from panda3d.core import * class EffectController: particleDummy = None def __init__(self): self.track = None self.startEffect = None self.endEffect = None self.f = None self.p0 = None return def createTrack(self): pass def destroy(self): self.finish() if self.f: self.f.cleanup() self.f = None self.p0 = None self.removeNode() return def cleanUpEffect(self): if self.f: self.setPosHpr(0, 0, 0, 0, 0, 0) self.f.disable() self.detachNode() def reallyCleanUpEffect(self): self.cleanUpEffect() self.finish() def play(self, lod = None): if lod != None: try: self.createTrack(lod) except TypeError, e: raise TypeError('Error loading %s effect.' % self.__class__.__name__) else: self.createTrack() self.track.start() return def stop(self): if self.track: self.track.pause() self.track = None if self.startEffect: self.startEffect.pause() self.startEffect = None if self.endEffect: self.endEffect.pause() self.endEffect = None self.cleanUpEffect() return def finish(self): if self.track: self.track.pause() self.track = None if self.startEffect: self.startEffect.pause() self.startEffect = None if self.endEffect: self.endEffect.pause() self.endEffect = None return def startLoop(self, lod = None): if lod != None: try: self.createTrack(lod) except TypeError, e: raise TypeError('Error loading %s effect.' % self.__class__.__name__) else: self.createTrack() if self.startEffect: self.startEffect.start() return def stopLoop(self): if self.startEffect: self.startEffect.pause() self.startEffect = None if self.endEffect and not self.endEffect.isPlaying(): self.endEffect.start() return def getTrack(self): if not self.track: self.createTrack() return self.track def enableEffect(self): if self.f and self.particleDummy: self.f.start(self, self.particleDummy) elif self.f: self.f.start(self, self) def disableEffect(self): if self.f: self.f.disable()