# File: D (Python 2.4) from otp.ai.AIBaseGlobal import * import DistributedCCharBaseAI from direct.directnotify import DirectNotifyGlobal from direct.fsm import ClassicFSM, State from direct.fsm import State from direct.task import Task import random import CharStateDatasAI from toontown.toonbase import ToontownGlobals from toontown.toonbase import TTLocalizer class DistributedPlutoAI(DistributedCCharBaseAI.DistributedCCharBaseAI): notify = DirectNotifyGlobal.directNotify.newCategory('DistributedPlutoAI') def __init__(self, air): DistributedCCharBaseAI.DistributedCCharBaseAI.__init__(self, air, TTLocalizer.Pluto) self.fsm = ClassicFSM.ClassicFSM('DistributedPlutoAI', [ State.State('Off', self.enterOff, self.exitOff, [ 'Lonely', 'TransitionToCostume', 'Walk']), State.State('Lonely', self.enterLonely, self.exitLonely, [ 'Chatty', 'Walk', 'TransitionToCostume']), State.State('Chatty', self.enterChatty, self.exitChatty, [ 'Lonely', 'Walk', 'TransitionToCostume']), State.State('Walk', self.enterWalk, self.exitWalk, [ 'Lonely', 'Chatty', 'TransitionToCostume']), State.State('TransitionToCostume', self.enterTransitionToCostume, self.exitTransitionToCostume, [ 'Off'])], 'Off', 'Off') self.fsm.enterInitialState() self.handleHolidays() def delete(self): self.fsm.requestFinalState() DistributedCCharBaseAI.DistributedCCharBaseAI.delete(self) self.lonelyDoneEvent = None self.lonely = None self.chattyDoneEvent = None self.chatty = None self.walkDoneEvent = None self.walk = None def generate(self): DistributedCCharBaseAI.DistributedCCharBaseAI.generate(self) self.lonelyDoneEvent = self.taskName('pluto-lonely-done') self.lonely = CharStateDatasAI.CharLonelyStateAI(self.lonelyDoneEvent, self) self.chattyDoneEvent = self.taskName('pluto-chatty-done') self.chatty = CharStateDatasAI.CharChattyStateAI(self.chattyDoneEvent, self) self.walkDoneEvent = self.taskName('pluto-walk-done') if self.diffPath == None: self.walk = CharStateDatasAI.CharWalkStateAI(self.walkDoneEvent, self) else: self.walk = CharStateDatasAI.CharWalkStateAI(self.walkDoneEvent, self, self.diffPath) def walkSpeed(self): return ToontownGlobals.PlutoSpeed def start(self): self.fsm.request('Lonely') def _DistributedPlutoAI__decideNextState(self, doneStatus): if self.transitionToCostume == 1: curWalkNode = self.walk.getDestNode() if simbase.air.holidayManager: if ToontownGlobals.HALLOWEEN_COSTUMES in simbase.air.holidayManager.currentHolidays and simbase.air.holidayManager.currentHolidays[ToontownGlobals.HALLOWEEN_COSTUMES]: simbase.air.holidayManager.currentHolidays[ToontownGlobals.HALLOWEEN_COSTUMES].triggerSwitch(curWalkNode, self) self.fsm.request('TransitionToCostume') elif ToontownGlobals.APRIL_FOOLS_COSTUMES in simbase.air.holidayManager.currentHolidays and simbase.air.holidayManager.currentHolidays[ToontownGlobals.APRIL_FOOLS_COSTUMES]: simbase.air.holidayManager.currentHolidays[ToontownGlobals.APRIL_FOOLS_COSTUMES].triggerSwitch(curWalkNode, self) self.fsm.request('TransitionToCostume') else: self.notify.warning('transitionToCostume == 1 but no costume holiday') else: self.notify.warning('transitionToCostume == 1 but no holiday Manager') if doneStatus['state'] == 'lonely' and doneStatus['status'] == 'done': self.fsm.request('Walk') elif doneStatus['state'] == 'chatty' and doneStatus['status'] == 'done': self.fsm.request('Walk') elif doneStatus['state'] == 'walk' and doneStatus['status'] == 'done': if len(self.nearbyAvatars) > 0: self.fsm.request('Chatty') else: self.fsm.request('Lonely') def enterOff(self): pass def exitOff(self): DistributedCCharBaseAI.DistributedCCharBaseAI.exitOff(self) def enterLonely(self): self.lonely.enter() self.acceptOnce(self.lonelyDoneEvent, self._DistributedPlutoAI__decideNextState) def exitLonely(self): self.ignore(self.lonelyDoneEvent) self.lonely.exit() def _DistributedPlutoAI__goForAWalk(self, task): self.notify.debug('going for a walk') self.fsm.request('Walk') return Task.done def enterChatty(self): self.chatty.enter() self.acceptOnce(self.chattyDoneEvent, self._DistributedPlutoAI__decideNextState) def exitChatty(self): self.ignore(self.chattyDoneEvent) self.chatty.exit() def enterWalk(self): self.notify.debug('going for a walk') self.walk.enter() self.acceptOnce(self.walkDoneEvent, self._DistributedPlutoAI__decideNextState) def exitWalk(self): self.ignore(self.walkDoneEvent) self.walk.exit() def avatarEnterNextState(self): if len(self.nearbyAvatars) == 1: if self.fsm.getCurrentState().getName() != 'Walk': self.fsm.request('Chatty') else: self.notify.debug('avatarEnterNextState: in walk state') else: self.notify.debug('avatarEnterNextState: num avatars: ' + str(len(self.nearbyAvatars))) def avatarExitNextState(self): if len(self.nearbyAvatars) == 0: if self.fsm.getCurrentState().getName() != 'Walk': self.fsm.request('Lonely') def handleHolidays(self): DistributedCCharBaseAI.DistributedCCharBaseAI.handleHolidays(self) if hasattr(simbase.air, 'holidayManager'): if ToontownGlobals.APRIL_FOOLS_COSTUMES in simbase.air.holidayManager.currentHolidays: if simbase.air.holidayManager.currentHolidays[ToontownGlobals.APRIL_FOOLS_COSTUMES] != None and simbase.air.holidayManager.currentHolidays[ToontownGlobals.APRIL_FOOLS_COSTUMES].getRunningState(): self.diffPath = TTLocalizer.Minnie def enterTransitionToCostume(self): pass def exitTransitionToCostume(self): pass