from direct.actor.Actor import Actor from direct.task.Task import Task from panda3d.core import * from otp.otpbase.OTPBase import OTPBase from toontown.toonbase import ToontownGlobals from toontown.toonbase import TTLocalizer from toontown.parties.DistributedPartyActivity import DistributedPartyActivity from toontown.parties.PartyGlobals import ActivityIds, ActivityTypes, JUKEBOX_TIMEOUT from toontown.parties.PartyGlobals import getMusicRepeatTimes, MUSIC_PATH, sanitizePhase from toontown.parties.JukeboxGui import JukeboxGui class DistributedPartyJukeboxActivityBase(DistributedPartyActivity): notify = directNotify.newCategory('DistributedPartyJukeboxActivityBase') def __init__(self, cr, actId, phaseToMusicData): DistributedPartyActivity.__init__(self, cr, actId, ActivityTypes.Continuous) self.phaseToMusicData = phaseToMusicData self.jukebox = None self.gui = None self.tunes = [] self.music = None self.currentSongData = None self.localQueuedSongInfo = None self.localQueuedSongListItem = None return def generateInit(self): self.gui = JukeboxGui(self.phaseToMusicData) def load(self): DistributedPartyActivity.load(self) self.jukebox = Actor('phase_13/models/parties/jukebox_model', {'dance': 'phase_13/models/parties/jukebox_dance'}) self.jukebox.reparentTo(self.root) self.jukebox.loop('dance', fromFrame=0, toFrame=48) self.collNode = CollisionNode(self.getCollisionName()) self.collNode.setCollideMask(ToontownGlobals.CameraBitmask | ToontownGlobals.WallBitmask) collTube = CollisionTube(0, 0, 0, 0.0, 0.0, 4.25, 2.25) collTube.setTangible(1) self.collNode.addSolid(collTube) self.collNodePath = self.jukebox.attachNewNode(self.collNode) self.sign.setPos(-5.0, 0, 0) self.activate() def unload(self): DistributedPartyActivity.unload(self) self.gui.unload() if self.music is not None: self.music.stop() self.jukebox.stop() self.jukebox.delete() self.jukebox = None self.ignoreAll() return def getCollisionName(self): return self.uniqueName('jukeboxCollision') def activate(self): self.accept('enter' + self.getCollisionName(), self.__handleEnterCollision) def __handleEnterCollision(self, collisionEntry): if base.cr.playGame.getPlace().fsm.getCurrentState().getName() == 'walk': base.cr.playGame.getPlace().fsm.request('activity') self.d_toonJoinRequest() def joinRequestDenied(self, reason): DistributedPartyActivity.joinRequestDenied(self, reason) self.showMessage(TTLocalizer.PartyJukeboxOccupied) def handleToonJoined(self, toonId): toon = base.cr.doId2do.get(toonId) if toon: self.jukebox.lookAt(base.cr.doId2do[toonId]) self.jukebox.setHpr(self.jukebox.getH() + 180.0, 0, 0) if toonId == base.localAvatar.doId: self.__localUseJukebox() def handleToonExited(self, toonId): if toonId == base.localAvatar.doId and self.gui.isLoaded(): self.__deactivateGui() def handleToonDisabled(self, toonId): self.notify.warning('handleToonDisabled no implementation yet') def __localUseJukebox(self): base.localAvatar.disableAvatarControls() base.localAvatar.stopPosHprBroadcast() self.__activateGui() self.accept(JukeboxGui.CLOSE_EVENT, self.__handleGuiClose) taskMgr.doMethodLater(0.5, self.__localToonWillExitTask, self.uniqueName('toonWillExitJukeboxOnTimeout'), extraArgs=None) self.accept(JukeboxGui.ADD_SONG_CLICK_EVENT, self.__handleQueueSong) if self.isUserHost(): self.accept(JukeboxGui.MOVE_TO_TOP_CLICK_EVENT, self.__handleMoveSongToTop) return def __localToonWillExitTask(self, task): self.localToonExiting() return Task.done def __activateGui(self): self.gui.enable(timer=JUKEBOX_TIMEOUT) self.gui.disableAddSongButton() if self.currentSongData is not None: self.gui.setSongCurrentlyPlaying(self.currentSongData[0], self.currentSongData[1]) self.d_queuedSongsRequest() return def __deactivateGui(self): self.ignore(JukeboxGui.CLOSE_EVENT) self.ignore(JukeboxGui.SONG_SELECT_EVENT) self.ignore(JukeboxGui.MOVE_TO_TOP_CLICK_EVENT) base.cr.playGame.getPlace().setState('walk') base.localAvatar.startPosHprBroadcast() base.localAvatar.enableAvatarControls() self.gui.unload() self.__localClearQueuedSong() def isUserHost(self): return self.party.partyInfo.hostId == base.localAvatar.doId def d_queuedSongsRequest(self): self.sendUpdate('queuedSongsRequest') def queuedSongsResponse(self, songInfoList, index): if self.gui.isLoaded(): for i in xrange(len(songInfoList)): songInfo = songInfoList[i] self.__addSongToQueue(songInfo, isLocalQueue=index >= 0 and i == index) self.gui.enableAddSongButton() def __handleGuiClose(self): self.__deactivateGui() self.d_toonExitDemand() def __handleQueueSong(self, name, values): self.d_setNextSong(values[0], values[1]) def d_setNextSong(self, phase, filename): self.sendUpdate('setNextSong', [(phase, filename)]) def setSongInQueue(self, songInfo): if self.gui.isLoaded(): phase = sanitizePhase(songInfo[0]) filename = songInfo[1] data = self.getMusicData(phase, filename) if data: if self.localQueuedSongListItem is not None: self.localQueuedSongListItem['text'] = data[0] else: self.__addSongToQueue(songInfo, isLocalQueue=True) return def __addSongToQueue(self, songInfo, isLocalQueue = False): isHost = isLocalQueue and self.isUserHost() data = self.getMusicData(sanitizePhase(songInfo[0]), songInfo[1]) if data: listItem = self.gui.addSongToQueue(data[0], highlight=isLocalQueue, moveToTopButton=isHost) if isLocalQueue: self.localQueuedSongInfo = songInfo self.localQueuedSongListItem = listItem def __localClearQueuedSong(self): self.localQueuedSongInfo = None self.localQueuedSongListItem = None return def __play(self, phase, filename, length): self.music = base.loadMusic((MUSIC_PATH + '%s') % (phase, filename)) if self.music: if self.__checkPartyValidity() and hasattr(base.cr.playGame.getPlace().loader, 'music') and base.cr.playGame.getPlace().loader.music: base.cr.playGame.getPlace().loader.music.stop() self.music.setTime(0.0) self.music.setLoopCount(getMusicRepeatTimes(length)) self.music.play() self.currentSongData = (phase, filename) def __stop(self): self.currentSongData = None if self.music: self.music.stop() if self.gui.isLoaded(): self.gui.clearSongCurrentlyPlaying() return def setSongPlaying(self, songInfo, toonId): phase = sanitizePhase(songInfo[0]) filename = songInfo[1] if not filename: self.__stop() return data = self.getMusicData(phase, filename) if data: self.__play(phase, filename, data[1]) self.setSignNote(data[0]) if self.gui.isLoaded(): item = self.gui.popSongFromQueue() self.gui.setSongCurrentlyPlaying(phase, filename) if item == self.localQueuedSongListItem: self.__localClearQueuedSong() if toonId == localAvatar.doId: localAvatar.setSystemMessage(0, TTLocalizer.PartyJukeboxNowPlaying) def __handleMoveSongToTop(self): if self.isUserHost() and self.localQueuedSongListItem is not None: self.d_moveHostSongToTopRequest() return def d_moveHostSongToTopRequest(self): self.notify.debug('d_moveHostSongToTopRequest') self.sendUpdate('moveHostSongToTopRequest') def moveHostSongToTop(self): self.notify.debug('moveHostSongToTop') if self.gui.isLoaded(): self.gui.pushQueuedItemToTop(self.localQueuedSongListItem) def getMusicData(self, phase, filename): data = [] phase = sanitizePhase(phase) phase = self.phaseToMusicData.get(phase) if phase: data = phase.get(filename, []) return data def __checkPartyValidity(self): if hasattr(base.cr.playGame, 'getPlace') and base.cr.playGame.getPlace() and hasattr(base.cr.playGame.getPlace(), 'loader') and base.cr.playGame.getPlace().loader: return True else: return False