from pandac.PandaModules import * from toontown.toonbase.ToonBaseGlobal import * from toontown.distributed.ToontownMsgTypes import * from toontown.hood import ZoneUtil from direct.directnotify import DirectNotifyGlobal from toontown.hood import Place from direct.showbase import DirectObject from direct.fsm import StateData from direct.fsm import ClassicFSM, State from direct.fsm import State from direct.task import Task from toontown.launcher import DownloadForceAcknowledge from toontown.toon import HealthForceAcknowledge from toontown.toon.Toon import teleportDebug from toontown.tutorial import TutorialForceAcknowledge from toontown.toonbase.ToontownGlobals import * from toontown.building import ToonInterior from toontown.hood import QuietZoneState from toontown.dna.DNAParser import * from direct.stdpy.file import * class SafeZoneLoader(StateData.StateData): notify = DirectNotifyGlobal.directNotify.newCategory('SafeZoneLoader') def __init__(self, hood, parentFSMState, doneEvent): StateData.StateData.__init__(self, doneEvent) self.hood = hood self.parentFSMState = parentFSMState self.fsm = ClassicFSM.ClassicFSM('SafeZoneLoader', [State.State('start', self.enterStart, self.exitStart, ['quietZone', 'playground', 'toonInterior']), State.State('playground', self.enterPlayground, self.exitPlayground, ['quietZone']), State.State('toonInterior', self.enterToonInterior, self.exitToonInterior, ['quietZone']), State.State('quietZone', self.enterQuietZone, self.exitQuietZone, ['playground', 'toonInterior']), State.State('golfcourse', self.enterGolfcourse, self.exitGolfcourse, ['quietZone', 'playground']), State.State('final', self.enterFinal, self.exitFinal, ['start'])], 'start', 'final') self.placeDoneEvent = 'placeDone' self.place = None self.playgroundClass = None return def load(self): self.music = base.loadMusic(self.musicFile) self.activityMusic = base.loadMusic(self.activityMusicFile) self.createSafeZone(self.dnaFile) self.parentFSMState.addChild(self.fsm) def unload(self): self.parentFSMState.removeChild(self.fsm) del self.parentFSMState self.geom.removeNode() del self.geom del self.fsm del self.hood del self.nodeList del self.playgroundClass del self.music del self.activityMusic del self.holidayPropTransforms self.deleteAnimatedProps() self.ignoreAll() ModelPool.garbageCollect() TexturePool.garbageCollect() def enter(self, requestStatus): self.fsm.enterInitialState() messenger.send('enterSafeZone') self.setState(requestStatus['where'], requestStatus) if not base.config.GetBool('want-parties', True): partyGate = self.geom.find('**/prop_party_gate_DNARoot') if not partyGate.isEmpty(): partyGate.removeNode() def exit(self): messenger.send('exitSafeZone') def setState(self, stateName, requestStatus): self.fsm.request(stateName, [requestStatus]) def createSafeZone(self, dnaFile): if self.safeZoneStorageDNAFile: dnaBulk = DNABulkLoader(self.hood.dnaStore, (self.safeZoneStorageDNAFile,)) dnaBulk.loadDNAFiles() node = loadDNAFile(self.hood.dnaStore, dnaFile) if node.getNumParents() == 1: self.geom = NodePath(node.getParent(0)) self.geom.reparentTo(hidden) else: self.geom = hidden.attachNewNode(node) self.makeDictionaries(self.hood.dnaStore) self.createAnimatedProps(self.nodeList) self.holidayPropTransforms = {} npl = self.geom.findAllMatches('**/=DNARoot=holiday_prop') for i in xrange(npl.getNumPaths()): np = npl.getPath(i) np.setTag('transformIndex', `i`) self.holidayPropTransforms[i] = np.getNetTransform() gsg = base.win.getGsg() if gsg: self.geom.prepareScene(gsg) self.geom.flattenMedium() def makeDictionaries(self, dnaStore): self.nodeList = [] for i in xrange(dnaStore.getNumDNAVisGroups()): groupFullName = dnaStore.getDNAVisGroupName(i) groupName = base.cr.hoodMgr.extractGroupName(groupFullName) groupNode = self.geom.find('**/' + groupFullName) if groupNode.isEmpty(): self.notify.error('Could not find visgroup') groupNode.flattenMedium() self.nodeList.append(groupNode) self.removeLandmarkBlockNodes() self.hood.dnaStore.resetPlaceNodes() self.hood.dnaStore.resetDNAGroups() self.hood.dnaStore.resetDNAVisGroups() self.hood.dnaStore.resetDNAVisGroupsAI() def removeLandmarkBlockNodes(self): npc = self.geom.findAllMatches('**/suit_building_origin') for i in xrange(npc.getNumPaths()): npc.getPath(i).removeNode() def enterStart(self): pass def exitStart(self): pass def enterPlayground(self, requestStatus): self.acceptOnce(self.placeDoneEvent, self.handlePlaygroundDone) self.place = self.playgroundClass(self, self.fsm, self.placeDoneEvent) self.place.load() self.place.enter(requestStatus) base.cr.playGame.setPlace(self.place) def exitPlayground(self): self.ignore(self.placeDoneEvent) self.place.exit() self.place.unload() self.place = None base.cr.playGame.setPlace(self.place) return def handlePlaygroundDone(self): status = self.place.doneStatus teleportDebug(status, 'handlePlaygroundDone, doneStatus=%s' % (status,)) if ZoneUtil.getBranchZone(status['zoneId']) == self.hood.hoodId and status['shardId'] == None: teleportDebug(status, 'same branch') self.fsm.request('quietZone', [status]) else: self.doneStatus = status teleportDebug(status, 'different hood') messenger.send(self.doneEvent) return def enterToonInterior(self, requestStatus): self.acceptOnce(self.placeDoneEvent, self.handleToonInteriorDone) self.place = ToonInterior.ToonInterior(self, self.fsm.getStateNamed('toonInterior'), self.placeDoneEvent) base.cr.playGame.setPlace(self.place) self.place.load() self.place.enter(requestStatus) def exitToonInterior(self): self.ignore(self.placeDoneEvent) self.place.exit() self.place.unload() self.place = None base.cr.playGame.setPlace(self.place) return def handleToonInteriorDone(self): status = self.place.doneStatus if ZoneUtil.getBranchZone(status['zoneId']) == self.hood.hoodId and status['shardId'] == None: self.fsm.request('quietZone', [status]) else: self.doneStatus = status messenger.send(self.doneEvent) return def enterQuietZone(self, requestStatus): self.quietZoneDoneEvent = uniqueName('quietZoneDone') self.acceptOnce(self.quietZoneDoneEvent, self.handleQuietZoneDone) self.quietZoneStateData = QuietZoneState.QuietZoneState(self.quietZoneDoneEvent) self.quietZoneStateData.load() self.quietZoneStateData.enter(requestStatus) def exitQuietZone(self): self.ignore(self.quietZoneDoneEvent) del self.quietZoneDoneEvent self.quietZoneStateData.exit() self.quietZoneStateData.unload() self.quietZoneStateData = None return def handleQuietZoneDone(self): status = self.quietZoneStateData.getRequestStatus() if status['where'] == 'estate': self.doneStatus = status messenger.send(self.doneEvent) else: self.fsm.request(status['where'], [status]) def enterFinal(self): pass def exitFinal(self): pass def createAnimatedProps(self, nodeList): self.animPropDict = {} for i in nodeList: animPropNodes = i.findAllMatches('**/animated_prop_*') numAnimPropNodes = animPropNodes.getNumPaths() for j in xrange(numAnimPropNodes): animPropNode = animPropNodes.getPath(j) if animPropNode.getName().startswith('animated_prop_generic'): className = 'GenericAnimatedProp' else: className = animPropNode.getName()[14:-8] symbols = {} base.cr.importModule(symbols, 'toontown.hood', [className]) classObj = getattr(symbols[className], className) animPropObj = classObj(animPropNode) animPropList = self.animPropDict.setdefault(i, []) animPropList.append(animPropObj) interactivePropNodes = i.findAllMatches('**/interactive_prop_*') numInteractivePropNodes = interactivePropNodes.getNumPaths() for j in xrange(numInteractivePropNodes): interactivePropNode = interactivePropNodes.getPath(j) className = 'GenericAnimatedProp' symbols = {} base.cr.importModule(symbols, 'toontown.hood', [className]) classObj = getattr(symbols[className], className) interactivePropObj = classObj(interactivePropNode) animPropList = self.animPropDict.get(i) if animPropList is None: animPropList = self.animPropDict.setdefault(i, []) animPropList.append(interactivePropObj) return def deleteAnimatedProps(self): for zoneNode, animPropList in self.animPropDict.items(): for animProp in animPropList: animProp.delete() del self.animPropDict def enterAnimatedProps(self, zoneNode): for animProp in self.animPropDict.get(zoneNode, ()): animProp.enter() def exitAnimatedProps(self, zoneNode): for animProp in self.animPropDict.get(zoneNode, ()): animProp.exit() def enterGolfcourse(self, requestStatus): base.transitions.fadeOut(t=0) def exitGolfcourse(self): pass