from panda3d.core import * from toontown.toonbase.ToonBaseGlobal import * from direct.directnotify import DirectNotifyGlobal from direct.fsm import StateData from toontown.toonbase.PythonUtil import PriorityCallbacks from toontown.safezone import PublicWalk import ZoneUtil from toontown.friends import FriendsListManager from toontown.toonbase import ToontownGlobals from toontown.toon.Toon import teleportDebug from toontown.estate import HouseGlobals from toontown.toonbase import TTLocalizer from otp.otpbase import OTPLocalizer from otp.avatar import Emote from otp.avatar.Avatar import teleportNotify from direct.task import Task import QuietZoneState from toontown.distributed import ToontownDistrictStats class Place(StateData.StateData, FriendsListManager.FriendsListManager): notify = DirectNotifyGlobal.directNotify.newCategory('Place') def __init__(self, loader, doneEvent): StateData.StateData.__init__(self, doneEvent) FriendsListManager.FriendsListManager.__init__(self) self.loader = loader self.zoneId = None self._tiToken = None self._leftQuietZoneLocalCallbacks = PriorityCallbacks() self._leftQuietZoneSubframeCall = None self._setZoneCompleteLocalCallbacks = PriorityCallbacks() self._setZoneCompleteSubframeCall = None return def load(self): StateData.StateData.load(self) FriendsListManager.FriendsListManager.load(self) self.walkDoneEvent = 'walkDone' self.walkStateData = PublicWalk.PublicWalk(self.fsm, self.walkDoneEvent) self.walkStateData.load() self._tempFSM = self.fsm def unload(self): StateData.StateData.unload(self) FriendsListManager.FriendsListManager.unload(self) self.notify.info('Unloading Place (%s). Fsm in %s' % (self.zoneId, self._tempFSM.getCurrentState().getName())) if self._leftQuietZoneSubframeCall: self._leftQuietZoneSubframeCall.cleanup() self._leftQuietZoneSubframeCall = None if self._setZoneCompleteSubframeCall: self._setZoneCompleteSubframeCall.cleanup() self._setZoneCompleteSubframeCall = None self._leftQuietZoneLocalCallbacks = None self._setZoneCompleteLocalCallbacks = None del self._tempFSM taskMgr.remove('goHomeFailed') del self.walkDoneEvent self.walkStateData.unload() del self.walkStateData del self.loader return def _getQZState(self): if hasattr(base, 'cr') and hasattr(base.cr, 'playGame'): if hasattr(base.cr.playGame, 'quietZoneStateData') and base.cr.playGame.quietZoneStateData: return base.cr.playGame.quietZoneStateData return None def addLeftQuietZoneCallback(self, callback, priority = None): qzsd = self._getQZState() if qzsd: return qzsd.addLeftQuietZoneCallback(callback, priority) else: token = self._leftQuietZoneLocalCallbacks.add(callback, priority=priority) if not self._leftQuietZoneSubframeCall: self._leftQuietZoneSubframeCall = SubframeCall(self._doLeftQuietZoneCallbacks, taskMgr.getCurrentTask().getPriority() - 1) return token def removeLeftQuietZoneCallback(self, token): if token is not None: if token in self._leftQuietZoneLocalCallbacks: self._leftQuietZoneLocalCallbacks.remove(token) qzsd = self._getQZState() if qzsd: qzsd.removeLeftQuietZoneCallback(token) return def _doLeftQuietZoneCallbacks(self): self._leftQuietZoneLocalCallbacks() self._leftQuietZoneLocalCallbacks.clear() self._leftQuietZoneSubframeCall = None return def addSetZoneCompleteCallback(self, callback, priority = None): qzsd = self._getQZState() if qzsd: return qzsd.addSetZoneCompleteCallback(callback, priority) else: token = self._setZoneCompleteLocalCallbacks.add(callback, priority=priority) if not self._setZoneCompleteSubframeCall: self._setZoneCompleteSubframeCall = SubframeCall(self._doSetZoneCompleteLocalCallbacks, taskMgr.getCurrentTask().getPriority() - 1) return token def removeSetZoneCompleteCallback(self, token): if token is not None: if any(token==x[1] for x in self._setZoneCompleteLocalCallbacks._callbacks): self._setZoneCompleteLocalCallbacks.remove(token) qzsd = self._getQZState() if qzsd: qzsd.removeSetZoneCompleteCallback(token) return def _doSetZoneCompleteLocalCallbacks(self): self._setZoneCompleteSubframeCall = None localCallbacks = self._setZoneCompleteLocalCallbacks self._setZoneCompleteLocalCallbacks() localCallbacks.clear() return def setState(self, state): if hasattr(self, 'fsm'): curState = self.fsm.getName() if state == 'pet' or curState == 'pet': self.preserveFriendsList() self.fsm.request(state) def getState(self): if hasattr(self, 'fsm'): curState = self.fsm.getCurrentState().getName() return curState def getZoneId(self): return self.zoneId def getTaskZoneId(self): return self.getZoneId() def handleTeleportQuery(self, fromAvatar, toAvatar): if toAvatar == localAvatar: toAvatar.doTeleportResponse(fromAvatar, toAvatar, toAvatar.doId, 1, toAvatar.defaultShard, base.cr.playGame.getPlaceId(), self.getZoneId(), fromAvatar.doId) else: self.notify.warning('handleTeleportQuery toAvatar.doId != localAvatar.doId' % (toAvatar.doId, localAvatar.doId)) def detectedPhoneCollision(self): self.fsm.request('phone') def detectedFishingCollision(self): self.fsm.request('fishing') def enterStart(self): pass def exitStart(self): pass def enterFinal(self): pass def exitFinal(self): pass def enterWalk(self, teleportIn = 0): self.enterFLM() self.walkStateData.enter() if teleportIn == 0: self.walkStateData.fsm.request('walking') self.acceptOnce(self.walkDoneEvent, self.handleWalkDone) self.accept('teleportQuery', self.handleTeleportQuery) base.localAvatar.setTeleportAvailable(1) base.localAvatar.questPage.acceptOnscreenHooks() base.localAvatar.invPage.acceptOnscreenHooks() base.localAvatar.questMap.acceptOnscreenHooks() self.walkStateData.fsm.request('walking') def exitWalk(self): self.exitFLM() messenger.send('wakeup') self.walkStateData.exit() self.ignore(self.walkDoneEvent) base.localAvatar.setTeleportAvailable(0) self.ignore('teleportQuery') if base.cr.playGame.hood != None: base.cr.playGame.hood.hideTitleText() base.localAvatar.questPage.hideQuestsOnscreen() base.localAvatar.questPage.ignoreOnscreenHooks() base.localAvatar.invPage.ignoreOnscreenHooks() base.localAvatar.invPage.hideInventoryOnscreen() base.localAvatar.questMap.hide() base.localAvatar.questMap.ignoreOnscreenHooks() def handleWalkDone(self, doneStatus): mode = doneStatus['mode'] if mode == 'StickerBook': self.last = self.fsm.getCurrentState().getName() self.fsm.request('stickerBook') elif mode == 'Options': self.last = self.fsm.getCurrentState().getName() self.fsm.request('stickerBook', [base.localAvatar.optionsPage]) elif mode == 'Sit': self.last = self.fsm.getCurrentState().getName() self.fsm.request('sit') else: Place.notify.error('Invalid mode: %s' % mode) def enterSit(self): self.enterFLM() base.localAvatar.laffMeter.start() self.accept('teleportQuery', self.handleTeleportQuery) base.localAvatar.setTeleportAvailable(1) base.localAvatar.b_setAnimState('SitStart', 1) self.accept('arrow_up', self.fsm.request, extraArgs=['walk']) def exitSit(self): self.exitFLM() base.localAvatar.laffMeter.stop() base.localAvatar.setTeleportAvailable(0) self.ignore('teleportQuery') self.ignore('arrow_up') def enterDrive(self): self.enterFLM() base.localAvatar.laffMeter.start() self.accept('teleportQuery', self.handleTeleportQuery) base.localAvatar.setTeleportAvailable(1) base.localAvatar.b_setAnimState('SitStart', 1) def exitDrive(self): self.exitFLM() base.localAvatar.laffMeter.stop() base.localAvatar.setTeleportAvailable(0) self.ignore('teleportQuery') def enterPush(self): self.enterFLM() base.localAvatar.laffMeter.start() self.accept('teleportQuery', self.handleTeleportQuery) base.localAvatar.setTeleportAvailable(1) base.localAvatar.attachCamera() base.localAvatar.startUpdateSmartCamera() base.localAvatar.startPosHprBroadcast() base.localAvatar.b_setAnimState('Push', 1) def exitPush(self): self.exitFLM() base.localAvatar.laffMeter.stop() base.localAvatar.setTeleportAvailable(0) base.localAvatar.stopUpdateSmartCamera() base.localAvatar.detachCamera() base.localAvatar.stopPosHprBroadcast() self.ignore('teleportQuery') def enterStickerBook(self, page = None): self.enterFLM() base.localAvatar.laffMeter.start() target = base.cr.doFind('DistributedTarget') if target: target.hideGui() self.accept('teleportQuery', self.handleTeleportQuery) base.localAvatar.setTeleportAvailable(1) if page: base.localAvatar.book.setPage(page) base.localAvatar.b_setAnimState('OpenBook', 1, self.enterStickerBookGUI) base.localAvatar.obscureMoveFurnitureButton(1) def enterStickerBookGUI(self): base.localAvatar.collisionsOn() base.localAvatar.book.showButton() base.localAvatar.book.enter() base.localAvatar.setGuiConflict(1) base.localAvatar.startSleepWatch(self.__handleFallingAsleep) self.accept('bookDone', self.__handleBook) base.localAvatar.b_setAnimState('ReadBook', 1) def __handleFallingAsleep(self, task): base.localAvatar.book.exit() base.localAvatar.b_setAnimState('CloseBook', 1, callback=self.__handleFallingAsleepBookClose) return Task.done def __handleFallingAsleepBookClose(self): if hasattr(self, 'fsm'): self.fsm.request('walk') base.localAvatar.forceGotoSleep() def exitStickerBook(self): base.localAvatar.stopSleepWatch() self.exitFLM() base.localAvatar.laffMeter.stop() base.localAvatar.setGuiConflict(0) base.localAvatar.book.exit() base.localAvatar.book.hideButton() base.localAvatar.collisionsOff() self.ignore('bookDone') base.localAvatar.setTeleportAvailable(0) self.ignore('teleportQuery') base.localAvatar.obscureMoveFurnitureButton(0) target = base.cr.doFind('DistributedTarget') if target: target.showGui() def __handleBook(self): base.localAvatar.stopSleepWatch() base.localAvatar.book.exit() bookStatus = base.localAvatar.book.getDoneStatus() if bookStatus['mode'] == 'close': base.localAvatar.b_setAnimState('CloseBook', 1, callback=self.handleBookClose) elif bookStatus['mode'] == 'teleport': zoneId = bookStatus['hood'] base.localAvatar.collisionsOff() base.localAvatar.b_setAnimState('CloseBook', 1, callback=self.handleBookCloseTeleport, extraArgs=[zoneId, zoneId]) elif bookStatus['mode'] == 'exit': self.exitTo = bookStatus.get('exitTo') base.localAvatar.collisionsOff() base.localAvatar.b_setAnimState('CloseBook', 1, callback=self.__handleBookCloseExit) elif bookStatus['mode'] == 'gohome': zoneId = bookStatus['hood'] base.localAvatar.collisionsOff() base.localAvatar.b_setAnimState('CloseBook', 1, callback=self.goHomeNow, extraArgs=[zoneId]) elif bookStatus['mode'] == 'startparty': firstStart = bookStatus['firstStart'] hostId = bookStatus['hostId'] base.localAvatar.collisionsOff() base.localAvatar.b_setAnimState('CloseBook', 1, callback=self.startPartyNow, extraArgs=[firstStart, hostId]) def handleBookCloseTeleport(self, hoodId, zoneId): if localAvatar.hasActiveBoardingGroup(): rejectText = TTLocalizer.BoardingCannotLeaveZone localAvatar.elevatorNotifier.showMe(rejectText) return self.requestLeave({'loader': ZoneUtil.getBranchLoaderName(zoneId), 'where': ZoneUtil.getToonWhereName(zoneId), 'how': 'teleportIn', 'hoodId': hoodId, 'zoneId': zoneId, 'shardId': None, 'avId': -1}) return def __handleBookCloseExit(self): base.localAvatar.b_setAnimState('TeleportOut', 1, self.__handleBookExitTeleport, [0]) def __handleBookExitTeleport(self, requestStatus): if base.cr.timeManager: base.cr.timeManager.setDisconnectReason(ToontownGlobals.DisconnectBookExit) base.transitions.fadeScreen(1.0) base.cr.gameFSM.request(self.exitTo) def goHomeNow(self, curZoneId): if localAvatar.hasActiveBoardingGroup(): rejectText = TTLocalizer.BoardingCannotLeaveZone localAvatar.elevatorNotifier.showMe(rejectText) return hoodId = ToontownGlobals.MyEstate self.requestLeave({'loader': 'safeZoneLoader', 'where': 'estate', 'how': 'teleportIn', 'hoodId': hoodId, 'zoneId': -1, 'shardId': None, 'avId': -1}) return def startPartyNow(self, firstStart, hostId): if localAvatar.hasActiveBoardingGroup(): rejectText = TTLocalizer.BoardingCannotLeaveZone localAvatar.elevatorNotifier.showMe(rejectText) return base.localAvatar.creatingNewPartyWithMagicWord = False base.localAvatar.aboutToPlanParty = False hoodId = ToontownGlobals.PartyHood if firstStart: zoneId = 0 ToontownDistrictStats.refresh('shardInfoUpdated') curShardTuples = base.cr.listActiveShards() lowestPop = 100000000000000000L shardId = None for shardInfo in curShardTuples: pop = shardInfo[2] if pop < lowestPop: lowestPop = pop shardId = shardInfo[0] if shardId == base.localAvatar.defaultShard: shardId = None base.cr.playGame.getPlace().requestLeave({'loader': 'safeZoneLoader', 'where': 'party', 'how': 'teleportIn', 'hoodId': hoodId, 'zoneId': zoneId, 'shardId': None, # ALPHA BANDAGE: should be shardId, but this causes the AI it teleports to to die right now. 'avId': -1}) else: if hostId is None: hostId = base.localAvatar.doId base.cr.partyManager.sendAvatarToParty(hostId) return return def handleBookClose(self): if hasattr(self, 'fsm'): self.fsm.request('walk') if hasattr(self, 'toonSubmerged') and self.toonSubmerged == 1: if hasattr(self, 'walkStateData'): self.walkStateData.fsm.request('swimming', [self.loader.swimSound]) def requestLeave(self, requestStatus): teleportDebug(requestStatus, 'requestLeave(%s)' % (requestStatus,)) if hasattr(self, 'fsm'): self.doRequestLeave(requestStatus) def handleEnterTunnel(self, requestStatus, collEntry): if localAvatar.hasActiveBoardingGroup(): rejectText = TTLocalizer.BoardingCannotLeaveZone localAvatar.elevatorNotifier.showMe(rejectText) dummyNP = NodePath('dummyNP') dummyNP.reparentTo(render) tunnelOrigin = requestStatus['tunnelOrigin'] dummyNP.setPos(localAvatar.getPos()) dummyNP.setH(tunnelOrigin.getH()) dummyNP.setPos(dummyNP, 0, 4, 0) localAvatar.setPos(dummyNP.getPos()) dummyNP.removeNode() del dummyNP return self.requestLeave(requestStatus) def doRequestLeave(self, requestStatus): if requestStatus.get('tutorial', 0): out = {'teleportIn': 'tunnelOut'} requestStatus['zoneId'] = 2000 requestStatus['hoodId'] = 2000 else: out = {'teleportIn': 'teleportOut', 'tunnelIn': 'tunnelOut', 'doorIn': 'doorOut'} self.fsm.request(out[requestStatus['how']], [requestStatus]) def enterDoorIn(self, requestStatus): NametagGlobals.setMasterArrowsOn(0) door = base.cr.doId2do.get(requestStatus['doorDoId']) if not door is None: door.readyToExit() base.localAvatar.obscureMoveFurnitureButton(1) base.localAvatar.startQuestMap() def exitDoorIn(self): NametagGlobals.setMasterArrowsOn(1) base.localAvatar.obscureMoveFurnitureButton(0) def enterDoorOut(self): base.localAvatar.obscureMoveFurnitureButton(1) def exitDoorOut(self): base.localAvatar.obscureMoveFurnitureButton(0) base.localAvatar.stopQuestMap() def handleDoorDoneEvent(self, requestStatus): self.doneStatus = requestStatus messenger.send(self.doneEvent) def handleDoorTrigger(self): self.fsm.request('doorOut') def enterTunnelIn(self, requestStatus): self.notify.debug('enterTunnelIn(requestStatus=' + str(requestStatus) + ')') tunnelOrigin = base.render.find(requestStatus['tunnelName']) self.accept('tunnelInMovieDone', self.__tunnelInMovieDone) base.localAvatar.reconsiderCheesyEffect() base.localAvatar.tunnelIn(tunnelOrigin) base.localAvatar.startQuestMap() def __tunnelInMovieDone(self): self.ignore('tunnelInMovieDone') self.fsm.request('walk') def exitTunnelIn(self): pass def enterTunnelOut(self, requestStatus): hoodId = requestStatus['hoodId'] zoneId = requestStatus['zoneId'] how = requestStatus['how'] tunnelOrigin = requestStatus['tunnelOrigin'] fromZoneId = ZoneUtil.getCanonicalZoneId(self.getZoneId()) tunnelName = requestStatus.get('tunnelName') if tunnelName == None: tunnelName = base.cr.hoodMgr.makeLinkTunnelName(self.loader.hood.id, fromZoneId) self.doneStatus = {'loader': ZoneUtil.getLoaderName(zoneId), 'where': ZoneUtil.getToonWhereName(zoneId), 'how': how, 'hoodId': hoodId, 'zoneId': zoneId, 'shardId': None, 'tunnelName': tunnelName} self.accept('tunnelOutMovieDone', self.__tunnelOutMovieDone) base.localAvatar.tunnelOut(tunnelOrigin) base.localAvatar.stopQuestMap() def __tunnelOutMovieDone(self): self.ignore('tunnelOutMovieDone') messenger.send(self.doneEvent) def exitTunnelOut(self): pass def enterTeleportOut(self, requestStatus, callback): base.localAvatar.laffMeter.start() base.localAvatar.b_setAnimState('TeleportOut', 1, callback, [requestStatus]) base.localAvatar.obscureMoveFurnitureButton(1) def exitTeleportOut(self): base.localAvatar.laffMeter.stop() base.localAvatar.stopQuestMap() base.localAvatar.obscureMoveFurnitureButton(0) def enterDied(self, requestStatus, callback = None): if callback == None: callback = self.__diedDone base.localAvatar.laffMeter.start() camera.wrtReparentTo(render) base.localAvatar.b_setAnimState('Died', 1, callback, [requestStatus]) base.localAvatar.obscureMoveFurnitureButton(1) return def __diedDone(self, requestStatus): self.doneStatus = requestStatus messenger.send(self.doneEvent) def exitDied(self): base.localAvatar.laffMeter.stop() base.localAvatar.obscureMoveFurnitureButton(0) def getEstateZoneAndGoHome(self, requestStatus): self.doneStatus = requestStatus avId = requestStatus['avId'] self.acceptOnce('setLocalEstateZone', self.goHome) if avId > 0: base.cr.estateMgr.getLocalEstateZone(avId) else: base.cr.estateMgr.getLocalEstateZone(base.localAvatar.getDoId()) if HouseGlobals.WANT_TELEPORT_TIMEOUT: taskMgr.doMethodLater(HouseGlobals.TELEPORT_TIMEOUT, self.goHomeFailed, 'goHomeFailed') def goHome(self, ownerId, zoneId): self.notify.debug('goHome ownerId = %s' % ownerId) taskMgr.remove('goHomeFailed') if ownerId > 0 and ownerId != base.localAvatar.doId and not base.cr.isFriend(ownerId): self.doneStatus['failed'] = 1 self.goHomeFailed(None) return if ownerId == 0 and zoneId == 0: if self.doneStatus['shardId'] is None or self.doneStatus['shardId'] is base.localAvatar.defaultShard: self.doneStatus['failed'] = 1 self.goHomeFailed(None) return else: self.doneStatus['hood'] = ToontownGlobals.MyEstate self.doneStatus['zone'] = base.localAvatar.lastHood self.doneStatus['loaderId'] = 'safeZoneLoader' self.doneStatus['whereId'] = 'estate' self.doneStatus['how'] = 'teleportIn' messenger.send(self.doneEvent) return if self.doneStatus['zoneId'] == -1: self.doneStatus['zoneId'] = zoneId elif self.doneStatus['zoneId'] != zoneId: self.doneStatus['where'] = 'house' self.doneStatus['ownerId'] = ownerId messenger.send(self.doneEvent) messenger.send('localToonLeft') return def goHomeFailed(self, task): self.notify.debug('goHomeFailed') self.notifyUserGoHomeFailed() self.ignore('setLocalEstateZone') self.doneStatus['hood'] = base.localAvatar.lastHood self.doneStatus['zone'] = base.localAvatar.lastHood self.fsm.request('teleportIn', [self.doneStatus]) return Task.done def notifyUserGoHomeFailed(self): self.notify.debug('notifyUserGoHomeFailed') failedToVisitAvId = self.doneStatus.get('avId', -1) avName = None if failedToVisitAvId != -1: avatar = base.cr.identifyAvatar(failedToVisitAvId) if avatar: avName = avatar.getName() if avName: message = TTLocalizer.EstateTeleportFailedNotFriends % avName else: message = TTLocalizer.EstateTeleportFailed base.localAvatar.setSystemMessage(0, message) return def enterTeleportIn(self, requestStatus): self._tiToken = self.addSetZoneCompleteCallback(Functor(self._placeTeleportInPostZoneComplete, requestStatus), 100) def _placeTeleportInPostZoneComplete(self, requestStatus): teleportDebug(requestStatus, '_placeTeleportInPostZoneComplete(%s)' % (requestStatus,)) NametagGlobals.setMasterArrowsOn(0) base.localAvatar.laffMeter.start() base.localAvatar.startQuestMap() base.localAvatar.reconsiderCheesyEffect() base.localAvatar.obscureMoveFurnitureButton(1) avId = requestStatus.get('avId', -1) if avId != -1: if avId in base.cr.doId2do: teleportDebug(requestStatus, 'teleport to avatar') avatar = base.cr.doId2do[avId] avatar.forceToTruePosition() base.localAvatar.gotoNode(avatar) base.localAvatar.b_teleportGreeting(avId) else: friend = base.cr.identifyAvatar(avId) if friend == None: teleportDebug(requestStatus, 'friend not here, giving up') base.localAvatar.setSystemMessage(avId, OTPLocalizer.WhisperTargetLeftVisit % (friend.getName(),)) friend.d_teleportGiveup(base.localAvatar.doId) else: def doTeleport(task): avatar = base.cr.doId2do[friend.getDoId()] base.localAvatar.gotoNode(avatar) base.localAvatar.b_teleportGreeting(friend.getDoId()) return task.done self.acceptOnce('generate-%d' % friend.getDoId(), lambda x: taskMgr.doMethodLater(1, doTeleport, uniqueName('doTeleport'))) base.transitions.irisIn() self.nextState = requestStatus.get('nextState', 'walk') base.localAvatar.attachCamera() base.localAvatar.startUpdateSmartCamera() base.localAvatar.startPosHprBroadcast() globalClock.tick() base.localAvatar.b_setAnimState('TeleportIn', 1, callback=self.teleportInDone) base.localAvatar.d_broadcastPositionNow() base.localAvatar.b_setParent(ToontownGlobals.SPRender) return def teleportInDone(self): if hasattr(self, 'fsm'): teleportNotify.debug('teleportInDone: %s' % self.nextState) self.fsm.request(self.nextState, [1]) def exitTeleportIn(self): self.removeSetZoneCompleteCallback(self._tiToken) self._tiToken = None NametagGlobals.setMasterArrowsOn(1) base.localAvatar.laffMeter.stop() base.localAvatar.obscureMoveFurnitureButton(0) base.localAvatar.stopUpdateSmartCamera() base.localAvatar.detachCamera() base.localAvatar.stopPosHprBroadcast() return def requestTeleport(self, hoodId, zoneId, shardId, avId): if avId > 0: teleportNotify.debug('requestTeleport%s' % ((hoodId, zoneId, shardId, avId),)) if localAvatar.hasActiveBoardingGroup(): if avId > 0: teleportNotify.debug('requestTeleport: has active boarding group') rejectText = TTLocalizer.BoardingCannotLeaveZone localAvatar.elevatorNotifier.showMe(rejectText) return loaderId = ZoneUtil.getBranchLoaderName(zoneId) whereId = ZoneUtil.getToonWhereName(zoneId) if hoodId == ToontownGlobals.MyEstate: loaderId = 'safeZoneLoader' whereId = 'estate' if hoodId == ToontownGlobals.PartyHood: loaderId = 'safeZoneLoader' whereId = 'party' self.requestLeave({'loader': loaderId, 'where': whereId, 'how': 'teleportIn', 'hoodId': hoodId, 'zoneId': zoneId, 'shardId': shardId, 'avId': avId}) def enterQuest(self, npcToon): base.localAvatar.b_setAnimState('neutral', 1) self.accept('teleportQuery', self.handleTeleportQuery) base.localAvatar.setTeleportAvailable(1) base.localAvatar.laffMeter.start() base.localAvatar.obscureMoveFurnitureButton(1) def exitQuest(self): base.localAvatar.setTeleportAvailable(0) self.ignore('teleportQuery') base.localAvatar.laffMeter.stop() base.localAvatar.obscureMoveFurnitureButton(0) def enterPurchase(self): base.localAvatar.b_setAnimState('neutral', 1) self.accept('teleportQuery', self.handleTeleportQuery) base.localAvatar.setTeleportAvailable(1) base.localAvatar.laffMeter.start() base.localAvatar.obscureMoveFurnitureButton(1) def exitPurchase(self): base.localAvatar.setTeleportAvailable(0) self.ignore('teleportQuery') base.localAvatar.laffMeter.stop() base.localAvatar.obscureMoveFurnitureButton(0) def enterFishing(self): base.localAvatar.b_setAnimState('neutral', 1) self.accept('teleportQuery', self.handleTeleportQuery) base.localAvatar.setTeleportAvailable(1) base.localAvatar.laffMeter.start() def exitFishing(self): base.localAvatar.setTeleportAvailable(0) self.ignore('teleportQuery') base.localAvatar.laffMeter.stop() def enterBanking(self): base.localAvatar.b_setAnimState('neutral', 1) self.accept('teleportQuery', self.handleTeleportQuery) base.localAvatar.setTeleportAvailable(1) base.localAvatar.laffMeter.start() base.localAvatar.obscureMoveFurnitureButton(1) base.localAvatar.startSleepWatch(self.__handleFallingAsleepBanking) def __handleFallingAsleepBanking(self, arg): if hasattr(self, 'fsm'): messenger.send('bankAsleep') self.fsm.request('walk') base.localAvatar.forceGotoSleep() def exitBanking(self): base.localAvatar.setTeleportAvailable(0) self.ignore('teleportQuery') base.localAvatar.laffMeter.stop() base.localAvatar.obscureMoveFurnitureButton(0) base.localAvatar.stopSleepWatch() def enterPhone(self): base.localAvatar.b_setAnimState('neutral', 1) self.accept('teleportQuery', self.handleTeleportQuery) base.localAvatar.setTeleportAvailable(1) base.localAvatar.laffMeter.start() base.localAvatar.obscureMoveFurnitureButton(1) base.localAvatar.startSleepWatch(self.__handleFallingAsleepPhone) def __handleFallingAsleepPhone(self, arg): if hasattr(self, 'fsm'): self.fsm.request('walk') messenger.send('phoneAsleep') base.localAvatar.forceGotoSleep() def exitPhone(self): base.localAvatar.setTeleportAvailable(0) self.ignore('teleportQuery') base.localAvatar.laffMeter.stop() base.localAvatar.obscureMoveFurnitureButton(0) base.localAvatar.stopSleepWatch() def enterStopped(self): base.localAvatar.b_setAnimState('neutral', 1) Emote.globalEmote.disableBody(base.localAvatar, 'enterStopped') self.accept('teleportQuery', self.handleTeleportQuery) if base.localAvatar.isDisguised: base.localAvatar.setTeleportAvailable(0) else: base.localAvatar.setTeleportAvailable(1) base.localAvatar.laffMeter.start() base.localAvatar.obscureMoveFurnitureButton(1) base.localAvatar.startSleepWatch(self.__handleFallingAsleepStopped) def __handleFallingAsleepStopped(self, arg): if hasattr(self, 'fsm'): self.fsm.request('walk') base.localAvatar.forceGotoSleep() messenger.send('stoppedAsleep') def exitStopped(self): Emote.globalEmote.releaseBody(base.localAvatar, 'exitStopped') base.localAvatar.setTeleportAvailable(0) self.ignore('teleportQuery') base.localAvatar.laffMeter.stop() base.localAvatar.obscureMoveFurnitureButton(0) base.localAvatar.stopSleepWatch() messenger.send('exitingStoppedState') def enterPet(self): base.localAvatar.b_setAnimState('neutral', 1) Emote.globalEmote.disableBody(base.localAvatar, 'enterPet') self.accept('teleportQuery', self.handleTeleportQuery) base.localAvatar.setTeleportAvailable(1) base.localAvatar.setTeleportAllowed(0) base.localAvatar.laffMeter.start() self.enterFLM() def exitPet(self): base.localAvatar.setTeleportAvailable(0) base.localAvatar.setTeleportAllowed(1) Emote.globalEmote.releaseBody(base.localAvatar, 'exitPet') self.ignore('teleportQuery') base.localAvatar.laffMeter.stop() self.exitFLM() def enterQuietZone(self, requestStatus): self.quietZoneDoneEvent = uniqueName('quietZoneDone') self.acceptOnce(self.quietZoneDoneEvent, self.handleQuietZoneDone) self.quietZoneStateData = QuietZoneState.QuietZoneState(self.quietZoneDoneEvent) self.quietZoneStateData.load() self.quietZoneStateData.enter(requestStatus) def exitQuietZone(self): self.ignore(self.quietZoneDoneEvent) del self.quietZoneDoneEvent self.quietZoneStateData.exit() self.quietZoneStateData.unload() self.quietZoneStateData = None return def handleQuietZoneDone(self): how = base.cr.handlerArgs['how'] self.fsm.request(how, [base.cr.handlerArgs])