from toontown.battle import BattleParticles from toontown.safezone import BRPlayground from toontown.safezone import SafeZoneLoader class BRSafeZoneLoader(SafeZoneLoader.SafeZoneLoader): def __init__(self, hood, parentFSM, doneEvent): SafeZoneLoader.SafeZoneLoader.__init__(self, hood, parentFSM, doneEvent) self.playgroundClass = BRPlayground.BRPlayground self.musicFile = 'phase_8/audio/bgm/TB_nbrhood.ogg' self.activityMusicFile = 'phase_8/audio/bgm/TB_SZ_activity.ogg' self.dnaFile = 'phase_8/dna/the_burrrgh_sz.pdna' self.safeZoneStorageDNAFile = 'phase_8/dna/storage_BR_sz.pdna' def load(self): SafeZoneLoader.SafeZoneLoader.load(self) self.windSound = map(base.loadSfx, ['phase_8/audio/sfx/SZ_TB_wind_1.ogg', 'phase_8/audio/sfx/SZ_TB_wind_2.ogg', 'phase_8/audio/sfx/SZ_TB_wind_3.ogg']) self.snow = BattleParticles.loadParticleFile('snowdisk.ptf') self.snow.setPos(0, 0, 5) self.snowRender = self.geom.attachNewNode('snowRender') self.snowRender.setDepthWrite(0) self.snowRender.setBin('fixed', 1) def unload(self): SafeZoneLoader.SafeZoneLoader.unload(self) del self.windSound del self.snow del self.snowRender def enter(self, requestStatus): SafeZoneLoader.SafeZoneLoader.enter(self, requestStatus) self.snow.start(camera, self.snowRender) def exit(self): SafeZoneLoader.SafeZoneLoader.exit(self) self.snow.cleanup() self.snowRender.removeNode()