from direct.gui.DirectGui import * from toontown.battle import SuitBattleGlobals from toontown.suit import Suit, SuitHealthBar from toontown.toonbase import TTLocalizer class TownBattleCogPanel(DirectFrame): def __init__(self, battle): gui = loader.loadModel('phase_3.5/models/gui/battle_gui') DirectFrame.__init__(self, relief=None, image=gui.find('**/ToonBtl_Status_BG'), image_color=(0.86, 0.86, 0.86, 0.7), scale=0.8) self.initialiseoptions(TownBattleCogPanel) self.battle = battle self.levelText = DirectLabel(parent=self, text='', pos=(-0.06, 0, -0.075), text_scale=0.055) self.typeText = DirectLabel(parent=self, text='', pos=(0.12, 0, -0.075), text_scale=0.045) self.healthBar = SuitHealthBar.SuitHealthBar() self.generateHealthBar() self.hoverButton = DirectButton(parent=self, relief=None, image_scale=(0.07, 0, 0.06), pos=(0.105, 0, 0.05), image='phase_3/maps/invisible.png', pressEffect=0) self.hoverButton.setTransparency(True) self.hoverButton.bind(DGG.EXIT, self.battle.hideRolloverFrame) self.suit = None self.suitHead = None self.hide() gui.removeNode() def cleanup(self): self.cleanupHead() self.levelText.removeNode() self.typeText.removeNode() self.healthBar.delete() self.hoverButton.removeNode() del self.levelText del self.typeText del self.healthBar del self.hoverButton DirectFrame.destroy(self) def cleanupHead(self): if self.suitHead: self.suitHead.removeNode() del self.suitHead def setSuit(self, suit): if self.suit == suit: return self.cleanupHead() self.suit = suit self.generateSuitHead(suit.getStyleName()) self.updateHealthBar() self.levelText['text'] = TTLocalizer.CogPanelLevel % suit.getActualLevel() self.typeText['text'] = suit.getTypeText() self.updateRolloverBind() def updateRolloverBind(self): if not self.suit: return attributes = SuitBattleGlobals.SuitAttributes[self.suit.getStyleName()] groupAttacks, singleAttacks = SuitBattleGlobals.getAttacksByType(attributes) level = self.suit.getLevel() info = TTLocalizer.BattleCogPopup % (self.getAttackStrings(groupAttacks, level), self.getAttackStrings(singleAttacks, level)) if TTLocalizer.BattleCogPopupDangerColor in info: info = TTLocalizer.BattleCogPopupDanger + info self.hoverButton.bind(DGG.ENTER, self.battle.showRolloverFrame, extraArgs=[self, TTLocalizer.BattleHoverCog, info]) def getAttackStrings(self, attacks, level): attackStrings = [] for attack in attacks: hp = attack[1][level] attackString = TTLocalizer.BattleCogPopupAttackDanger if self.battle.isAttackDangerous(hp) else TTLocalizer.BattleCogPopupAttack attackStrings.append(attackString % (TTLocalizer.SuitAttackNames[attack[0]], hp)) return '\n'.join(attackStrings) if attackStrings else TTLocalizer.SuitPageNoAttacks def generateSuitHead(self, name): self.suitHead = Suit.attachSuitHead(self, name) self.suitHead.setScale(0.05) self.suitHead.setPos(0.1, 0, 0.01) def generateHealthBar(self): self.healthBar.generate() self.healthBar.geom.reparentTo(self) self.healthBar.geom.setScale(0.5) self.healthBar.geom.setPos(-0.065, 0, 0.05) self.healthBar.geom.show() def updateHealthBar(self): if not self.suit: return self.healthBar.update(float(self.suit.getHP()) / float(self.suit.getMaxHP()))