midkey_floor_1').setScale(1.01,1.01,1) base.cr.parentMgr.registerParent(ToontownGlobals.SPMinniesPiano, self.piano) self.accept('enter' + self.whitePartNodeName, self.__handleOnFloor) self.accept('exit' + self.whitePartNodeName, self.__handleOffFloor) self.accept('entermid_fishpond', self.__handleChangeDirectionButton)''' self.speedUpSound = base.loadSfx('phase_6/audio/sfx/SZ_MM_gliss.ogg') self.changeDirectionSound = base.loadSfx('phase_6/audio/sfx/SZ_MM_cymbal.ogg') self.__setupSpin() return task.done def __setupSpin(self): taskMgr.add(self.__updateSpin, self.taskName('pianoSpinTask')) def __stopSpin(self): taskMgr.remove(self.taskName('pianoSpinTask')) def __updateSpin(self, task): if self.degreesPerSecond == 0: return Task.cont elapsed = globalClock.getRealTime() - self.spinStartTime offset = self.offset heading = ((self.degreesPerSecond * elapsed) + offset) % 360 self.piano.setH(heading) return Task.cont def disable(self): if hasattr(self, 'piano'): del self.piano base.cr.parentMgr.unregisterParent(ToontownGlobals.SPMinniesPiano) self.ignoreAll() self.speedUpSound = None self.changeDirectionSound = None self.__stopSpin() DistributedObject.DistributedObject.disable(self) def setSpeed(self, rpm, offset, timestamp): timestamp = globalClockDelta.networkToLocalTime(timestamp) degreesPerSecond = rpm / 60.0 * 360.0 self.rpm = rpm self.degreesPerSecond = degreesPerSecond self.offset = offset self.spinStartTime = timestamp def playSpeedUp(self, avId): if avId != base.localAvatar.doId: base.playSfx(self.speedUpSound) def playChangeDirection(self, avId): if avId != base.localAvatar.doId: base.playSfx(self.changeDirectionSound) def __handleOnFloor(self, collEntry): self.cr.playGame.getPlace().activityFsm.request('OnPiano') self.sendUpdate('requestSpeedUp', []) base.playSfx(self.speedUpSound) def __handleOffFloor(self, collEntry): self.cr.playGame.getPlace().activityFsm.request('off') self.sendUpdate('requestSlowDown', []) def __handleSpeedUpButton(self, collEntry): self.sendUpdate('requestSpeedUp', []) base.playSfx(self.speedUpSound) def __handleChangeDirectionButton(self, collEntry): now = globalClock.getFrameTime() if now - self.lastChangeDirection < ChangeDirectionDebounce: loader.notify.debug('Rejecting change direction.') return shouldChange = random.randint(1,10) if int(shouldChange) == 10: self.lastChangeDirection = now self.sendUpdate('requestChangeDirection', []) base.playSfx(self.changeDirectionSound) else: loader.notify.debug('Rejecting change direction.')