from otp.ai.AIBaseGlobal import *
from direct.distributed.ClockDelta import *
from direct.directnotify import DirectNotifyGlobal
from toontown.battle import SuitBattleGlobals
from toontown.toonbase import ToontownGlobals
import DistributedSuitBaseAI
import random
from direct.fsm import ClassicFSM, State
from direct.fsm import State

class DistributedLawbotBossSuitAI(DistributedSuitBaseAI.DistributedSuitBaseAI):
    notify = DirectNotifyGlobal.directNotify.newCategory('DistributedLawbotBossSuitAI')

    def __init__(self, air, suitPlanner):
        DistributedSuitBaseAI.DistributedSuitBaseAI.__init__(self, air, suitPlanner)
        self.stunned = False
        self.timeToRelease = 3.15
        self.timeProsecuteStarted = 0
        self.fsm = ClassicFSM.ClassicFSM('DistributedLawbotBossSuitAI', [State.State('Off', self.enterOff, self.exitOff, ['neutral']),
         State.State('neutral', self.enterNeutral, self.exitNeutral, ['PreThrowProsecute', 'PreThrowAttack', 'Stunned']),
         State.State('PreThrowProsecute', self.enterPreThrowProsecute, self.exitPreThrowProsecute, ['PostThrowProsecute', 'neutral', 'Stunned']),
         State.State('PostThrowProsecute', self.enterPostThrowProsecute, self.exitPostThrowProsecute, ['neutral', 'Stunned']),
         State.State('PreThrowAttack', self.enterPreThrowAttack, self.exitPreThrowAttack, ['PostThrowAttack', 'neutral', 'Stunned']),
         State.State('PostThrowAttack', self.enterPostThrowAttack, self.exitPostThrowAttack, ['neutral', 'Stunned']),
         State.State('Stunned', self.enterStunned, self.exitStunned, ['neutral'])], 'Off', 'Off')
        self.fsm.enterInitialState()

    def delete(self):
        self.notify.debug('delete %s' % self.doId)
        self.ignoreAll()
        DistributedSuitBaseAI.DistributedSuitBaseAI.delete(self)
        self.notify.debug('setting self.boss to None')
        self.boss = None
        taskName = self.uniqueName('ProsecutionHealsBoss')
        if taskMgr.hasTaskNamed(taskName):
            self.notify.debug('still has task %s' % taskName)
        taskMgr.remove(taskName)
        taskName = self.uniqueName('unstun')
        if taskMgr.hasTaskNamed(taskName):
            self.notify.debug('still has task %s' % taskName)
        taskMgr.remove(taskName)
        self.fsm = None
        return

    def requestBattle(self, x, y, z, h, p, r):
        toonId = self.air.getAvatarIdFromSender()
        if self.notify.getDebug():
            self.notify.debug(str(self.getDoId()) + str(self.zoneId) + ': request battle with toon: %d' % toonId)
        self.confrontPos = Point3(x, y, z)
        self.confrontHpr = Vec3(h, p, r)
        if self.sp.requestBattle(self.zoneId, self, toonId):
            self.acceptOnce(self.getDeathEvent(), self._logDeath, [toonId])
            if self.notify.getDebug():
                self.notify.debug('Suit %d requesting battle in zone %d' % (self.getDoId(), self.zoneId))
        else:
            if self.notify.getDebug():
                self.notify.debug('requestBattle from suit %d - denied by battle manager' % self.getDoId())
            self.b_setBrushOff(SuitDialog.getBrushOffIndex(self.getStyleName()))
            self.d_denyBattle(toonId)

    def getPosHpr(self):
        return (self.getX(),
         self.getY(),
         self.getZ(),
         self.getH(),
         self.getP(),
         self.getR())

    def getConfrontPosHpr(self):
        return (self.confrontPos, self.confrontHpr)

    def _logDeath(self, toonId):
        pass

    def doNextAttack(self, lawbotBoss):
        if self.stunned:
            return
        chanceToDoAttack = ToontownGlobals.LawbotBossLawyerChanceToAttack
        action = random.randrange(1, 101)
        if action > chanceToDoAttack:
            self.doProsecute()
        else:
            if not lawbotBoss.involvedToons:
                return
            toonToAttackId = random.choice(lawbotBoss.involvedToons)
            toon = self.air.doId2do.get(toonToAttackId)
            if not toon:
                self.doProsecute()
                return
            toonPos = toon.getPos()
            z2 = toonPos[2] + 1.3
            toonPos = Point3(toonPos.getX(), toonPos.getY(), 0)
            lawyerPos = self.getPos()
            lawyerPos = Point3(self.getPos().getX(), self.getPos().getY(), 0)
            dirVector = toonPos - lawyerPos
            dirVector.normalize()
            dirVector *= 200
            destPos = Point3(lawyerPos[0] + dirVector[0], lawyerPos[1] + dirVector[1], lawyerPos[2] + dirVector[2] + 1.3)
            self.d_doAttack(lawyerPos[0], lawyerPos[1], lawyerPos[2], destPos[0], destPos[1], destPos[2])

    def doProsecute(self):
        self.notify.debug('doProsecute')
        self.timeProsecuteStarted = globalClockDelta.getRealNetworkTime()
        self.d_doProsecute()
        taskName = self.uniqueName('ProsecutionHealsBoss')
        duration = 5.65
        taskMgr.doMethodLater(duration, self.__prosecutionHeal, taskName)

    def __prosecutionHeal(self, extraArg):
        self.notify.debug('__prosecutionHeal extraArg %s' % extraArg)
        if self.boss:
            self.boss.healBoss(ToontownGlobals.LawbotBossLawyerHeal)

    def d_doProsecute(self):
        self.notify.debug('d_doProsecute')
        self.sendUpdate('doProsecute', [])

    def d_doAttack(self, x1, y1, z1, x2, y2, z2):
        self.notify.debug('doAttack: x1=%.2f y1=%.2f z2=%.2f x2=%.2f y2=%.2f z2=%.2f' % (x1,
         y1,
         z1,
         x2,
         y2,
         z2))
        self.sendUpdate('doAttack', [x1,
         y1,
         z1,
         x2,
         y2,
         z2])

    def setBoss(self, lawbotBoss):
        self.boss = lawbotBoss

    def hitByToon(self):
        self.notify.debug('I got hit by a toon')
        if not self.stunned:
            curTime = globalClockDelta.getRealNetworkTime()
            deltaTime = curTime - self.timeProsecuteStarted
            deltaTime /= 100.0
            self.notify.debug('deltaTime = %f, curTime=%f, prosecuteStarted=%f' % (deltaTime, curTime, self.timeProsecuteStarted))
            if deltaTime < self.timeToRelease:
                taskName = self.uniqueName('ProsecutionHealsBoss')
                taskMgr.remove(taskName)
            self.sendUpdate('doStun', [])
            self.setStun(True)
            taskName = self.uniqueName('unstun')
            taskMgr.doMethodLater(ToontownGlobals.LawbotBossLawyerStunTime, self.unStun, taskName)
            if self.boss:
                self.boss.checkForBonusState()

    def setStun(self, val):
        self.stunned = val

    def unStun(self, taskName):
        self.setStun(False)

    def enterPreThrowProsecute(self):
        pass

    def exitPreThrowProsecute(self):
        pass

    def enterPostThrowProsecute(self):
        pass

    def exitPostThrowProsecute(self):
        pass

    def enterPreThrowAttack(self):
        pass

    def exitPreThrowAttack(self):
        pass

    def enterPostThrowAttack(self):
        pass

    def exitPostThrowAttack(self):
        pass

    def enterStunned(self):
        pass

    def exitStunned(self):
        pass

    def enterOff(self):
        pass

    def exitOff(self):
        pass

    def enterNeutral(self):
        pass

    def exitNeutral(self):
        pass