from panda3d.core import * import Playground from direct.task.Task import Task import random from direct.fsm import ClassicFSM, State from direct.actor import Actor from toontown.toonbase import ToontownGlobals from direct.directnotify import DirectNotifyGlobal from toontown.hood import Place class DDPlayground(Playground.Playground): notify = DirectNotifyGlobal.directNotify.newCategory('DDPlayground') def __init__(self, loader, parentFSM, doneEvent): Playground.Playground.__init__(self, loader, parentFSM, doneEvent) self.cameraSubmerged = -1 self.toonSubmerged = -1 self.activityFsm = ClassicFSM.ClassicFSM('Activity', [State.State('off', self.enterOff, self.exitOff, ['OnBoat']), State.State('OnBoat', self.enterOnBoat, self.exitOnBoat, ['off'])], 'off', 'off') self.activityFsm.enterInitialState() def load(self): Playground.Playground.load(self) def unload(self): del self.activityFsm Playground.Playground.unload(self) def enter(self, requestStatus): self.nextSeagullTime = 0 taskMgr.add(self.__seagulls, 'dd-seagulls') self.loader.hood.setWhiteFog() Playground.Playground.enter(self, requestStatus) def exit(self): Playground.Playground.exit(self) taskMgr.remove('dd-check-toon-underwater') taskMgr.remove('dd-check-cam-underwater') taskMgr.remove('dd-seagulls') self.loader.hood.setNoFog() def enterStart(self): self.cameraSubmerged = 0 self.toonSubmerged = 0 taskMgr.add(self.__checkToonUnderwater, 'dd-check-toon-underwater') taskMgr.add(self.__checkCameraUnderwater, 'dd-check-cam-underwater') def enterDoorOut(self): taskMgr.remove('dd-check-toon-underwater') def exitDoorOut(self): pass def enterDoorIn(self, requestStatus): Playground.Playground.enterDoorIn(self, requestStatus) taskMgr.add(self.__checkToonUnderwater, 'dd-check-toon-underwater') def __checkCameraUnderwater(self, task): if camera.getZ(render) < 1.0: self.__submergeCamera() else: self.__emergeCamera() return Task.cont def __checkToonUnderwater(self, task): if base.localAvatar.getZ() < -2.3314585: self.__submergeToon() else: self.__emergeToon() return Task.cont def __submergeCamera(self): if self.cameraSubmerged == 1: return self.loader.hood.setUnderwaterFog() base.playSfx(self.loader.underwaterSound, looping=1, volume=0.8) self.loader.seagullSound.stop() taskMgr.remove('dd-seagulls') self.cameraSubmerged = 1 def __emergeCamera(self): if self.cameraSubmerged == 0: return self.loader.hood.setWhiteFog() self.loader.underwaterSound.stop() self.nextSeagullTime = random.random() * 8.0 taskMgr.add(self.__seagulls, 'dd-seagulls') self.cameraSubmerged = 0 def __submergeToon(self): if self.toonSubmerged == 1: return base.playSfx(self.loader.submergeSound) if base.config.GetBool('disable-flying-glitch') == 0: self.fsm.request('walk') self.walkStateData.fsm.request('swimming', [self.loader.swimSound]) pos = base.localAvatar.getPos(render) base.localAvatar.d_playSplashEffect(pos[0], pos[1], 1.675) self.toonSubmerged = 1 def __emergeToon(self): if self.toonSubmerged == 0: return self.walkStateData.fsm.request('walking') self.toonSubmerged = 0 def __seagulls(self, task): if task.time < self.nextSeagullTime: return Task.cont base.playSfx(self.loader.seagullSound) self.nextSeagullTime = task.time + random.random() * 4.0 + 8.0 return Task.cont def enterTeleportIn(self, requestStatus): self.toonSubmerged = -1 taskMgr.remove('dd-check-toon-underwater') Playground.Playground.enterTeleportIn(self, requestStatus) def teleportInDone(self): self.toonSubmerged = -1 taskMgr.add(self.__checkToonUnderwater, 'dd-check-toon-underwater') Playground.Playground.teleportInDone(self) def enterOff(self): return None def exitOff(self): return None def enterOnBoat(self): base.localAvatar.b_setParent(ToontownGlobals.SPDonaldsBoat) base.playSfx(self.loader.waterSound, looping=1) def exitOnBoat(self): base.localAvatar.b_setParent(ToontownGlobals.SPRender) self.loader.waterSound.stop()