from panda3d.core import * from direct.distributed.ClockDelta import * from direct.distributed import DistributedObject from direct.directnotify import DirectNotifyGlobal from direct.gui.DirectLabel import * from direct.gui.DirectButton import * from direct.showbase import BulletinBoardWatcher from direct.interval.IntervalGlobal import * from otp.otpbase import OTPGlobals from direct.interval.IntervalGlobal import * from RaceGag import RaceGag from toontown.toonbase import ToontownGlobals, TTLocalizer from toontown.toon import ToonHeadFrame from toontown.racing.KartDNA import InvalidEntry, getAccessory, getDefaultColor from pandac.PandaModules import CardMaker, OrthographicLens, LineSegs from direct.distributed import DistributedSmoothNode from math import fmod from math import sqrt from RaceGUI import RaceGUI import RaceGlobals from direct.task.Task import Task from direct.fsm import ClassicFSM, State from direct.fsm import State from toontown.battle.BattleProps import * from toontown.minigame import MinigameRulesPanel from toontown.racing import Piejectile from toontown.racing import EffectManager from toontown.racing import PiejectileManager from toontown.dna.DNAParser import * from otp.ai.MagicWordGlobal import * from toontown.safezone import SZUtil class DistributedRace(DistributedObject.DistributedObject): notify = DirectNotifyGlobal.directNotify.newCategory('DistributedRace') ReadyPost = 'RaceReady' WinEvent = 'RaceWinEvent' BGM_BaseDir = 'phase_6/audio/bgm/' SFX_BaseDir = 'phase_6/audio/sfx/' SFX_StartBoop = SFX_BaseDir + 'KART_raceStart1.ogg' SFX_StartBoop2 = SFX_BaseDir + 'KART_raceStart2.ogg' SFX_Applause = SFX_BaseDir + 'KART_Applause_%d.ogg' def __init__(self, cr): if hasattr(base, 'race') and base.race: base.race.delete() self.qbox = loader.loadModel('phase_6/models/karting/qbox') self.boostArrowTexture = loader.loadTexture('phase_6/maps/boost_arrow.jpg', 'phase_6/maps/boost_arrow_a.rgb') self.boostArrowTexture.setMinfilter(Texture.FTLinear) DistributedObject.DistributedObject.__init__(self, cr) self.kartMap = {} self.fsm = ClassicFSM.ClassicFSM('Race', [State.State('join', self.enterJoin, self.exitJoin, ['prep', 'leave']), State.State('prep', self.enterPrep, self.exitPrep, ['tutorial', 'leave']), State.State('tutorial', self.enterTutorial, self.exitTutorial, ['start', 'waiting', 'leave']), State.State('waiting', self.enterWaiting, self.exitWaiting, ['start', 'leave']), State.State('start', self.enterStart, self.exitStart, ['racing', 'leave']), State.State('racing', self.enterRacing, self.exitRacing, ['finished', 'leave']), State.State('finished', self.enterFinished, self.exitFinished, ['leave']), State.State('leave', self.enterLeave, self.exitLeave, [])], 'join', 'leave') self.gui = RaceGUI(self) base.race = self self.currT = 0 self.currLapT = 0 self.currGag = 0 self.tdelay = 0 self.finished = False self.thrownGags = [] self.effectManager = EffectManager.EffectManager() self.piejectileManager = PiejectileManager.PiejectileManager() self.lastTimeUpdate = globalClock.getFrameTime() self.initGags() self.canShoot = True self.isUrbanTrack = False self.hasFog = False self.dummyNode = None self.fog = None self.bananaSound = base.loadSfx('phase_6/audio/sfx/KART_tossBanana.ogg') self.anvilFall = base.loadSfx('phase_6/audio/sfx/KART_Gag_Hit_Anvil.ogg') self.accept('leaveRace', self.leaveRace) self.accept('finishRace', self.finishRace) self.toonsToLink = [] self.curveTs = [] self.curvePoints = [] self.localKart = None self.musicTrack = None self.victory = None self.miscTaskNames = [] self.boostDir = {} self.knownPlace = {} self.placeFixup = [] self.curve = None self.barricadeSegments = 100.0 self.outerBarricadeDict = {} self.innerBarricadeDict = {} self.maxLap = 0 self.oldT = 0 self.debugIt = 0 self.startPos = None return def generate(self): self.notify.debug('generate: %s' % self.doId) DistributedObject.DistributedObject.generate(self) bboard.post('race', self) self.roomWatcher = None self.cutoff = 0.01 self.startBoopSfx = base.loadSfx(self.SFX_StartBoop) self.startBoop2Sfx = base.loadSfx(self.SFX_StartBoop2) return def announceGenerate(self): self.notify.debug('announceGenerate: %s' % self.doId) DistributedObject.DistributedObject.announceGenerate(self) musicFile = self.BGM_BaseDir + RaceGlobals.TrackDict[self.trackId][7] self.raceMusic = base.loadMusic(musicFile) base.playMusic(self.raceMusic, looping=1, volume=0.8) camera.reparentTo(render) if self.trackId in (RaceGlobals.RT_Urban_1, RaceGlobals.RT_Urban_1_rev, RaceGlobals.RT_Urban_2, RaceGlobals.RT_Urban_2_rev): self.isUrbanTrack = True self.oldFarPlane = base.camLens.getFar() base.camLens.setFar(12000) localAvatar.startPosHprBroadcast() localAvatar.d_broadcastPositionNow() DistributedSmoothNode.activateSmoothing(1, 1) self.reversed = self.trackId / 2.0 > int(self.trackId / 2.0) for i in xrange(3): base.loader.tick() self.sky = loader.loadModel('phase_3.5/models/props/TT_sky') self.sky.setPos(0, 0, 0) self.sky.setScale(20.0) self.sky.setFogOff() if self.trackId in (RaceGlobals.RT_Urban_1, RaceGlobals.RT_Urban_1_rev, RaceGlobals.RT_Urban_2, RaceGlobals.RT_Urban_2_rev): self.loadFog() self.setupGeom() self.startSky() for i in xrange(5): base.loader.tick() def disable(self): self.notify.debug('disable %s' % self.doId) if self.musicTrack: self.musicTrack.finish() self.raceMusic.stop() self.stopSky() if self.sky is not None: self.sky.removeNode() if self.dummyNode: self.dummyNode.removeNode() self.dummyNode = None for taskName in self.miscTaskNames: taskMgr.remove(taskName) taskMgr.remove('raceWatcher') self.ignoreAll() DistributedSmoothNode.activateSmoothing(1, 0) if self.isUrbanTrack: self.unloadUrbanTrack() if self.fog: render.setFogOff() del self.fog self.fog = None if self.geom is not None: self.geom.hide() base.camLens.setFar(self.oldFarPlane) DistributedObject.DistributedObject.disable(self) return def delete(self): self.notify.debug('delete %s' % self.doId) if self.gui: self.gui.destroy() self.gui = None if self.geom is not None: self.geom.removeNode() self.geom = None for i in self.gags: i.delete() del i self.piejectileManager.delete() if not hasattr(base, 'race'): return if self.curveTs: del self.curveTs if self.curvePoints: del self.curvePoints if self.curve: del self.curve if self.victory: del self.victory del self.fsm del self.anvilFall del self.bananaSound del self.localKart taskMgr.remove(self.uniqueName('countdownTimerTask')) taskMgr.remove('raceWatcher') bboard.remove('race') self.ignoreAll() DistributedObject.DistributedObject.delete(self) del base.race def d_requestThrow(self, x, y, z): self.sendUpdate('requestThrow', [x, y, z]) def d_requestKart(self): self.sendUpdate('requestKart', []) def waitingForJoin(self): self.notify.debug('I got the barrier') self.fsm.enterInitialState() def racerDisconnected(self, avId): self.notify.debug('lost racer: %s' % avId) if avId in self.kartMap: if avId in self.toonsToLink: self.toonsToLink.remove(avId) toon = base.cr.doId2do.get(avId, None) kart = base.cr.doId2do.get(self.kartMap.get(avId, None), None) self.avIds.remove(avId) del self.kartMap[avId] self.gui.racerLeft(avId, unexpected=True) if kart: kart.reparentTo(hidden) if toon: toon.reparentTo(hidden) if len(self.toonsToLink) == 0: self.doneBarrier('waitingForPrep') return def setPlace(self, avId, totalTime, place, entryFee, qualify, winnings, bonus, trophies, circuitPoints, circuitTime): if self.fsm.getCurrentState().getName() == 'leaving': return if avId == localAvatar.doId: cheerToPlay = place + (4 - self.numRacers) if cheerToPlay > 4: cheerToPlay = 4 self.victory = base.loadSfx(self.SFX_Applause % cheerToPlay) self.victory.play() self.knownPlace[avId] = place kart = base.cr.doId2do.get(self.kartMap.get(avId, None), None) avatar = base.cr.doId2do.get(avId, None) if avatar: self.gui.racerFinished(avId, self.trackId, place, totalTime, entryFee, qualify, winnings, bonus, trophies, circuitPoints, circuitTime) taskName = 'hideAv: %s' % avId taskMgr.doMethodLater(6, avatar.reparentTo, taskName, extraArgs=[hidden]) self.miscTaskNames.append(taskName) if kart: taskName = 'hideKart: %s' % self.localKart.doId taskMgr.doMethodLater(6, kart.reparentTo, taskName, extraArgs=[hidden]) self.miscTaskNames.append(taskName) return def setCircuitPlace(self, avId, place, entryFee, winnings, bonus, trophies): print 'setting cicruit place' if self.fsm.getCurrentState().getName() == 'leaving': return if avId == localAvatar.doId: cheerToPlay = place + (4 - self.numRacers) self.victory = base.loadSfx(self.SFX_Applause % cheerToPlay) self.victory.play() oldPlace = 0 if self.knownPlace.get(avId): oldPlace = self.knownPlace[avId] self.placeFixup.append([oldPlace - 1, place - 1]) avatar = base.cr.doId2do.get(avId, None) if avatar: print 'circuit trophies %s' % trophies print 'winnings %s' % winnings self.gui.racerFinishedCircuit(avId, oldPlace, entryFee, winnings, bonus, trophies) return def endCircuitRace(self): print self.placeFixup self.gui.circuitFinished(self.placeFixup) def prepForRace(self): self.fsm.request('prep') def startRace(self, startTime = 0): self.baseTime = globalClockDelta.networkToLocalTime(startTime) self.fsm.request('start') def startTutorial(self): self.fsm.request('tutorial') def genGag(self, slot, number, type): self.notify.debug('making gag...') if not self.gags[slot].isActive(): self.gags[slot].genGag(number, type) def dropAnvilOn(self, ownerId, avId, timeStamp): kart = base.cr.doId2do.get(self.kartMap.get(avId, None), None) if kart: if avId != ownerId: if avId == localAvatar.doId: self.anvilFall.play() kart.dropOnMe(timeStamp) else: kart.dropOnHim(timeStamp) return def shootPiejectile(self, sourceId, targetId, type = 0): kart = base.cr.doId2do.get(self.kartMap.get(sourceId, None), None) if kart: self.piejectileManager.addPiejectile(sourceId, targetId, type) return def goToSpeedway(self, avIds, reason = RaceGlobals.Exit_UserReq): self.notify.debug('goToSpeedway %s %s' % (avIds, reason)) if localAvatar.doId in avIds: base.loader.endBulkLoad('atRace') self.kartCleanup() self.doneBarrier('waitingForExit') self.sendUpdate('racerLeft', [localAvatar.doId]) out = {'loader': 'safeZoneLoader', 'where': 'playground', 'how': 'teleportIn', 'hoodId': localAvatar.lastHood, 'zoneId': localAvatar.lastHood, 'shardId': None, 'avId': -1, 'reason': reason} base.cr.playGame.fsm.request('quietZone', [out]) return def kartCleanup(self): kart = self.localKart if kart: kart.setState('P', 0) for i in self.avIds: if i != localAvatar.doId: toon = base.cr.doId2do.get(i, None) if toon: toon.stopSmooth() toon.setScale(1) toon.setShear(0, 0, 0) toon.reparentTo(render) kart.doHeadScale(toon, None) localAvatar.setPos(0, 14, 0) localAvatar.sendCurrentPosition() return def heresMyT(self, avId, avNumLaps, avTime, timestamp): self.gui.updateRacerInfo(avId, curvetime=avNumLaps + avTime) def setZoneId(self, zoneId): self.zoneId = zoneId def setRaceType(self, raceType): self.raceType = raceType def setCircuitLoop(self, circuitLoop): self.circuitLoop = circuitLoop def setTrackId(self, id): DistributedRace.notify.debug('setTrackId: %s' % id) self.trackId = id def setAvatars(self, avIds): ids = '' for i in avIds: ids += str(i) + ' ' DistributedRace.notify.debug('setAvatars: %s' % ids) self.avIds = avIds self.avT = [0] * len(self.avIds) def setLapCount(self, lapCount): self.lapCount = lapCount def setStartingPlaces(self, startList): self.startingPlaces = startList def enterJoin(self): self.doneBarrier('waitingForJoin') self.notify.debug('entering Join') def exitJoin(self): pass def setEnteredRacers(self, avAndKarts): self.notify.debug('setEnteredRacers %s' % avAndKarts) avatarsGone = [] avatarsLeft = [] self.numRacers = len(avAndKarts) for i in avAndKarts: if i[0] in self.avIds: self.kartMap[i[0]] = i[1] avatarsLeft.append(i[0]) for i in self.avIds: if i not in avatarsLeft: avatarsGone.append(i) base.loader.tick() for i in avatarsGone: self.avIds.remove(i) self.toonsToLink = list(self.avIds) for i in avAndKarts: self.cr.relatedObjectMgr.requestObjects(i, allCallback=self.__gotKartAvatarLink) def __gotKartAvatarLink(self, avAndKart): self.notify.debug('got a Link') toon = avAndKart[0] kart = avAndKart[1] base.loader.tick() if toon.doId in self.toonsToLink: self.toonsToLink.remove(toon.doId) if toon.doId == localAvatar.doId: self.localKart = kart if len(self.toonsToLink) == 0: self.doneBarrier('waitingForPrep') def enterPrep(self): self.d_requestKart() self.notify.debug('entering Prep State') if self.reversed: self.spin = Vec3(180, 0, 0) else: self.spin = Vec3(0, 0, 0) for i in xrange(4): base.loader.tick() self.gui.initRaceMode() self.gui.initResultMode() self.myPos = self.startingPos[self.startingPlaces[self.avIds.index(localAvatar.doId)]] self.localKart.setPosHpr(self.myPos[0], self.myPos[1] + self.spin) self.localKart.setupLapCollisions() if self.dummyNode: self.dummyNode.setPosHpr(self.myPos[0], self.myPos[1] + self.spin) self.currentPole = self.findSegmentStart() self.rabbitPoint = Vec3(0, 0, 0) self.doneBarrier('waitingForReady') def exitPrep(self): pass def enterTutorial(self): self.notify.debug('entering Tutorial State') base.loader.endBulkLoad('atRace') self.localKart.setPosHpr(self.myPos[0], self.myPos[1] + self.spin) base.transitions.irisIn() self.rulesDoneEvent = 'finishedRules' self.accept(self.rulesDoneEvent, self.handleRulesDone) self.rulesPanel = MinigameRulesPanel.MinigameRulesPanel('RacingRulesPanel', self.getTitle(), self.getInstructions(), self.rulesDoneEvent, 10) self.rulesPanel.load() self.rulesPanel.frame.setPos(0, 0, -0.6667) self.rulesPanel.enter() def exitTutorial(self): self.ignore(self.rulesDoneEvent) self.rulesPanel.exit() self.rulesPanel.unload() del self.rulesPanel def getTitle(self): return TTLocalizer.KartRace_TitleInfo def getInstructions(self): return TTLocalizer.KartRace_TrackInfo[self.trackId] def handleRulesDone(self): self.doneBarrier('readRules') self.fsm.request('waiting') def enterWaiting(self): self.waitingLabel = DirectLabel() self.waitingLabel['text'] = TTLocalizer.WaitingForOtherToons self.waitingLabel.setScale(TTLocalizer.DRenterWaiting) def exitWaiting(self): self.waitingLabel.removeNode() def enterStart(self): waitTime = self.baseTime - globalClock.getFrameTime() taskName = 'enableRaceModeLater' taskMgr.doMethodLater(1, self.gui.enableRaceMode, taskName, extraArgs=[]) self.miscTaskNames.append(taskName) for i in self.avIds: self.gui.racerEntered(i) self.startCountdownClock(waitTime, 0) taskMgr.doMethodLater(waitTime, self.fsm.request, 'goToRacing', extraArgs=['racing']) def exitStart(self): pass def enterRacing(self): self.localKart.setInput(1) self.gui.setTimerEnabled(True) self.raceTask = taskMgr.add(self.raceWatcher, 'raceWatcher') def exitRacing(self): pass def raceWatcher(self, task): kart = base.cr.doId2do.get(self.kartMap.get(localAvatar.doId, None), None) if self.localKart.amIClampingPosition(): self.notify.debug('teleporting kart %d back to main track' % localAvatar.doId) self.localKart.setPos(self.curvePoints[self.currentPole]) kartPoint = self.localKart.getPos() direction = 0 while True: currPoint = self.curvePoints[self.currentPole] nextPole = (self.currentPole + 1) % len(self.curvePoints) nextPoint = self.curvePoints[nextPole] segment = nextPoint - currPoint segment.setZ(0) segLength2 = segment.lengthSquared() kartVector = kartPoint - currPoint kartVector.setZ(0) project = segment * (segment.dot(kartVector) / segLength2) projLength2 = project.lengthSquared() if project.dot(segment) < 0: if direction == 1: break prevPole = (self.currentPole - 1) % len(self.curvePoints) self.currentPole = prevPole direction = -1 elif projLength2 > segLength2: if direction == -1: break self.currentPole = nextPole direction = 1 else: break if self.dummyNode: self.dummyNode.setPos(kartPoint[0], kartPoint[1], 0) self.dummyNode.setHpr(self.localKart.getH(), 0, 0) t = projLength2 / segLength2 if self.debugIt: self.notify.debug('self.debugIt = %d' % self.debugIt) if nextPole < self.currentPole: newT = self.curveTs[self.currentPole] * (1 - t) + self.curve.getMaxT() * t else: newT = self.curveTs[self.currentPole] * (1 - t) + self.curveTs[nextPole] * t kartDirection = self.localKart.forward.getPos(render) - self.localKart.getPos(render) kartDirection.normalize() project.normalize() globalDirection = kartDirection.dot(project) if globalDirection < 0: self.wrongWay = True elif globalDirection > 0.1: self.wrongWay = False newLapT = (newT - self.startT) / self.curve.getMaxT() % 1.0 if newLapT - self.currLapT < -0.5: self.laps += 1 self.changeMusicTempo(1 + self.laps * 0.5) self.notify.debug('crossed the start line: %s, %s, %s, %s' % (self.laps, self.startT, self.currT, newT)) elif newLapT - self.currLapT > 0.5: self.laps -= 1 self.changeMusicTempo(1 + self.laps * 0.5) self.notify.debug('crossed the start line - wrong way: %s, %s, %s, %s' % (self.laps, self.startT, self.currT, newT)) self.currT = newT self.currLapT = newLapT if self.isUrbanTrack: self.showBuildings(self.currT) now = globalClock.getFrameTime() timestamp = globalClockDelta.localToNetworkTime(now) if self.laps == self.lapCount: self.finishRace() if self.laps > self.maxLap: self.maxLap = self.laps self.sendUpdate('heresMyT', [localAvatar.doId, self.laps, self.currLapT, timestamp]) if now - self.lastTimeUpdate > 0.5: self.lastTimeUpdate = now self.sendUpdate('heresMyT', [localAvatar.doId, self.laps, self.currLapT, timestamp]) self.gui.updateRacerInfo(localAvatar.doId, curvetime=self.currLapT + self.laps) self.gui.update(now) return Task.cont def enterFinished(self): taskMgr.remove('raceWatcher') self.fadeOutMusic() self.localKart.interruptTurbo() self.localKart.disableControls() taskName = 'parkIt' taskMgr.doMethodLater(2, self.stopDriving, taskName, extraArgs=[]) self.miscTaskNames.append(taskName) self.finished = True camera.reparentTo(render) camera.setPos(self.localKart.getPos(render) + Vec3(0, 0, 10)) camera.setH(self.localKart.getH(render) + 180) self.gui.disableRaceMode() self.gui.enableResultMode() localAvatar.reparentTo(hidden) self.localKart.reparentTo(hidden) def exitFinished(self): pass def stopDriving(self): kart = base.cr.doId2do.get(self.kartMap.get(localAvatar.doId, None), None) cpos = camera.getPos() chpr = camera.getHpr() localAvatar.reparentTo(hidden) self.localKart.reparentTo(hidden) self.localKart.stopSmooth() self.localKart.stopPosHprBroadcast() camera.setPos(cpos) camera.setHpr(chpr) return def enterLeave(self): kart = base.cr.doId2do.get(self.kartMap.get(localAvatar.doId, None), None) taskMgr.remove('raceWatcher') self.gui.disable() if self.localKart: self.localKart.disableControls() base.transitions.irisOut() if self.raceType == RaceGlobals.Circuit and not len(self.circuitLoop) == 0: self.sendUpdate('racerLeft', [localAvatar.doId]) else: taskMgr.doMethodLater(1, self.goToSpeedway, 'leaveRace', extraArgs=[[localAvatar.doId], RaceGlobals.Exit_UserReq]) if self.victory: self.victory.stop() self.bananaSound.stop() self.anvilFall.stop() return def exitLeave(self): pass def getCountdownColor(self, countdownTimeInt): clockNodeColors = [Vec4(0, 1, 0, 1), Vec4(1, 1, 0, 1), Vec4(1, 0.5, 0, 1), Vec4(1, 0, 0, 1)] i = max(min(countdownTimeInt, len(clockNodeColors) - 1), 0) return clockNodeColors[i] def startCountdownClock(self, countdownTime, ts): self.clockNode = TextNode('k') self.clockNode.setFont(ToontownGlobals.getSignFont()) self.clockNode.setAlign(TextNode.ACenter) countdownInt = int(countdownTime) self.clockNode.setTextColor(self.getCountdownColor(countdownInt)) self.clockNode.setText(str(countdownInt)) self.clock = render2d.attachNewNode(self.clockNode) rs = TTLocalizer.DRrollScale self.clock.setPosHprScale(0, 0, 0, 0, 0, 0, rs, rs, rs) self.clock.hide() if ts < countdownTime: self.countdown(countdownTime - ts) def timerTask(self, task): countdownTime = int(task.duration - task.time) timeStr = str(countdownTime + 1) if self.clock.isHidden(): if task.duration - task.time <= task.maxCount: self.clock.show() if self.clockNode.getText() != timeStr: self.startBoopSfx.play() self.clockNode.setText(timeStr) self.clockNode.setTextColor(self.getCountdownColor(countdownTime + 1)) if task.time >= task.duration: self.startBoop2Sfx.play() self.clockNode.setText(TTLocalizer.KartRace_Go) self.clockNode.setTextColor(self.getCountdownColor(-1)) taskMgr.doMethodLater(1, self.endGoSign, 'removeGoSign') return Task.done else: return Task.cont def endGoSign(self, t): self.clock.removeNode() def countdown(self, duration): countdownTask = Task(self.timerTask) countdownTask.duration = duration countdownTask.maxCount = RaceGlobals.RaceCountdown taskMgr.remove(self.uniqueName('countdownTimerTask')) return taskMgr.add(countdownTask, self.uniqueName('countdownTimerTask')) def initGags(self): self.banana = globalPropPool.getProp('banana') self.banana.setScale(2) self.pie = globalPropPool.getProp('creampie') self.pie.setScale(1) def makeCheckPoint(self, trigger, location, event): cs = CollisionSphere(0, 0, 0, 140) cs.setTangible(0) triggerEvent = 'imIn-' + trigger cn = CollisionNode(trigger) cn.addSolid(cs) cn.setIntoCollideMask(BitMask32(32768)) cn.setFromCollideMask(BitMask32(32768)) cnp = NodePath(cn) cnp.reparentTo(self.geom) cnp.setPos(location) self.accept(triggerEvent, event) def loadUrbanTrack(self): self.dnaStore = DNAStorage() files = ('phase_4/dna/storage.pdna', 'phase_5/dna/storage_town.pdna', 'phase_4/dna/storage_TT.pdna', 'phase_5/dna/storage_TT_town.pdna', 'phase_8/dna/storage_BR.pdna', 'phase_8/dna/storage_BR_town.pdna', 'phase_8/dna/storage_DL.pdna', 'phase_8/dna/storage_DL_town.pdna') dnaBulk = DNABulkLoader(self.dnaStore, files) dnaBulk.loadDNAFiles() dnaFile = 'phase_6/dna/urban_track_town.pdna' if self.trackId in (RaceGlobals.RT_Urban_2, RaceGlobals.RT_Urban_2_rev): dnaFile = 'phase_6/dna/urban_track_town_B.pdna' node = loader.loadDNAFile(self.dnaStore, dnaFile) self.geomNode = node self.townGeom = self.geom.attachNewNode(node) self.townGeom.findAllMatches('**/+CollisionNode').stash() self.buildingGroups = {} self.currBldgInd = {} self.currBldgGroups = {} bgGeom = self.geom.find('**/polySurface8') if self.dummyNode: bgGeom.reparentTo(self.dummyNode) else: bgGeom.reparentTo(localAvatar) bgGeom.setScale(0.1) ce = CompassEffect.make(NodePath(), CompassEffect.PRot) bgGeom.node().setEffect(ce) bgGeom.setDepthTest(0) bgGeom.setDepthWrite(0) bgGeom.setBin('background', 102) bgGeom.setZ(-1) self.bgGeom = bgGeom l = self.geom.findAllMatches('**/+ModelNode') for n in l: n.node().setPreserveTransform(0) self.geom.flattenLight() maxNum = 0 for side in ['inner', 'outer']: self.buildingGroups[side] = [] self.currBldgInd[side] = None self.currBldgGroups[side] = None i = 0 while 1: bldgGroup = self.townGeom.find('**/Buildings_' + side + '-' + str(i)) if bldgGroup.isEmpty(): break l = bldgGroup.findAllMatches('**/+ModelNode') for n in l: n2 = n.getParent().attachNewNode(n.getName()) n.getChildren().reparentTo(n2) n.removeNode() bldgGroup.flattenStrong() if not bldgGroup.getNode(0).getBounds().isEmpty(): self.buildingGroups[side].append(bldgGroup) i += 1 if i > maxNum: maxNum = i for side in ['innersidest', 'outersidest']: self.buildingGroups[side] = [] self.currBldgInd[side] = None self.currBldgGroups[side] = None for i in xrange(maxNum): for barricade in ('innerbarricade', 'outerbarricade'): bldgGroup = self.townGeom.find('**/Buildings_' + side + '-' + barricade + '_' + str(i)) if bldgGroup.isEmpty(): continue l = bldgGroup.findAllMatches('**/+ModelNode') for n in l: n2 = n.getParent().attachNewNode(n.getName()) n.getChildren().reparentTo(n2) n.removeNode() self.buildingGroups[side].append(bldgGroup) treeNodes = self.townGeom.findAllMatches('**/prop_tree_*') for tree in treeNodes: tree.flattenStrong() snowTreeNodes = self.townGeom.findAllMatches('**/prop_snow_tree_*') for snowTree in snowTreeNodes: snowTree.flattenStrong() for side in ['inner', 'outer', 'innersidest', 'outersidest']: for grp in self.buildingGroups[side]: grp.stash() self.showBuildings(0) def unloadUrbanTrack(self): del self.buildingGroups self.townGeom.removeNode() def loadFog(self): self.hasFog = True if self.isUrbanTrack: base.camLens.setFar(650) else: base.camLens.setFar(650) self.dummyNode = render.attachNewNode('dummyNode') if base.wantFog: self.fog = Fog('TrackFog') self.fog.setColor(Vec4(0.6, 0.7, 0.8, 1.0)) if self.isUrbanTrack: self.fog.setLinearRange(1000.0, 1450.0) else: self.fog.setLinearRange(1000.0, 1800.0) render.setFog(self.fog) self.sky.setScale(1.725) self.sky.reparentTo(self.dummyNode) def showBuildings(self, t, forceRecompute = False): firstTimeCalled = 0 if self.curve: t = t / self.curve.getMaxT() else: firstTimeCalled = 1 if self.reversed: t = 1.0 - t numGroupsShown = 5 for side in ['inner', 'outer']: numBldgGroups = len(self.buildingGroups[side]) bldgInd = int(t * numBldgGroups) bldgInd = bldgInd % numBldgGroups if self.trackId in (RaceGlobals.RT_Urban_2, RaceGlobals.RT_Urban_2_rev): oldBldgInd = int(self.oldT * numBldgGroups) newBldgInd = int(t * numBldgGroups) kartPoint = self.startPos kart = base.cr.doId2do.get(self.kartMap.get(localAvatar.doId, None), None) if kart: kartPoint = self.localKart.getPos() if not self.currBldgInd[side]: self.currBldgInd[side] = 0 curInd = self.currBldgInd[side] myCurGroup = self.buildingGroups[side][curInd] prevGrp = (curInd - 1) % numBldgGroups myPrevGroup = self.buildingGroups[side][prevGrp] nextGrp = (curInd + 1) % numBldgGroups myNextGroup = self.buildingGroups[side][nextGrp] curVector = myCurGroup.getNode(0).getBounds().getCenter() - kartPoint curDistance = curVector.lengthSquared() prevVector = myPrevGroup.getNode(0).getBounds().getCenter() - kartPoint prevDistance = prevVector.lengthSquared() nextVector = myNextGroup.getNode(0).getBounds().getCenter() - kartPoint nextDistance = nextVector.lengthSquared() if curDistance <= prevDistance and curDistance <= nextDistance: bldgInd = self.currBldgInd[side] elif prevDistance <= curDistance and prevDistance <= nextDistance: bldgInd = prevGrp elif nextDistance <= curDistance and nextDistance <= prevDistance: bldgInd = nextGrp else: self.notify.warning('unhandled case!!!!') bldgInd = self.currBldgInd[side] if bldgInd != self.currBldgInd[side]: currBldgGroups = self.currBldgGroups[side] if currBldgGroups: for i in currBldgGroups: self.buildingGroups[side][i].stash() prevGrp2 = (bldgInd - 2) % numBldgGroups prevGrp = (bldgInd - 1) % numBldgGroups currGrp = bldgInd % numBldgGroups nextGrp = (bldgInd + 1) % numBldgGroups nextGrp2 = (bldgInd + 2) % numBldgGroups self.currBldgGroups[side] = [prevGrp2, prevGrp, currGrp, nextGrp, nextGrp2] for i in self.currBldgGroups[side]: self.buildingGroups[side][i].unstash() self.currBldgInd[side] = bldgInd if self.currBldgGroups['inner'] != self.currBldgGroups['outer']: pass if t != self.oldT: self.oldT = t if self.trackId in (RaceGlobals.RT_Urban_2, RaceGlobals.RT_Urban_2_rev): if self.reversed: t = 1.0 - t for side in ['innersidest', 'outersidest']: segmentInd = int(t * self.barricadeSegments) seglmentInd = segmentInd % self.barricadeSegments if segmentInd != self.currBldgInd[side] or forceRecompute: currBldgGroups = self.currBldgGroups[side] if currBldgGroups: for i in currBldgGroups: self.buildingGroups[side][i].stash() self.currBldgGroups[side] = [] if side == 'innersidest': dict = self.innerBarricadeDict elif side == 'outersidest': dict = self.outerBarricadeDict if segmentInd in dict: self.currBldgGroups[side] = dict[segmentInd] for i in self.currBldgGroups[side]: self.buildingGroups[side][i].unstash() self.currBldgInd[side] = segmentInd return def setupGeom(self): trackFilepath = RaceGlobals.TrackDict[self.trackId][0] self.geom = loader.loadModel(trackFilepath) for i in xrange(10): base.loader.tick() self.geom.reparentTo(render) if self.reversed: lapStartPos = self.geom.find('**/lap_start_rev').getPos() else: lapStartPos = self.geom.find('**/lap_start').getPos() self.startPos = lapStartPos lapMidPos = self.geom.find('**/lap_middle').getPos() for i in xrange(5): base.loader.tick() self.startingPos = [] posLocators = self.geom.findAllMatches('**/start_pos*') for i in xrange(posLocators.getNumPaths()): base.loader.tick() self.startingPos.append([posLocators[i].getPos(), posLocators[i].getHpr()]) self.notify.debug('self.startingPos: %s' % self.startingPos) self.wrongWay = False self.laps = 0 if self.isUrbanTrack: self.loadUrbanTrack() self.genArrows() if self.reversed: self.curve = self.geom.find('**/curve_reverse').node() else: self.curve = self.geom.find('**/curve_forward').node() for i in xrange(4000): self.curvePoints.append(Point3(0, 0, 0)) self.curve.getPoint(i / 4000.0 * (self.curve.getMaxT() - 1e-11), self.curvePoints[-1]) self.curveTs.append(i / 4000.0 * (self.curve.getMaxT() - 1e-11)) if self.trackId in (RaceGlobals.RT_Urban_2, RaceGlobals.RT_Urban_2_rev): self.precomputeSideStreets() for i in xrange(10): base.loader.tick() self.startT = self.getNearestT(lapStartPos) self.midT = self.getNearestT(lapMidPos) self.gags = [] gagList = RaceGlobals.TrackDict[self.trackId][4] for i in xrange(len(gagList)): self.notify.debug('generating gag: %s' % i) self.gags.append(RaceGag(self, i, Vec3(*gagList[i]) + Vec3(0, 0, 3))) for i in xrange(5): base.loader.tick() def precomputeSideStreets(self): farDist = base.camLens.getFar() + 300 farDistSquared = farDist * farDist for i in xrange(int(self.barricadeSegments)): testPoint = Point3(0, 0, 0) self.curve.getPoint(i / self.barricadeSegments * (self.curve.getMaxT() - 1e-11), testPoint) for side in ('innersidest', 'outersidest'): for bldgGroupIndex in xrange(len(self.buildingGroups[side])): bldgGroup = self.buildingGroups[side][bldgGroupIndex] if not bldgGroup.getNode(0).getBounds().isEmpty(): bldgPoint = bldgGroup.getNode(0).getBounds().getCenter() vector = testPoint - bldgPoint if vector.lengthSquared() < farDistSquared: if side == 'innersidest': dict = self.innerBarricadeDict elif side == 'outersidest': dict = self.outerBarricadeDict else: self.notify.error('unhandled side') if i in dict: if bldgGroupIndex not in dict[i]: dict[i].append(bldgGroupIndex) else: dict[i] = [bldgGroupIndex] for childIndex in (0,): if childIndex >= bldgGroup.getNumChildren(): continue childNodePath = bldgGroup.getChild(childIndex) bldgPoint = childNodePath.node().getBounds().getCenter() vector = testPoint - bldgPoint if vector.lengthSquared() < farDistSquared: if side == 'innersidest': dict = self.innerBarricadeDict elif side == 'outersidest': dict = self.outerBarricadeDict else: self.notify.error('unhandled side') if i in dict: if bldgGroupIndex not in dict[i]: dict[i].append(bldgGroupIndex) else: dict[i] = [bldgGroupIndex] for side in ('innersidest', 'outersidest'): for bldgGroup in self.buildingGroups[side]: bldgGroup.flattenStrong() if self.isUrbanTrack: self.showBuildings(0, forceRecompute=True) def findSegmentStart(self): kart = base.cr.doId2do.get(self.kartMap.get(localAvatar.doId, None), None) minLength2 = 1000000 minIndex = -1 currPoint = Point3(0, 0, 0) kartPoint = self.localKart.getPos() for i in xrange(len(self.curvePoints)): currPoint = self.curvePoints[i] currLength2 = (kartPoint - currPoint).lengthSquared() if currLength2 < minLength2: minLength2 = currLength2 minIndex = i currPoint = self.curvePoints[minIndex] if minIndex + 1 == len(self.curvePoints): nextPoint = self.curvePoints[0] else: nextPoint = self.curvePoints[minIndex + 1] if minIndex - 1 < 0: prevIndex = len(self.curvePoints) - 1 else: prevIndex = minIndex - 1 forwardSegment = nextPoint - currPoint if (kartPoint - currPoint).dot(forwardSegment) > 0: return minIndex else: return prevIndex return def getNearestT(self, pos): minLength2 = 1000000 minIndex = -1 currPoint = Point3(0, 0, 0) for i in xrange(len(self.curvePoints)): currPoint = self.curvePoints[i] currLength2 = (pos - currPoint).lengthSquared() if currLength2 < minLength2: minLength2 = currLength2 minIndex = i currPoint = self.curvePoints[minIndex] if minIndex + 1 == len(self.curvePoints): nextPoint = self.curvePoints[0] else: nextPoint = self.curvePoints[minIndex + 1] if minIndex - 1 < 0: prevIndex = len(self.curvePoints) - 1 else: prevIndex = minIndex - 1 forwardSegment = nextPoint - currPoint if (pos - currPoint).dot(forwardSegment) > 0: pole = minIndex else: pole = prevIndex currPoint = self.curvePoints[pole] nextPole = (pole + 1) % len(self.curvePoints) nextPoint = self.curvePoints[nextPole] segment = nextPoint - currPoint segment.setZ(0) segLength2 = segment.lengthSquared() posVector = pos - currPoint posVector.setZ(0) project = segment * (segment.dot(posVector) / segLength2) percent = project.lengthSquared() / segLength2 if nextPole < pole: t = self.curveTs[pole] * (1 - percent) + self.curve.getMaxT() * percent else: t = self.curveTs[pole] * (1 - percent) + self.curveTs[nextPole] * percent return t def hasGag(self, slot, type, index): if self.gags[slot].isActive(): self.gags[slot].disableGag() def leaveRace(self): self.fsm.request('leave') def finishRace(self): self.sendUpdate('heresMyT', [localAvatar.doId, self.lapCount, self.currLapT, globalClockDelta.localToNetworkTime(globalClock.getFrameTime())]) self.fsm.request('finished') def racerLeft(self, avId): if avId != localAvatar.doId: self.gui.racerLeft(avId, unexpected=False) def skyTrack(self, task): return SZUtil.cloudSkyTrack(task) def startSky(self): if self.hasFog: SZUtil.startCloudSky(self, parent=self.dummyNode, effects=CompassEffect.PRot) else: SZUtil.startCloudSky(self, parent=render) def stopSky(self): taskMgr.remove('skyTrack') def pickupGag(self, slot, index): self.canShoot = False standing = self.gui.racerDict[localAvatar.doId].place - 1 self.currGag = RaceGlobals.GagFreq[standing][index] cycleTime = 2 self.gui.waitingOnGag(cycleTime) taskMgr.doMethodLater(cycleTime, self.enableShoot, 'enableShoot') self.sendUpdate('hasGag', [slot, self.currGag, index]) def shootGag(self): if self.canShoot: if self.currGag == 1: self.bananaSound.play() self.shootBanana() elif self.currGag == 2: self.d_requestThrow(0, 0, 0) self.localKart.startTurbo() elif self.currGag == 3: self.d_requestThrow(0, 0, 0) elif self.currGag == 4: self.bananaSound.play() self.shootPie() self.currGag = 0 self.gui.updateGag(0) def enableShoot(self, t): self.canShoot = True if self.gui: self.gui.updateGag(self.currGag) def shootBanana(self): pos = self.localKart.getPos(render) banana = self.banana.copyTo(self.geom) banana.setPos(pos) self.thrownGags.append(banana) self.d_requestThrow(pos[0], pos[1], pos[2]) def shootPie(self): pos = self.localKart.getPos(render) self.d_requestThrow(pos[0], pos[1], pos[2]) def genArrows(self): base.arrows = [] arrowId = 0 for boost in RaceGlobals.TrackDict[self.trackId][5]: self.genArrow(boost[0], boost[1], arrowId) arrowId += 1 def genArrow(self, pos, hpr, id): factory = CardMaker('factory') factory.setFrame(-.5, 0.5, -.5, 0.5) arrowNode = factory.generate() arrowRoot = NodePath('root') baseArrow = NodePath(arrowNode) baseArrow.setTransparency(1) baseArrow.setTexture(self.boostArrowTexture) baseArrow.reparentTo(arrowRoot) arrow2 = baseArrow.copyTo(baseArrow) arrow2.setPos(0, 0, 1) arrow3 = arrow2.copyTo(arrow2) arrowRoot.setPos(*pos) arrowRoot.setHpr(*hpr) baseArrow.setHpr(0, -90, 0) baseArrow.setScale(24) arrowRoot.reparentTo(self.geom) trigger = 'boostArrow' + str(id) cs = CollisionTube(Point3(0.6, -6, 0), Point3(0.6, 54, 0), 4.8) cs.setTangible(0) triggerEvent = 'imIn-' + trigger cn = CollisionNode(trigger) cn.addSolid(cs) cn.setIntoCollideMask(BitMask32(32768)) cn.setFromCollideMask(BitMask32(32768)) cnp = NodePath(cn) cnp.reparentTo(arrowRoot) self.accept(triggerEvent, self.hitBoostArrow) arrowVec = arrow2.getPos(self.geom) - baseArrow.getPos(self.geom) arrowVec.normalize() idStr = str(id) cnp.setTag('boostId', idStr) self.boostDir[idStr] = arrowVec base.arrows.append(arrowRoot) def hitBoostArrow(self, cevent): into = cevent.getIntoNodePath() idStr = into.getTag('boostId') arrowVec = self.boostDir.get(idStr) if arrowVec == None: print 'Unknown boost arrow %s' % idStr return fvec = self.localKart.forward.getPos(self.geom) - self.localKart.getPos(self.geom) fvec.normalize() dotP = arrowVec.dot(fvec) if dotP > 0.7: self.localKart.startTurbo() return def fadeOutMusic(self): if self.musicTrack: self.musicTrack.finish() curVol = self.raceMusic.getVolume() interval = LerpFunctionInterval(self.raceMusic.setVolume, fromData=curVol, toData=0, duration=3) self.musicTrack = Sequence(interval) self.musicTrack.start() def changeMusicTempo(self, newPR): if self.musicTrack: self.musicTrack.finish() self.musicTrack = Sequence(LerpFunctionInterval(self.raceMusic.setPlayRate, fromData=self.raceMusic.getPlayRate(), toData=newPR, duration=3)) self.musicTrack.start() def setRaceZone(self, zoneId, trackId): hoodId = self.cr.playGame.hood.hoodId #base.loader.endBulkLoad('atRace') #self.kartCleanup() self.doneBarrier('waitingForExit') self.sendUpdate('racerLeft', [localAvatar.doId]) out = {'loader': 'racetrack', 'where': 'racetrack', 'hoodId': hoodId, 'zoneId': zoneId, 'trackId': trackId, 'shardId': None, 'reason': RaceGlobals.Exit_UserReq} base.cr.playGame.hood.loader.fsm.request('quietZone', [out]) return # TODO: Move this command to the AI server, and add more features to it. @magicWord(category=CATEGORY_PROGRAMMER, types=[str]) def race(command): """ A command set for races. """ command = command.lower() if command == 'leave': messenger.send('leaveRace') return 'You left the race!' elif command == 'finish': messenger.send('finishRace') return 'You finished the race!' return 'Invalid command!'