from direct.directnotify import DirectNotifyGlobal from toontown.building import DistributedElevatorExtAI from toontown.building import ElevatorConstants from toontown.safezone import DistributedGolfKartAI from toontown.toonbase import ToontownGlobals class DistributedCogKartAI(DistributedElevatorExtAI.DistributedElevatorExtAI): notify = DirectNotifyGlobal.directNotify.newCategory('DistributedCogKartAI') def __init__(self, air, index, x, y, z, h, p, r, bldg, minLaff): self.posHpr = (x, y, z, h, p, r) DistributedElevatorExtAI.DistributedElevatorExtAI.__init__(self, air, bldg, minLaff = minLaff) self.type = ElevatorConstants.ELEVATOR_COUNTRY_CLUB self.courseIndex = index if self.courseIndex == 0: self.countryClubId = ToontownGlobals.BossbotCountryClubIntA elif self.courseIndex == 1: self.countryClubId = ToontownGlobals.BossbotCountryClubIntB elif self.courseIndex == 2: self.countryClubId = ToontownGlobals.BossbotCountryClubIntC else: self.countryClubId = 12500 def getPosHpr(self): return self.posHpr def elevatorClosed(self): numPlayers = self.countFullSeats() if numPlayers > 0: players = [] for i in self.seats: if i not in [None, 0]: players.append(i) countryClubZone = self.bldg.createCountryClub(self.countryClubId, players) for seatIndex in xrange(len(self.seats)): avId = self.seats[seatIndex] if avId: self.sendUpdateToAvatarId(avId, 'setCountryClubInteriorZone', [ countryClubZone]) self.clearFullNow(seatIndex) else: self.notify.warning('The elevator left, but was empty.') self.fsm.request('closed') def sendAvatarsToDestination(self, avIdList): if len(avIdList) > 0: countryClubZone = self.bldg.createCountryClub(self.countryClubId, avIdList) for avId in avIdList: if avId: self.sendUpdateToAvatarId(avId, 'setCountryClubInteriorZoneForce', [countryClubZone]) def getCountryClubId(self): return self.countryClubId def enterClosed(self): DistributedElevatorExtAI.DistributedElevatorExtAI.enterClosed(self) self.fsm.request('opening')