from panda3d.core import * from direct.distributed.ClockDelta import * from direct.interval.IntervalGlobal import * from direct.directnotify import DirectNotifyGlobal from direct.distributed import DistributedObject from direct.fsm import ClassicFSM, State from direct.fsm import State from pandac.PandaModules import NodePath from direct.directutil import Mopath from toontown.toonbase import ToontownGlobals from direct.actor import Actor import ButterflyGlobals from direct.showbase import RandomNumGen import random class DistributedButterfly(DistributedObject.DistributedObject): notify = DirectNotifyGlobal.directNotify.newCategory('DistributedButterfly') id = 0 wingTypes = ('wings_1', 'wings_2', 'wings_3', 'wings_4', 'wings_5', 'wings_6') yellowColors = (Vec4(1, 1, 1, 1), Vec4(0.2, 0, 1, 1), Vec4(0.8, 0, 1, 1)) whiteColors = (Vec4(0.8, 0, 0.8, 1), Vec4(0, 0.8, 0.8, 1), Vec4(0.9, 0.4, 0.6, 1), Vec4(0.9, 0.4, 0.4, 1), Vec4(0.8, 0.5, 0.9, 1), Vec4(0.4, 0.1, 0.7, 1)) paleYellowColors = (Vec4(0.8, 0, 0.8, 1), Vec4(0.6, 0.6, 0.9, 1), Vec4(0.7, 0.6, 0.9, 1), Vec4(0.8, 0.6, 0.9, 1), Vec4(0.9, 0.6, 0.9, 1), Vec4(1, 0.6, 0.9, 1)) shadowScaleBig = Point3(0.07, 0.07, 0.07) shadowScaleSmall = Point3(0.01, 0.01, 0.01) def __init__(self, cr): DistributedObject.DistributedObject.__init__(self, cr) self.fsm = ClassicFSM.ClassicFSM('DistributedButterfly', [State.State('off', self.enterOff, self.exitOff, ['Flying', 'Landed']), State.State('Flying', self.enterFlying, self.exitFlying, ['Landed']), State.State('Landed', self.enterLanded, self.exitLanded, ['Flying'])], 'off', 'off') self.butterfly = None self.butterflyNode = None self.curIndex = 0 self.destIndex = 0 self.time = 0.0 self.ival = None self.fsm.enterInitialState() return def generate(self): DistributedObject.DistributedObject.generate(self) if self.butterfly: return self.butterfly = Actor.Actor() self.butterfly.loadModel('phase_4/models/props/SZ_butterfly-mod.bam') self.butterfly.loadAnims({'flutter': 'phase_4/models/props/SZ_butterfly-flutter.bam', 'glide': 'phase_4/models/props/SZ_butterfly-glide.bam', 'land': 'phase_4/models/props/SZ_butterfly-land.bam'}) index = self.doId % len(self.wingTypes) chosenType = self.wingTypes[index] node = self.butterfly.getGeomNode() for type in self.wingTypes: wing = node.find('**/' + type) if type != chosenType: wing.removeNode() else: if index == 0 or index == 1: color = self.yellowColors[self.doId % len(self.yellowColors)] elif index == 2 or index == 3: color = self.whiteColors[self.doId % len(self.whiteColors)] elif index == 4: color = self.paleYellowColors[self.doId % len(self.paleYellowColors)] else: color = Vec4(1, 1, 1, 1) wing.setColor(color) self.butterfly2 = Actor.Actor(other=self.butterfly) self.butterfly.enableBlend(blendType=PartBundle.BTLinear) self.butterfly.loop('flutter') self.butterfly.loop('land') self.butterfly.loop('glide') rng = RandomNumGen.RandomNumGen(self.doId) playRate = 0.6 + 0.8 * rng.random() self.butterfly.setPlayRate(playRate, 'flutter') self.butterfly.setPlayRate(playRate, 'land') self.butterfly.setPlayRate(playRate, 'glide') self.butterfly2.setPlayRate(playRate, 'flutter') self.butterfly2.setPlayRate(playRate, 'land') self.butterfly2.setPlayRate(playRate, 'glide') self.glideWeight = rng.random() * 2 lodNode = LODNode('butterfly-node') lodNode.addSwitch(100, 40) lodNode.addSwitch(40, 0) self.butterflyNode = NodePath(lodNode) self.butterfly2.setH(180.0) self.butterfly2.reparentTo(self.butterflyNode) self.butterfly.setH(180.0) self.butterfly.reparentTo(self.butterflyNode) self.__initCollisions() self.dropShadow = loader.loadModel('phase_3/models/props/drop_shadow') self.dropShadow.setColor(0, 0, 0, 0.3) self.dropShadow.setPos(0, 0.1, -0.05) self.dropShadow.setScale(self.shadowScaleBig) self.dropShadow.reparentTo(self.butterfly) def disable(self): self.butterflyNode.reparentTo(hidden) if self.ival != None: self.ival.finish() self.__ignoreAvatars() DistributedObject.DistributedObject.disable(self) return def delete(self): self.butterfly.cleanup() self.butterfly = None self.butterfly2.cleanup() self.butterfly2 = None self.butterflyNode.removeNode() self.__deleteCollisions() self.ival = None del self.fsm DistributedObject.DistributedObject.delete(self) return def uniqueButterflyName(self, name): DistributedButterfly.id += 1 return name + '-%d' % DistributedButterfly.id def __detectAvatars(self): self.accept('enter' + self.cSphereNode.getName(), self.__handleCollisionSphereEnter) def __ignoreAvatars(self): self.ignore('enter' + self.cSphereNode.getName()) def __initCollisions(self): self.cSphere = CollisionSphere(0.0, 1.0, 0.0, 3.0) self.cSphere.setTangible(0) self.cSphereNode = CollisionNode(self.uniqueButterflyName('cSphereNode')) self.cSphereNode.addSolid(self.cSphere) self.cSphereNodePath = self.butterflyNode.attachNewNode(self.cSphereNode) self.cSphereNodePath.hide() self.cSphereNode.setCollideMask(ToontownGlobals.WallBitmask) def __deleteCollisions(self): del self.cSphere del self.cSphereNode self.cSphereNodePath.removeNode() del self.cSphereNodePath def __handleCollisionSphereEnter(self, collEntry): self.sendUpdate('avatarEnter', []) def setArea(self, playground, area): self.playground = playground self.area = area def setState(self, stateIndex, curIndex, destIndex, time, timestamp): self.curIndex = curIndex self.destIndex = destIndex self.time = time self.fsm.request(ButterflyGlobals.states[stateIndex], [globalClockDelta.localElapsedTime(timestamp)]) def enterOff(self, ts = 0.0): if self.butterflyNode != None: self.butterflyNode.reparentTo(hidden) return def exitOff(self): if self.butterflyNode != None: self.butterflyNode.reparentTo(render) return def enterFlying(self, ts): self.__detectAvatars() curPos = ButterflyGlobals.ButterflyPoints[self.playground][self.area][self.curIndex] destPos = ButterflyGlobals.ButterflyPoints[self.playground][self.area][self.destIndex] flyHeight = max(curPos[2], destPos[2]) + ButterflyGlobals.BUTTERFLY_HEIGHT[self.playground] curPosHigh = Point3(curPos[0], curPos[1], flyHeight) destPosHigh = Point3(destPos[0], destPos[1], flyHeight) if ts <= self.time: flyTime = self.time - (ButterflyGlobals.BUTTERFLY_TAKEOFF[self.playground] + ButterflyGlobals.BUTTERFLY_LANDING[self.playground]) self.butterflyNode.setPos(curPos) self.dropShadow.show() self.dropShadow.setScale(self.shadowScaleBig) oldHpr = self.butterflyNode.getHpr() self.butterflyNode.headsUp(destPos) newHpr = self.butterflyNode.getHpr() self.butterflyNode.setHpr(oldHpr) takeoffShadowT = 0.2 * ButterflyGlobals.BUTTERFLY_TAKEOFF[self.playground] landShadowT = 0.2 * ButterflyGlobals.BUTTERFLY_LANDING[self.playground] self.butterfly2.loop('flutter') self.ival = Sequence(Parallel(LerpPosHprInterval(self.butterflyNode, ButterflyGlobals.BUTTERFLY_TAKEOFF[self.playground], curPosHigh, newHpr), LerpAnimInterval(self.butterfly, ButterflyGlobals.BUTTERFLY_TAKEOFF[self.playground], 'land', 'flutter'), LerpAnimInterval(self.butterfly, ButterflyGlobals.BUTTERFLY_TAKEOFF[self.playground], None, 'glide', startWeight=0, endWeight=self.glideWeight), Sequence(LerpScaleInterval(self.dropShadow, takeoffShadowT, self.shadowScaleSmall, startScale=self.shadowScaleBig), HideInterval(self.dropShadow))), LerpPosInterval(self.butterflyNode, flyTime, destPosHigh), Parallel(LerpPosInterval(self.butterflyNode, ButterflyGlobals.BUTTERFLY_LANDING[self.playground], destPos), LerpAnimInterval(self.butterfly, ButterflyGlobals.BUTTERFLY_LANDING[self.playground], 'flutter', 'land'), LerpAnimInterval(self.butterfly, ButterflyGlobals.BUTTERFLY_LANDING[self.playground], None, 'glide', startWeight=self.glideWeight, endWeight=0), Sequence(Wait(ButterflyGlobals.BUTTERFLY_LANDING[self.playground] - landShadowT), ShowInterval(self.dropShadow), LerpScaleInterval(self.dropShadow, landShadowT, self.shadowScaleBig, startScale=self.shadowScaleSmall))), name=self.uniqueName('Butterfly')) self.ival.start(ts) else: self.ival = None self.butterflyNode.setPos(destPos) self.butterfly.setControlEffect('land', 1.0) self.butterfly.setControlEffect('flutter', 0.0) self.butterfly.setControlEffect('glide', 0.0) self.butterfly2.loop('land') return def exitFlying(self): self.__ignoreAvatars() if self.ival != None: self.ival.finish() self.ival = None return def enterLanded(self, ts): self.__detectAvatars() curPos = ButterflyGlobals.ButterflyPoints[self.playground][self.area][self.curIndex] self.butterflyNode.setPos(curPos) self.dropShadow.show() self.dropShadow.setScale(self.shadowScaleBig) self.butterfly.setControlEffect('land', 1.0) self.butterfly.setControlEffect('flutter', 0.0) self.butterfly.setControlEffect('glide', 0.0) self.butterfly2.pose('land', random.randrange(self.butterfly2.getNumFrames('land'))) return None def exitLanded(self): self.__ignoreAvatars() return None