import math, random, GameSprite, GardenGameGlobals from math import pi from direct.gui.DirectGui import * from direct.distributed.ClockDelta import * from toontown.toonbase import TTLocalizer LevelNumber = 1 class GardenDropGame: def __init__(self): self.inHelp = False self.sprites = [] self.lastTime = [] self.grid = [] print ('Grid Dimensions X%s Z%s' % (GardenGameGlobals.gX, GardenGameGlobals.gZ)) base.gardenGame = self self.matchList = [] self.massCount = 0 self.foundCount = 0 return None def reinitialize(self): self.inHelp = False self.sprites = [] self.lastTime = [] self.grid = [] self.matchList = [] self.massCount = 0 self.foundCount = 0 return None def load(self): model = loader.loadModel('phase_5.5/models/gui/package_delivery_panel.bam') model1 = loader.loadModel('phase_3.5/models/gui/matching_game_gui.bam') self.model = model self.model1 = model1 background = model.find('**/bg') itemBoard = model.find('**/item_board') self.frame = DirectFrame(scale=1.1000000000000001, relief=DGG.FLAT, frameSize=(-0.5, 0.5, -0.45000000000000001, -0.050000000000000003), frameColor=(0.73699999999999999, 0.57299999999999995, 0.34499999999999997, 1.0)) self.background = DirectFrame(self.frame, image=background, image_scale=0.050000000000000003, relief=None, pos=(0, 1, 0)) self.itemBoard = DirectFrame(parent=self.frame, image=itemBoard, image_scale=0.050000000000000003, image_color=(0.92200000000000004, 0.92200000000000004, 0.753, 1), relief=None, pos=(0, 1, 0)) gui2 = loader.loadModel('phase_3/models/gui/quit_button.bam') self.font = loader.loadFont("phase_3/models/fonts/MickeyFont.bam") self.gardenDropText = OnscreenText(parent=self.frame, text=TTLocalizer.GardenDropTitle,scale=(0.17,0.17,0.17), font=self.font, pos=(0,0.685,0), fg=(1,1,1,1)) self.quitButton = DirectButton(parent=self.frame, relief=None, image=(gui2.find('**/QuitBtn_UP'), gui2.find('**/QuitBtn_DN'), gui2.find('**/QuitBtn_RLVR')), pos=(0.5, 1.0, -0.41999999999999998), scale=0.90000000000000002, text=TTLocalizer.GardenDropExitGame, text_font=self.font, text0_fg=(1, 1, 1, 1), text1_fg=(1, 1, 1, 1), text2_fg=(1, 1, 1, 1), text_scale=0.044999999999999998, text_pos=(0, -0.01), command=self._GardenDropGame__handleExit) if LevelNumber == 1: self.helpButton = DirectButton(parent=self.frame, relief=None, image=(gui2.find('**/QuitBtn_UP'), gui2.find('**/QuitBtn_DN'), gui2.find('**/QuitBtn_RLVR')), pos=(-0.5, 1.0, -0.41999999999999998), scale=0.90000000000000002, text=TTLocalizer.PicnicTableTutorial, text_font=self.font, text0_fg=(1, 1, 1, 1), text1_fg=(1, 1, 1, 1), text2_fg=(1, 1, 1, 1), text_scale=0.044999999999999998, text_pos=(0, -0.01), command=self._GardenDropGame__openHelp) def help(self): self.inHelp = True frameGui = loader.loadModel('phase_3/models/gui/dialog_box_gui.bam') self.helpFrame = DirectFrame(scale=1.1, relief=None, image=frameGui, image_scale=(1.75, 1, 0.75), image_color=(1,1,1,1), frameSize=(-0.5, 0.5, -0.45, -0.05)) self.font = loader.loadFont("phase_3/models/fonts/MickeyFont.bam") self.helpText = DirectLabel(scale=1.1, relief=None, text_pos=(0, 0.2), text_wordwrap=16, text=TTLocalizer.GardenDropHelpTitle, text_font=self.font, pos=(0.0, 0.0, 0.0), text_scale=0.1, text0_fg=(1, 1, 1, 1), parent=self.helpFrame) self.font2 = loader.loadFont("phase_3/models/fonts/Comedy.bam") self.helpText2 = DirectLabel(scale=1.1, relief=None, text_pos=(-0.6, 0.1), text_wordwrap=15, text=TTLocalizer.GardenDropInstructions, text_font=self.font2, pos=(0.0, 0.0, 0.0), text_scale=0.085, text0_fg=(0, 0, 0, 1), parent=self.helpFrame, text_align=TextNode.ALeft) gui2 = loader.loadModel('phase_3/models/gui/quit_button.bam') self.backButton = DirectButton(parent=self.helpFrame, relief=None, image=(gui2.find('**/QuitBtn_UP'), gui2.find('**/QuitBtn_DN'), gui2.find('**/QuitBtn_RLVR')), pos=(0.5, 1.0, -0.32), scale=0.9, text=TTLocalizer.GardenDropBackToGame, text_font=self.font, text0_fg=(1, 1, 1, 1), text1_fg=(1, 1, 1, 1), text2_fg=(1, 1, 1, 1), text_scale=0.045, text_pos=(0, -0.01), command=self.unloadHelp) return True def addSprite(self, image, size = 0.5, posX = 0, posZ = 0, found = 0): nodeObj = DirectLabel(parent=self.frame, relief=None, image=image, pos=(posX, 0.0, posZ), scale=size, image_color=(1.0, 1.0, 1.0, 1)) if LevelNumber == 1 or LevelNumber == 2: colorChoice = random.choice(range(0, 3)) if LevelNumber == 3 or LevelNumber == 4: colorChoice = random.choice(range(0, 4)) if LevelNumber == 5: colorChoice = random.choice(range(0, 5)) newSprite = GameSprite.GameSprite(nodeObj, colorChoice, found) self.sprites.append(newSprite) if found: self.foundCount += 1 return newSprite def addUnSprite(self, image, size = 0.5, posX = 0, posZ = 0): nodeObj = DirectLabel(parent=self.frame, relief=None, image=image, pos=(posX, 0.0, posZ), scale=size, image_color=(1.0, 1.0, 1.0, 1)) newSprite = GameSprite.GameSprite(nodeObj) newSprite = GameSprite.GameSprite(nodeObj) return newSprite def testPointDistanceSquare(self, x1, z1, x2, z2): distX = x1 - x2 distZ = z1 - z2 distC = distX * distX + distZ * distZ if distC == 0: distC = 1e-10 return distC def testDistance(self, nodeA, nodeB): distX = nodeA.getX() - nodeB.getX() distZ = nodeA.getZ() - nodeB.getZ() distC = distX * distX + distZ * distZ dist = math.sqrt(distC) return dist def testGridfull(self, cell): if not cell: return 0 elif cell[0] != None: return 1 else: return 0 returnTrue def getValidGrid(self, x, z): if x < 0 or x >= GardenGameGlobals.gridDimX: return None elif z < 0 or z >= GardenGameGlobals.gridDimZ: return None else: return self.grid[x][z] return None def getColorType(self, x, z): if x < 0 or x >= GardenGameGlobals.gridDimX: return -1 elif z < 0 or z >= GardenGameGlobals.gridDimZ: return -1 elif self.grid[x][z][0] == None: return -1 else: return self.grid[x][z][0].colorType return True def getSprite(self, spriteIndex): if spriteIndex >= len(self.sprites) or self.sprites[spriteIndex].markedForDeath: return None else: return self.sprites[spriteIndex] return None def findGrid(self, x, z, force = 0): currentClosest = None currentDist = 10000000 for countX in xrange(GardenGameGlobals.gridDimX): for countZ in xrange(GardenGameGlobals.gridDimZ): testDist = self.testPointDistanceSquare(x, z, self.grid[countX][countZ][1], self.grid[countX][countZ][2]) if self.grid[countX][countZ][0] == None and testDist < currentDist and (force or self.hasNeighbor(countX, countZ)): currentClosest = self.grid[countX][countZ] self.closestX = countX self.closestZ = countZ currentDist = testDist return currentClosest def findGridCog(self): GardenGameGlobals.cogX = 0 GardenGameGlobals.cogZ = 0 self.massCount = 0 for row in self.grid: for cell in row: if cell[0] != None: GardenGameGlobals.cogX += cell[1] GardenGameGlobals.cogZ += cell[2] self.massCount += 1 if self.massCount > 0: self.cogX = (GardenGameGlobals.cogX / self.massCount) self.cogZ = (GardenGameGlobals.cogZ / self.massCount) self.cogSprite.setX(self.cogX) self.cogSprite.setZ(self.cogZ) else: self.doOnClearGrid() return True def stickInGrid(self, sprite, force = 0): if sprite.isActive and not sprite.isQue: gridCell = self.findGrid(sprite.getX(), sprite.getZ(), force) if gridCell: gridCell[0] = sprite sprite.setActive(0) sprite.setX(gridCell[1]) sprite.setZ(gridCell[2]) self.createMatchList(self.closestX, self.closestZ) if len(self.matchList) >= 3: self.clearMatchList() self.findGridCog() def fillMatchList(self, cellX, cellZ): if (cellX, cellZ) in self.matchList: return True self.matchList.append((cellX, cellZ)) colorType = self.grid[cellX][cellZ][0].colorType if cellZ % 2 == 0: if self.getColorType(cellX - 1, cellZ) == colorType: self.fillMatchList(cellX - 1, cellZ) if self.getColorType(cellX + 1, cellZ) == colorType: self.fillMatchList(cellX + 1, cellZ) if self.getColorType(cellX, cellZ + 1) == colorType: self.fillMatchList(cellX, cellZ + 1) if self.getColorType(cellX + 1, cellZ + 1) == colorType: self.fillMatchList(cellX + 1, cellZ + 1) if self.getColorType(cellX, cellZ - 1) == colorType: self.fillMatchList(cellX, cellZ - 1) if self.getColorType(cellX + 1, cellZ - 1) == colorType: self.fillMatchList(cellX + 1, cellZ - 1) else: if self.getColorType(cellX - 1, cellZ) == colorType: self.fillMatchList(cellX - 1, cellZ) if self.getColorType(cellX + 1, cellZ) == colorType: self.fillMatchList(cellX + 1, cellZ) if self.getColorType(cellX, cellZ + 1) == colorType: self.fillMatchList(cellX, cellZ + 1) if self.getColorType(cellX - 1, cellZ + 1) == colorType: self.fillMatchList(cellX - 1, cellZ + 1) if self.getColorType(cellX, cellZ - 1) == colorType: self.fillMatchList(cellX, cellZ - 1) if self.getColorType(cellX - 1, cellZ - 1) == colorType: self.fillMatchList(cellX - 1, cellZ - 1) def createMatchList(self, x, z): self.matchList = [] self.fillMatchList(x, z) def clearMatchList(self): for entry in self.matchList: gridEntry = self.grid[entry[0]][entry[1]] sprite = gridEntry[0] gridEntry[0] = None sprite.markedForDeath = 1 return True def hasNeighbor(self, cellX, cellZ): gotNeighbor = 0 if cellZ % 2 == 0: if self.testGridfull(self.getValidGrid(cellX - 1, cellZ)): gotNeighbor = 1 elif self.testGridfull(self.getValidGrid(cellX + 1, cellZ)): gotNeighbor = 1 elif self.testGridfull(self.getValidGrid(cellX, cellZ + 1)): gotNeighbor = 1 elif self.testGridfull(self.getValidGrid(cellX + 1, cellZ + 1)): gotNeighbor = 1 elif self.testGridfull(self.getValidGrid(cellX, cellZ - 1)): gotNeighbor = 1 elif self.testGridfull(self.getValidGrid(cellX + 1, cellZ - 1)): gotNeighbor = 1 elif self.testGridfull(self.getValidGrid(cellX - 1, cellZ)): gotNeighbor = 1 elif self.testGridfull(self.getValidGrid(cellX + 1, cellZ)): gotNeighbor = 1 elif self.testGridfull(self.getValidGrid(cellX, cellZ + 1)): gotNeighbor = 1 elif self.testGridfull(self.getValidGrid(cellX - 1, cellZ + 1)): gotNeighbor = 1 elif self.testGridfull(self.getValidGrid(cellX, cellZ - 1)): gotNeighbor = 1 elif self.testGridfull(self.getValidGrid(cellX - 1, cellZ - 1)): gotNeighbor = 1 return gotNeighbor def __colTest(self): if not hasattr(self, 'tick'): self.tick = 0 self.tick += 1 if self.tick > 5: self.tick = 0 sizeSprites = len(self.sprites) for movingSpriteIndex in xrange(len(self.sprites)): for testSpriteIndex in xrange(movingSpriteIndex, len(self.sprites)): movingSprite = self.getSprite(movingSpriteIndex) testSprite = self.getSprite(testSpriteIndex) if testSprite and movingSprite: if movingSpriteIndex != testSpriteIndex and (movingSprite.isActive or testSprite.isActive): if movingSprite.isQue or testSprite.isQue: if self.testDistance(movingSprite.nodeObj, testSprite.nodeObj) < GardenGameGlobals.queExtent * (movingSprite.size + testSprite.size): self.push(movingSprite, testSprite) elif self.testDistance(movingSprite.nodeObj, testSprite.nodeObj) < movingSprite.size + testSprite.size: if movingSprite.isActive: testSprite.isActive or self.__collide(movingSprite, testSprite) if self.testDistance(self.cogSprite.nodeObj, testSprite.nodeObj) < (self.cogSprite.size + testSprite.size): if movingSprite.isActive: self.stickInGrid(testSprite, 1) if self.tick == 5: pass def __collide(self, move, test): queHit = 0 if move.isQue: que = move hit = test queHit = 1 elif test.isQue: que = test hit = move queHit = 1 else: test.velX = 0 test.velZ = 0 move.velX = 0 move.velZ = 0 test.collide() move.collide() self.stickInGrid(move,1) self.stickInGrid(test,1) if queHit: forceM = 0.1 distX = que.getX() - hit.getX() distZ = que.getZ() - hit.getZ() self.stickInGrid(move,1) self.stickInGrid(test,1) def push(self, move, test): queHit = 0 if move.isQue: que = move hit = test queHit = 1 elif test.isQue: que = test hit = move queHit = 1 if queHit: forceM = 0.1 dist = self.testDistance(move.nodeObj, test.nodeObj) if abs(dist) < GardenGameGlobals.queExtent * que.size and abs(dist) > 0: scaleSize = GardenGameGlobals.queExtent * que.size * 0.5 distFromPara = abs(abs(dist) - scaleSize) force = (scaleSize - distFromPara) / scaleSize * (dist / abs(dist)) angle = self.angleTwoSprites(que, hit) if angle < 0: angle = angle + 2 * pi if angle > pi * 2.0: angle = angle - 2 * pi newAngle = pi * 1.0 if angle > pi * 1.5 or angle < pi * 0.5: newAngle = pi * 0.0 hit.addForce(forceM * force, newAngle) def angleTwoSprites(self, sprite1, sprite2): x1 = sprite1.getX() z1 = sprite1.getZ() x2 = sprite2.getX() z2 = sprite2.getZ() x = x2 - x1 z = z2 - z1 angle = math.atan2(-x, z) return angle + pi * 0.5 def doOnClearGrid(self): secondSprite = self.addSprite(self.block, posX=GardenGameGlobals.newBallX, posZ=0.0, found=1) secondSprite.addForce(0, 1.55 * pi) self.stickInGrid(secondSprite, 1) def __run(self, Task): if self.lastTime == None: self.lastTime = globalClock.getRealTime() timeDelta = 0.0265 self.lastTime = globalClock.getRealTime() GardenGameGlobals.newBallCountUp += timeDelta if base.mouseWatcherNode.hasMouse(): x = base.mouseWatcherNode.getMouseX() y = base.mouseWatcherNode.getMouseY() self.queBall.setX(x) self.queBall.setZ(y) for sprite in self.sprites: sprite.run(timeDelta) if sprite.getX() > GardenGameGlobals.maxX: sprite.setX(GardenGameGlobals.maxX) sprite.velX = -sprite.velX if sprite.getX() < GardenGameGlobals.minX: sprite.setX(GardenGameGlobals.minX) sprite.velX = -sprite.velX if sprite.getZ() > GardenGameGlobals.maxZ: sprite.setZ(GardenGameGlobals.maxZ) sprite.velZ = -sprite.velZ if sprite.getZ() < GardenGameGlobals.minZ: self.stickInGrid(sprite, 1) if sprite.isActive: sprite.addForce(timeDelta * 0.9, pi * 1.5) self.queBall.velX = (self.queBall.getX() - self.queBall.prevX) / timeDelta self.queBall.velZ = (self.queBall.getZ() - self.queBall.prevZ) / timeDelta self.__colTest() for sprite in self.sprites: if sprite.markedForDeath: if sprite.foundation: self.foundCount -= 1 self.sprites.remove(sprite) sprite.delete() if GardenGameGlobals.controlSprite == None: self.addControlSprite(GardenGameGlobals.newBallX, GardenGameGlobals.newBallZ) GardenGameGlobals.newBallCountUp = 0.0 if GardenGameGlobals.newBallCountUp >= GardenGameGlobals.newBallTime: self.addControlSprite(GardenGameGlobals.newBallX, GardenGameGlobals.newBallZ) GardenGameGlobals.newBallCountUp = 0.0 if not GardenGameGlobals.controlSprite.isActive: GardenGameGlobals.controlSprite = None if self.foundCount <= 0: self.__handleWin() return Task.cont def loadStartingSprites(self, levelNum): self.queBall = self.addSprite(self.block, posX=0.25, posZ=0.5, found=0) self.queBall.setColor(GardenGameGlobals.colorWhite) self.queBall.isQue = 1 GardenGameGlobals.controlSprite = None self.cogSprite = self.addUnSprite(self.block, posX=0.25, posZ=0.5) self.cogSprite.setColor(GardenGameGlobals.colorBlack) for ball in xrange(0, levelNum): place = random.random() * GardenGameGlobals.rangeX self.newSprite = self.addSprite(self.block, size=0.5, posX=GardenGameGlobals.minX + place, posZ=0.0, found=1) self.stickInGrid(self.newSprite, 1) def __handlePlay(self): if hasattr(base, 'localAvatar'): base.cr.playGame.getPlace().fsm.forceTransition('stopped') self.reinitialize() self.load() self.itemboard = self.model.find('**/item_board') self.block = self.model1.find('**/minnieCircle') size = 0.085 sizeZ = size * 0.8 for countX in xrange(GardenGameGlobals.gridDimX): newRow = [] for countZ in xrange(GardenGameGlobals.gridDimZ): offset = 0 if countZ % 2 == 0: offset = size / 2 newRow.append([None, countX * size + GardenGameGlobals.minX + offset, countZ * sizeZ + GardenGameGlobals.minZ]) self.grid.append(newRow) if LevelNumber == 1: self.loadStartingSprites(3) elif LevelNumber == 2: self.loadStartingSprites(5) elif LevelNumber == 3: self.loadStartingSprites(7) elif LevelNumber == 4: self.loadStartingSprites(10) elif LevelNumber == 5: self.loadStartingSprites(15) base.taskMgr.add(self._GardenDropGame__run,"MouseCheck") if hasattr(self, 'victoryFrame'): self.victoryFrame.removeNode() del self.victoryFrame def addControlSprite(self, x = 0.0, z = 0.0): newSprite = self.addSprite(self.block, posX=x, posZ=z) GardenGameGlobals.controlSprite = newSprite def playGardenDrop(self): self.GDButtonImage = loader.loadModel("phase_3/models/gui/quit_button.bam") self.font = loader.loadFont("phase_3/models/fonts/MickeyFont.bam") self.yellowButton = (self.GDButtonImage.find('**/QuitBtn_UP'), self.GDButtonImage.find('**/QuitBtn_DN'), self.GDButtonImage.find('**/QuitBtn_RLVR')) self.GardenGameButton = DirectButton(frameSize=(0), text=TTLocalizer.GardenDropButtonTitle, image=self.yellowButton, text_pos=(0,0.01), relief=None, text_fg=(1, 1, 1, 1), \ geom=None, pad=(0.01, 0.01), suppressKeys=0, command=self.deleteGDButton, pos=(0.49, 0, 0.115), text_font=self.font, text_scale=(0.083,0.040,0.049), borderWidth=(0.13, 0.01), scale=(0.8,1,1.8)) self.GardenGameButton.reparentTo(base.a2dBottomLeft) base.localAvatar.gardenGameButton = self.GardenGameButton def __openHelp(self): self.unload() self.help() base.taskMgr.remove('MouseCheck') def unload(self): self.frame.destroy() del self.frame if (GardenGameGlobals.acceptErrorDialog and GardenGameGlobals.acceptErrorDialog.cleanup()): GardenGameGlobals.acceptErrorDialog = 1 def unloadHelp(self): self.helpFrame.removeNode() self._GardenDropGame__handlePlay() def deleteGDButton(self): self.GardenGameButton.removeNode() self.__handlePlay() def __handleExit(self): self._GardenDropGame__acceptExit() def __acceptExit(self, buttonValue = None): global LevelNumber if hasattr(base, 'localAvatar'): base.cr.playGame.getPlace().fsm.forceTransition('walk') self.playGardenDrop() if (hasattr(self, 'frame') and self.frame.hide()): self.unload() messenger.send(GardenGameGlobals.doneEvent) LevelNumber = 1 base.taskMgr.remove('MouseCheck') def __handleWin(self): global LevelNumber self.unload() self.loadWin() LevelNumber += 1 base.taskMgr.remove('MouseCheck') def loadWin(self): model = loader.loadModel('phase_5.5/models/gui/package_delivery_panel.bam') model1 = loader.loadModel('phase_3.5/models/gui/matching_game_gui.bam') self.model = model self.model1 = model1 background = model.find('**/bg') itemBoard = model.find('**/item_board') frameGui = loader.loadModel('phase_3/models/gui/dialog_box_gui.bam') self.victoryFrame = DirectFrame(scale=1.1, relief=None, image=frameGui, image_scale=(1.75, 1, 0.75), image_color=(1,1,1,1), frameSize=(-0.5, 0.5, -0.45, -0.05)) frameGui2 = loader.loadModel('phase_3.5/models/gui/jar_gui.bam') self.jar = DirectFrame(parent=self.victoryFrame, scale=(0.65,1.4,1.3), relief=None, image=frameGui2, image_scale=(1.75, 1, 0.75), image_color=(1,1,1,1), pos=(-0.5,-0.15,-0.075), frameSize=(-0.5, 0.45, -0.45, -0.05)) gui2 = loader.loadModel('phase_3/models/gui/quit_button.bam') self.font = loader.loadFont("phase_3/models/fonts/MickeyFont.bam") if LevelNumber == 5: congratsMessage = TTLocalizer.GardenDropWinGame else: congratsMessage = TTLocalizer.GardenDropProgressLevels self.nextButton = DirectButton(parent=self.victoryFrame, relief=None, image=(gui2.find('**/QuitBtn_UP'), gui2.find('**/QuitBtn_DN'), gui2.find('**/QuitBtn_RLVR')), pos=(0, 1.0, -0.32), scale=0.9, text=TTLocalizer.lNext, text_font=self.font, text0_fg=(1, 1, 1, 1), text1_fg=(1, 1, 1, 1), text2_fg=(1, 1, 1, 1), text_scale=0.045, text_pos=(0, -0.01), command=self._GardenDropGame__handlePlay) self.congratsText = DirectLabel(scale=1.1, relief=None, text_pos=(0, 0.2), text_wordwrap=16, text=TTLocalizer.GardenDropCongradulations, text_font=self.font, pos=(0.0, 0.0, 0.0), text_scale=0.1, text0_fg=(1, 1, 1, 1), parent=self.victoryFrame) self.font2 = loader.loadFont("phase_3/models/fonts/Comedy.bam") self.congratsText2 = DirectLabel(scale=1.1, relief=None, text_pos=(0.2, 0.025), text_wordwrap=10, text=congratsMessage, text_font=self.font2, pos=(0.0, 0.0, 0.0), text_scale=0.085, text0_fg=(0, 0, 0, 1), parent=self.victoryFrame) self.quitButton = DirectButton(parent=self.victoryFrame, relief=None, image=(gui2.find('**/QuitBtn_UP'), gui2.find('**/QuitBtn_DN'), gui2.find('**/QuitBtn_RLVR')), pos=(0.5, 1.0, -0.32), scale=0.9, text=TTLocalizer.GardenDropExit, text_font=self.font, text0_fg=(1, 1, 1, 1), text1_fg=(1, 1, 1, 1), text2_fg=(1, 1, 1, 1), text_scale=0.045, text_pos=(0, -0.01), command=self.__handleExitWin) return True def unloadWin(self): self.victoryFrame.removeNode() del self.victoryFrame if GardenGameGlobals.acceptErrorDialog: GardenGameGlobals.acceptErrorDialog.cleanup() GardenGameGlobals.acceptErrorDialog = None self.playGardenDrop() base.taskMgr.remove('gameTask') return True def __handleExitWin(self): global LevelNumber self._GardenDropGame__acceptExitWin() LevelNumber = 1 def __acceptExitWin(self, buttonValue = None): if hasattr(base, 'localAvatar'): base.cr.playGame.getPlace().fsm.forceTransition('walk') if hasattr(self, 'victoryFrame'): self.unloadWin() messenger.send(GardenGameGlobals.doneEvent) def endGame(self): if hasattr(base, 'localAvatar'): base.localAvatar.gardenGameButton.removeNode()