from direct.directnotify import DirectNotifyGlobal from toontown.estate.DistributedLawnDecorAI import DistributedLawnDecorAI from DistributedToonStatuaryAI import DistributedToonStatuaryAI from DistributedStatuaryAI import DistributedStatuaryAI from DistributedGagTreeAI import DistributedGagTreeAI from DistributedFlowerAI import DistributedFlowerAI import GardenGlobals import datetime slots2plots = { 0: GardenGlobals.plots0, 1: GardenGlobals.plots1, 2: GardenGlobals.plots2, 3: GardenGlobals.plots3, 4: GardenGlobals.plots4, 5: GardenGlobals.plots5 } class DistributedGardenPlotAI(DistributedLawnDecorAI): notify = DirectNotifyGlobal.directNotify.newCategory("DistributedGardenPlotAI") def __init__(self, air): DistributedLawnDecorAI.__init__(self, air) self.air = air self.planted = None def announceGenerate(self): DistributedLawnDecorAI.announceGenerate(self) def delete(self): DistributedLawnDecorAI.delete(self) def disable(self): DistributedLawnDecorAI.disable(self) def finishPlanting(self, avId): self.planted.generateWithRequired(self.zoneId) self.addData() self.sendUpdate('plantedItem', [self.planted.doId]) self.planted.sendUpdate('setMovie', [GardenGlobals.MOVIE_FINISHPLANTING, avId]) def finishRemoving(self, avId): self.removeData() self.planted.removeNode() self.planted.delete() simbase.air.removeObject(self.planted.doId) self.planted = None self.sendUpdate('setMovie', [GardenGlobals.MOVIE_FINISHREMOVING, avId]) def addData(self): estate = simbase.air.doId2do.get(self.getEstate()) plantedAt = int(datetime.datetime.now().strftime('%Y%m%d%H%M')) if isinstance(self.planted, DistributedFlowerAI): data = [ self.getPlot(), GardenGlobals.FLOWER_TYPE, self.planted.getTypeIndex(), self.planted.getVariety(), self.planted.getWaterLevel(), self.planted.getGrowthLevel(), 0, plantedAt, plantedAt ] elif isinstance(self.planted, DistributedGagTreeAI): data = [ self.getPlot(), GardenGlobals.GAG_TREE_TYPE, self.planted.getTypeIndex(), 0, self.planted.getWaterLevel(), self.planted.getGrowthLevel(), 0, plantedAt, plantedAt ] elif isinstance(self.planted, DistributedToonStatuaryAI): data = [ self.getPlot(), GardenGlobals.TOON_STATUARY_TYPE, self.planted.getTypeIndex(), 0, self.planted.getWaterLevel(), self.planted.getGrowthLevel(), self.planted.getOptional(), plantedAt, plantedAt ] elif isinstance(self.planted, DistributedStatuaryAI): data = [ self.getPlot(), GardenGlobals.STATUARY_TYPE, self.planted.getTypeIndex(), 0, self.planted.getWaterLevel(), self.planted.getGrowthLevel(), 0, plantedAt, plantedAt ] else: return estate.items[self.getOwnerIndex()].append(tuple(data)) estate.updateItems() def removeData(self): estate = simbase.air.doId2do.get(self.getEstate()) dataIndex = -1 for n, item in enumerate(estate.items[self.getOwnerIndex()]): if item[0] == self.getPlot(): dataIndex = n if dataIndex >= 0: del estate.items[self.getOwnerIndex()][dataIndex] estate.updateItems() def plantFlower(self, species, variety, toon): #free for now #av = simbase.air.doId2do.get(toon) #av.takeMoney(GardenGlobals.getNumBeansRequired(species, variety)) self.planted = DistributedFlowerAI(self.air) self.planted.setEstate(self.getEstate()) self.planted.setOwnerPlot(self.doId) self.planted.setPlot(self.getPlot()) self.planted.setHeading(self.getHeading()) self.planted.setPosition(*self.getPosition()) self.planted.setOwnerIndex(self.getOwnerIndex()) self.planted.setWaterLevel(0) self.planted.setGrowthLevel(0) self.planted.setTypeIndex(species) self.planted.setVariety(variety) self.sendUpdate('setMovie', [GardenGlobals.MOVIE_PLANT, toon]) def plantGagTree(self, track, level, toon): #free for now #av = simbase.air.doId2do.get(toon) #av.inventory.useItem(track, level) #av.d_setInventory(av.inventory.makeNetString()) self.planted = DistributedGagTreeAI(self.air) self.planted.setEstate(self.getEstate()) self.planted.setOwnerPlot(self.doId) self.planted.setPlot(self.getPlot()) self.planted.setHeading(self.getHeading()) self.planted.setPosition(*self.getPosition()) self.planted.setOwnerIndex(self.getOwnerIndex()) self.planted.setTypeIndex(GardenGlobals.getTreeTypeIndex(track, level)) self.planted.setWaterLevel(0) self.planted.setGrowthLevel(0) self.sendUpdate('setMovie', [GardenGlobals.MOVIE_PLANT, toon]) def plantStatuary(self, species, toon): #free for now #av = simbase.air.doId2do.get(toon) #av.takeMoney(GardenGlobals.getNumBeansRequired(species, 0)) self.planted = DistributedStatuaryAI(self.air) self.planted.setEstate(self.getEstate()) self.planted.setOwnerPlot(self.doId) self.planted.setPlot(self.getPlot()) self.planted.setHeading(self.getHeading()) self.planted.setPosition(*self.getPosition()) self.planted.setOwnerIndex(self.getOwnerIndex()) self.planted.setTypeIndex(species) self.planted.setWaterLevel(0) self.planted.setGrowthLevel(0) self.sendUpdate('setMovie', [GardenGlobals.MOVIE_PLANT, toon]) def plantToonStatuary(self, species, dnaCode, toon): #free for now #av = simbase.air.doId2do.get(toon) #av.takeMoney(GardenGlobals.getNumBeansRequired(species, 0)) self.planted = DistributedToonStatuaryAI(self.air) self.planted.setEstate(self.getEstate()) self.planted.setOwnerPlot(self.doId) self.planted.setPlot(self.getPlot()) self.planted.setHeading(self.getHeading()) self.planted.setPosition(*self.getPosition()) self.planted.setOwnerIndex(self.getOwnerIndex()) self.planted.setTypeIndex(species) self.planted.setWaterLevel(0) self.planted.setGrowthLevel(0) self.planted.setOptional(dnaCode) self.sendUpdate('setMovie', [GardenGlobals.MOVIE_PLANT, toon]) def plantNothing(self, burntBeans, toon): av = simbase.air.doId2do.get(toon) av.takeMoney(burntBeans) self.planted = None