import DistributedLawnDecor from direct.interval.IntervalGlobal import * from direct.directnotify import DirectNotifyGlobal from direct.showbase.ShowBase import * import GardenGlobals from toontown.toonbase import TTLocalizer class DistributedPlantBase(DistributedLawnDecor.DistributedLawnDecor): notify = DirectNotifyGlobal.directNotify.newCategory('DistributedPlantBase') def __init__(self, cr): DistributedLawnDecor.DistributedLawnDecor.__init__(self, cr) self.model = None self.growthLevel = -1 self.waterTrackDict = {} return def delete(self): self.notify.debug('delete') for waterTrack in self.waterTrackDict.values(): if waterTrack: waterTrack.finish() self.waterTrackDict = None DistributedLawnDecor.DistributedLawnDecor.delete(self) return def disable(self): self.notify.debug('disable') DistributedLawnDecor.DistributedLawnDecor.disable(self) def loadModel(self): if hasattr(self, 'rotateNode') and self.rotateNode: self.rotateNode.removeNode() self.rotateNode = self.plantPath.attachNewNode('rotate') self.model = None modelName = self.getModelName() self.model = loader.loadModel(modelName) self.model.reparentTo(self.rotateNode) self.stick2Ground() return def setupShadow(self): DistributedLawnDecor.DistributedLawnDecor.setupShadow(self) self.adjustWaterIndicator() def setTypeIndex(self, typeIndex): self.typeIndex = typeIndex self.attributes = GardenGlobals.PlantAttributes[typeIndex] self.name = self.attributes['name'] self.plantType = self.attributes['plantType'] self.growthThresholds = self.attributes['growthThresholds'] self.maxWaterLevel = self.attributes['maxWaterLevel'] self.minWaterLevel = self.attributes['minWaterLevel'] self.seedlingModel = self.attributes['seedlingModel'] self.establishedModel = self.attributes['establishedModel'] self.fullGrownModel = self.attributes['fullGrownModel'] def getTypeIndex(self): return self.typeIndex def setWaterLevel(self, waterLevel): self.waterLevel = waterLevel def getWaterLevel(self): return self.waterLevel def setGrowthLevel(self, growthLevel): self.growthLevel = growthLevel if self.model: self.model.setScale(growthLevel) def getGrowthLevel(self): return self.growthLevel def getShovelAction(self): if self.isFruiting() and not self.isWilted() and self.canBeHarvested(): return TTLocalizer.GardeningPick else: return TTLocalizer.GardeningRemove def getShovelCommand(self): return self.handlePicking def canBeHarvested(self): return True def handleEnterPlot(self, colEntry = None): dist = self.getDistance(localAvatar) self.accept('water-plant', self.__handleWatering) base.localAvatar.addShovelRelatedDoId(self.doId) def handleExitPlot(self, entry = None): DistributedLawnDecor.DistributedLawnDecor.handleExitPlot(self, entry) base.localAvatar.removeShovelRelatedDoId(self.doId) self.ignore('water-plant') def handleWatering(self): self.startInteraction() self.sendUpdate('waterPlant') def __handleWatering(self, plantToWaterId): if plantToWaterId == self.doId: self.sendUpdate('waterPlant') else: self.notify.debug('not sending water plant') def isFruiting(self): retval = self.growthLevel >= self.growthThresholds[2] return retval def isGTEFruiting(self): retval = self.growthLevel >= self.growthThresholds[2] return retval def isFullGrown(self): if self.growthLevel >= self.growthThresholds[2]: return False elif self.growthLevel >= self.growthThresholds[1]: return True return False def isGTEFullGrown(self): retval = self.growthLevel >= self.growthThresholds[1] return retval def isEstablished(self): if self.growthLevel >= self.growthThresholds[2]: return False elif self.growthLevel >= self.growthThresholds[1]: return False elif self.growthLevel >= self.growthThresholds[0]: return True return False def isGTEEstablished(self): if self.growthLevel >= self.growthThresholds[0]: return True return False def isSeedling(self): if self.growthLevel >= self.growthThresholds[2]: return False elif self.growthLevel >= self.growthThresholds[1]: return False elif self.growthLevel >= self.growthThresholds[0]: return False elif self.growthLevel < self.growthThresholds[0]: return True return False def isGTESeedling(self): return True def isWilted(self): return self.waterLevel < 0 def getModelName(self): if self.growthLevel >= self.growthThresholds[1]: modelName = self.fullGrownModel elif self.growthLevel >= self.growthThresholds[1]: modelName = self.fullGrownModel elif self.growthLevel >= self.growthThresholds[0]: modelName = self.establishedModel else: modelName = self.seedlingModel return modelName def setMovie(self, mode, avId): if mode == GardenGlobals.MOVIE_WATER: self.doWaterTrack(avId) elif mode == GardenGlobals.MOVIE_FINISHPLANTING: self.doFinishPlantingTrack(avId) elif mode == GardenGlobals.MOVIE_REMOVE: self.doDigupTrack(avId) def doWaterTrack(self, avId): toon = base.cr.doId2do.get(avId) if not toon: return can = toon.getWateringCanModel() can.hide() can.reparentTo(toon.rightHand) track = Sequence() track.append(self.startCamIval(avId)) track.append(self.generateToonMoveTrack(toon)) track.append(Func(can.show)) track.append(self.generateWaterTrack(toon)) track.append(Func(can.removeNode)) track.append(self.stopCamIval(avId)) if avId == localAvatar.doId: track.append(Func(self.sendUpdate, 'waterPlantDone')) track.append(Func(self.finishInteraction)) track.start() self.waterTrackDict[avId] = track def generateWaterTrack(self, toon): sound = loader.loadSfx('phase_5/audio/sfx/firehose_spray.ogg') sound.setPlayRate(0.75) waterTrack = Parallel() waterTrack.append(Sequence(Parallel(ActorInterval(toon, 'water'), SoundInterval(sound, node=toon, volume=0.5)), Func(toon.loop, 'neutral'))) if hasattr(self, 'dropShadow') and self.dropShadow: newColor = self.dropShadow.getColor() alpha = min(1.0, newColor.getW() + 1 / 5.0) newColor.setW(alpha) waterTrack.append(LerpColorInterval(self.dropShadow, 2.1, newColor)) return waterTrack def adjustWaterIndicator(self): if self.model: color = self.waterLevel / 5.0 + 1 / 5.0 self.notify.debug('%s %s' % (self.waterLevel, color)) if color < 0.2: color = 0.2 if hasattr(self, 'dropShadow') and self.dropShadow: self.dropShadow.setColor(0.0, 0.0, 0.0, color) def canBeWatered(self): return 1 def finishInteraction(self): DistributedLawnDecor.DistributedLawnDecor.finishInteraction(self) base.localAvatar.handleEndPlantInteraction(self)