from pandac.PandaModules import * from direct.directnotify import DirectNotifyGlobal from direct.showbase.DirectObject import DirectObject from toontown.minigame import ToonBlitzGlobals from toontown.minigame import TwoDBlock from toontown.minigame import TwoDEnemyMgr from toontown.minigame import TwoDTreasureMgr from toontown.minigame import TwoDSpawnPointMgr from toontown.minigame import TwoDStomperMgr class TwoDSection(DirectObject): notify = DirectNotifyGlobal.directNotify.newCategory('TwoDSection') def __init__(self, indexNum, sectionInfo, sectionNP, sectionMgr): self.indexNum = indexNum self.sectionNP = sectionNP self.sectionMgr = sectionMgr self.blocks = [] self.load(sectionInfo) def destroy(self): for block in self.blocks: block.destroy() self.enemyMgr.destroy() del self.enemyMgr self.treasureMgr.destroy() del self.treasureMgr self.spawnPointMgr.destroy() del self.spawnPointMgr self.stomperMgr.destroy() del self.stomperMgr self.sectionMgr = None self.sectionNP = None self.blockList = [] self.enemyList = [] self.treasureList = [] self.spawnPointList = [] return def load(self, sectionInfo): self.sectionTypeNum = sectionInfo[0] enemyIndicesSelected = sectionInfo[1] treasureIndicesSelected = sectionInfo[2] spawnPointIndicesSelected = sectionInfo[3] stomperIndicesSelected = sectionInfo[4] attribs = ToonBlitzGlobals.SectionTypes[self.sectionTypeNum] self.length = attribs[1] self.blockList = attribs[2] enemiesPool = attribs[3] treasuresPool = attribs[4] spawnPointsPool = attribs[5] stompersPool = attribs[6] self.enemyList = [] for enemyIndex in enemyIndicesSelected: self.enemyList.append(enemiesPool[enemyIndex]) self.treasureList = [] for treasure in treasureIndicesSelected: treasureIndex = treasure[0] treasureValue = treasure[1] treasureAttribs = treasuresPool[treasureIndex] self.treasureList.append((treasureAttribs, treasureValue)) self.spawnPointList = [] for spawnPointIndex in spawnPointIndicesSelected: self.spawnPointList.append(spawnPointsPool[spawnPointIndex]) self.stomperList = [] for stomperIndex in stomperIndicesSelected: self.stomperList.append(stompersPool[stomperIndex]) self.blocksNP = NodePath('Blocks') self.blocksNP.reparentTo(self.sectionNP) if self.blockList[0][1][0] != (0, 0, 12): self.notify.warning('First block of section %s does not start at (0, 0, 12)' % self.sectionTypeNum) for index in xrange(0, len(self.blockList)): blockAttribs = self.blockList[index] fileName = ToonBlitzGlobals.BlockTypes[blockAttribs[0]][0] blockIndex = int(fileName[-1]) blockType = self.sectionMgr.game.assetMgr.blockTypes[blockIndex] sectionizedId = self.getSectionizedId(index) newBlock = TwoDBlock.TwoDBlock(blockType, sectionizedId, blockAttribs) newBlock.model.reparentTo(self.blocksNP) self.blocks.append(newBlock) self.enemyMgr = TwoDEnemyMgr.TwoDEnemyMgr(self, self.enemyList) self.treasureMgr = TwoDTreasureMgr.TwoDTreasureMgr(self, self.treasureList, self.enemyList) self.spawnPointMgr = TwoDSpawnPointMgr.TwoDSpawnPointMgr(self, self.spawnPointList) self.stomperMgr = TwoDStomperMgr.TwoDStomperMgr(self, self.stomperList) if self.sectionTypeNum == 'end': self.spawnPointMgr.setupLastSavePointHandle() def enterPlay(self, elapsedTime): for block in self.blocks: block.start(elapsedTime) self.enemyMgr.enterPlay(elapsedTime) self.stomperMgr.enterPlay(elapsedTime) def exitPlay(self): pass def enterPause(self): for block in self.blocks: block.enterPause() self.enemyMgr.enterPause() self.stomperMgr.enterPause() def exitPause(self): for block in self.blocks: block.exitPause() self.enemyMgr.exitPause() self.stomperMgr.exitPause() def getSectionizedId(self, num): def getTwoDigitString(index): if index < 10: output = '0' + str(index) else: output = str(index) return output return getTwoDigitString(self.indexNum) + '-' + getTwoDigitString(num)