from panda3d.core import *
from toontown.toonbase.ToontownGlobals import *
from direct.distributed.ClockDelta import *
from direct.interval.IntervalGlobal import *
import random
from otp.level import DistributedLevel
from direct.directnotify import DirectNotifyGlobal
import FactoryBase
import FactoryEntityCreator
import FactorySpecs
from otp.level import LevelSpec
from otp.level import LevelConstants
from toontown.toonbase import TTLocalizer
from toontown.coghq import FactoryCameraViews
from direct.controls.ControlManager import CollisionHandlerRayStart
from otp.nametag.NametagConstants import *
from otp.ai.MagicWordGlobal import *

class DistributedFactory(DistributedLevel.DistributedLevel, FactoryBase.FactoryBase):
    notify = DirectNotifyGlobal.directNotify.newCategory('DistributedFactory')

    def __init__(self, cr):
        DistributedLevel.DistributedLevel.__init__(self, cr)
        FactoryBase.FactoryBase.__init__(self)
        self.suitIds = []
        self.suits = []
        self.reserveSuits = []
        self.joiningReserves = []
        self.suitsInitialized = 0
        self.goonClipPlanes = {}
        base.localAvatar.physControls.setCollisionRayHeight(10.0)

    def createEntityCreator(self):
        return FactoryEntityCreator.FactoryEntityCreator(level=self)

    def generate(self):
        self.notify.debug('generate')
        DistributedLevel.DistributedLevel.generate(self)
        self.factoryViews = FactoryCameraViews.FactoryCameraViews(self)
        base.localAvatar.chatMgr.chatInputSpeedChat.addFactoryMenu()
        self.accept('SOSPanelEnter', self.handleSOSPanel)

    def delete(self):
        DistributedLevel.DistributedLevel.delete(self)
        base.localAvatar.chatMgr.chatInputSpeedChat.removeFactoryMenu()
        self.factoryViews.delete()
        del self.factoryViews
        self.ignore('SOSPanelEnter')
        base.localAvatar.physControls.setCollisionRayHeight(CollisionHandlerRayStart)

    def setFactoryId(self, id):
        FactoryBase.FactoryBase.setFactoryId(self, id)

    def setForemanConfronted(self, avId):
        if avId == base.localAvatar.doId:
            return
        av = base.cr.identifyFriend(avId)
        if av is None:
            return
        base.localAvatar.setSystemMessage(avId, TTLocalizer.ForemanConfrontedMsg % av.getName())
        return

    def setDefeated(self):
        self.notify.info('setDefeated')
        messenger.send('FactoryWinEvent')

    def levelAnnounceGenerate(self):
        self.notify.debug('levelAnnounceGenerate')
        DistributedLevel.DistributedLevel.levelAnnounceGenerate(self)
        specModule = FactorySpecs.getFactorySpecModule(self.factoryId)
        factorySpec = LevelSpec.LevelSpec(specModule)
        DistributedLevel.DistributedLevel.initializeLevel(self, factorySpec)

    def privGotSpec(self, levelSpec):
        firstSetZoneDoneEvent = self.cr.getNextSetZoneDoneEvent()

        def handleFirstSetZoneDone():
            base.factoryReady = 1
            messenger.send('FactoryReady')

        self.acceptOnce(firstSetZoneDoneEvent, handleFirstSetZoneDone)
        modelCount = len(levelSpec.getAllEntIds())
        loader.beginBulkLoad('factory', TTLocalizer.HeadingToFactoryTitle % TTLocalizer.FactoryNames[self.factoryId], modelCount, 1, TTLocalizer.TIP_COGHQ, self.factoryId)
        DistributedLevel.DistributedLevel.privGotSpec(self, levelSpec)
        loader.endBulkLoad('factory')

        def printPos(self = self):
            pos = base.localAvatar.getPos(self.getZoneNode(self.lastToonZone))
            h = base.localAvatar.getH(self.getZoneNode(self.lastToonZone))
            print 'factory pos: %s, h: %s, zone %s' % (repr(pos), h, self.lastToonZone)
            posStr = 'X: %.3f' % pos[0] + '\nY: %.3f' % pos[1] + '\nZ: %.3f' % pos[2] + '\nH: %.3f' % h + '\nZone: %s' % str(self.lastToonZone)
            base.localAvatar.setChatAbsolute(posStr, CFThought | CFTimeout)

        self.accept('f2', printPos)
        base.localAvatar.setCameraCollisionsCanMove(1)
        self.acceptOnce('leavingFactory', self.announceLeaving)

    def handleSOSPanel(self, panel):
        avIds = []
        for avId in self.avIdList:
            if base.cr.doId2do.get(avId):
                avIds.append(avId)

        panel.setFactoryToonIdList(avIds)

    def disable(self):
        self.notify.debug('disable')
        base.localAvatar.setCameraCollisionsCanMove(0)
        if hasattr(self, 'suits'):
            del self.suits
        if hasattr(self, 'relatedObjectMgrRequest') and self.relatedObjectMgrRequest:
            self.cr.relatedObjectMgr.abortRequest(self.relatedObjectMgrRequest)
            del self.relatedObjectMgrRequest
        DistributedLevel.DistributedLevel.disable(self)

    def setSuits(self, suitIds, reserveSuitIds):
        oldSuitIds = list(self.suitIds)
        self.suitIds = suitIds
        self.reserveSuitIds = reserveSuitIds
        newSuitIds = []
        for suitId in self.suitIds:
            if suitId not in oldSuitIds:
                newSuitIds.append(suitId)

        if len(newSuitIds):

            def bringOutOfReserve(suits):
                for suit in suits:
                    if suit:
                        suit.comeOutOfReserve()

            self.relatedObjectMgrRequest = self.cr.relatedObjectMgr.requestObjects(newSuitIds, bringOutOfReserve)

    def reservesJoining(self):
        pass

    def getCogSpec(self, cogId):
        cogSpecModule = FactorySpecs.getCogSpecModule(self.factoryId)
        return cogSpecModule.CogData[cogId]

    def getReserveCogSpec(self, cogId):
        cogSpecModule = FactorySpecs.getCogSpecModule(self.factoryId)
        return cogSpecModule.ReserveCogData[cogId]

    def getBattleCellSpec(self, battleCellId):
        cogSpecModule = FactorySpecs.getCogSpecModule(self.factoryId)
        return cogSpecModule.BattleCells[battleCellId]

    def getFloorOuchLevel(self):
        return 2

    def getGoonPathId(self):
        return 'sellbotFactory'

    def getTaskZoneId(self):
        return self.factoryId

    def getBossTaunt(self):
        return TTLocalizer.FactoryBossTaunt

    def getBossBattleTaunt(self):
        return TTLocalizer.FactoryBossBattleTaunt

@magicWord(category=CATEGORY_PROGRAMMER, types=[int])
def factoryWarp(zoneNum):
    """
    Warp to a specific factory zone.
    """
    factory = [base.cr.doFind('DistributedFactory'), base.cr.doFind('DistributedMegaCorp')]
    for f in factory:
        if (not f) or (not isinstance(f, DistributedFactory)):
            return 'You must be in a factory.'
        factory = f
    factory.warpToZone(zoneNum)
    return 'Warped to zone: %d' % zoneNum