from panda3d.core import * from direct.directnotify import DirectNotifyGlobal from direct.fsm import ClassicFSM, State from toontown.hood import ZoneUtil from toontown.safezone.SafeZoneLoader import SafeZoneLoader from toontown.safezone.GSPlayground import GSPlayground class GSSafeZoneLoader(SafeZoneLoader): def __init__(self, hood, parentFSM, doneEvent): SafeZoneLoader.__init__(self, hood, parentFSM, doneEvent) self.musicFile = 'phase_6/audio/bgm/GS_SZ.ogg' self.activityMusicFile = 'phase_6/audio/bgm/GS_KartShop.ogg' self.dnaFile = 'phase_6/dna/goofy_speedway_sz.pdna' self.safeZoneStorageDNAFile = 'phase_6/dna/storage_GS_sz.pdna' del self.fsm self.fsm = ClassicFSM.ClassicFSM('SafeZoneLoader', [State.State('start', self.enterStart, self.exitStart, ['quietZone', 'playground', 'toonInterior']), State.State('playground', self.enterPlayground, self.exitPlayground, ['quietZone', 'racetrack']), State.State('toonInterior', self.enterToonInterior, self.exitToonInterior, ['quietZone']), State.State('quietZone', self.enterQuietZone, self.exitQuietZone, ['playground', 'toonInterior', 'racetrack']), State.State('racetrack', self.enterRacetrack, self.exitRacetrack, ['quietZone', 'playground']), State.State('final', self.enterFinal, self.exitFinal, ['start'])], 'start', 'final') def load(self): SafeZoneLoader.load(self) self.birdSound = map(base.loadSfx, ['phase_4/audio/sfx/SZ_TC_bird1.ogg', 'phase_4/audio/sfx/SZ_TC_bird2.ogg', 'phase_4/audio/sfx/SZ_TC_bird3.ogg']) def unload(self): del self.birdSound SafeZoneLoader.unload(self) def enterPlayground(self, requestStatus): self.playgroundClass = GSPlayground SafeZoneLoader.enterPlayground(self, requestStatus) def exitPlayground(self): taskMgr.remove('titleText') self.hood.hideTitleText() SafeZoneLoader.exitPlayground(self) self.playgroundClass = None def handlePlaygroundDone(self): status = self.place.doneStatus if self.enteringARace(status) and status.get('shardId') == None: zoneId = status['zoneId'] self.fsm.request('quietZone', [status]) elif ZoneUtil.getBranchZone(status['zoneId']) == self.hood.hoodId and status['shardId'] == None: self.fsm.request('quietZone', [status]) else: self.doneStatus = status messenger.send(self.doneEvent) def enteringARace(self, status): if not status['where'] == 'racetrack': return 0 if ZoneUtil.isDynamicZone(status['zoneId']): return status['hoodId'] == self.hood.hoodId else: return ZoneUtil.getHoodId(status['zoneId']) == self.hood.hoodId def enterRacetrack(self, requestStatus): self.trackId = requestStatus['trackId'] self.accept('raceOver', self.handleRaceOver) self.accept('leavingRace', self.handleLeftRace) base.transitions.fadeOut(t=0) def exitRacetrack(self): del self.trackId def handleRaceOver(self): print 'you done!!' def handleLeftRace(self): req = {'loader': 'safeZoneLoader', 'where': 'playground', 'how': 'teleportIn', 'zoneId': 8000, 'hoodId': 8000, 'shardId': None} self.fsm.request('quietZone', [req]) return