from direct.directnotify.DirectNotifyGlobal import * from pandac.PandaModules import * from toontown.suit import SuitDNA from toontown.suit import SuitDialog from toontown.suit.DistributedSuitBaseAI import DistributedSuitBaseAI from toontown.tutorial.DistributedBattleTutorialAI import DistributedBattleTutorialAI class FakeBattleManager: def __init__(self, avId): self.avId = avId def destroy(self, battle): if battle.suitsKilledThisBattle: if self.avId in simbase.air.tutorialManager.avId2fsm: simbase.air.tutorialManager.avId2fsm[self.avId].demand('HQ') battle.requestDelete() class DistributedTutorialSuitAI(DistributedSuitBaseAI): notify = directNotify.newCategory('DistributedTutorialSuitAI') def __init__(self, air): DistributedSuitBaseAI.__init__(self, air, None) suitDNA = SuitDNA.SuitDNA() suitDNA.newSuit('f') self.dna = suitDNA self.setLevel(1) def destroy(self): del self.dna def requestBattle(self, x, y, z, h, p, r): avId = self.air.getAvatarIdFromSender() av = self.air.doId2do.get(avId) if av is None: return self.confrontPos = Point3(x, y, z) self.confrontHpr = Vec3(h, p, r) if av.getBattleId() > 0: self.notify.warning('Avatar %d tried to request a battle, but is already in one.' % avId) self.b_setBrushOff(SuitDialog.getBrushOffIndex(self.getStyleName())) self.d_denyBattle(avId) return battle = DistributedBattleTutorialAI( self.air, FakeBattleManager(avId), Point3(35, 20, -0.5), self, avId, 20001) battle.generateWithRequired(self.zoneId) battle.battleCellId = 0 def getConfrontPosHpr(self): return (self.confrontPos, self.confrontHpr)