from direct.distributed.ClockDelta import * from direct.fsm import ClassicFSM from direct.fsm import State from direct.task import Task from otp.ai.AIBase import * from toontown.building import DistributedElevatorExtAI from toontown.building.ElevatorConstants import * from toontown.toonbase import ToontownGlobals class DistributedLawOfficeElevatorExtAI(DistributedElevatorExtAI.DistributedElevatorExtAI): def __init__(self, air, bldg, lawOfficeId, entranceId, antiShuffle = 0): DistributedElevatorExtAI.DistributedElevatorExtAI.__init__(self, air, bldg, antiShuffle = antiShuffle) self.lawOfficeId = lawOfficeId self.entranceId = entranceId def getEntranceId(self): return self.entranceId def elevatorClosed(self): numPlayers = self.countFullSeats() if numPlayers > 0: players = [] for i in self.seats: if i not in [ None, 0]: players.append(i) continue lawOfficeZone = self.bldg.createLawOffice(self.lawOfficeId, self.entranceId, players) for seatIndex in xrange(len(self.seats)): avId = self.seats[seatIndex] if avId: self.sendUpdateToAvatarId(avId, 'setLawOfficeInteriorZone', [lawOfficeZone]) self.clearFullNow(seatIndex) else: self.notify.warning('The elevator left, but was empty.') self.fsm.request('closed') def enterClosed(self): DistributedElevatorExtAI.DistributedElevatorExtAI.enterClosed(self) self.fsm.request('opening') def sendAvatarsToDestination(self, avIdList): if len(avIdList) > 0: officeZone = self.bldg.createLawOffice(self.lawOfficeId, self.entranceId, avIdList) for avId in avIdList: if avId: self.sendUpdateToAvatarId(avId, 'setLawOfficeInteriorZoneForce', [officeZone])