from panda3d.core import * from direct.interval.IntervalGlobal import * from StomperGlobals import * from direct.distributed import ClockDelta from direct.showbase.PythonUtil import lerp import math import DistributedCrusherEntity import MovingPlatform from direct.directnotify import DirectNotifyGlobal from direct.task import Task from toontown.toonbase import ToontownGlobals class DistributedStomper(DistributedCrusherEntity.DistributedCrusherEntity): notify = DirectNotifyGlobal.directNotify.newCategory('DistributedStomper') stomperSounds = ['phase_4/audio/sfx/CHQ_FACT_stomper_small.ogg', 'phase_9/audio/sfx/CHQ_FACT_stomper_med.ogg', 'phase_9/audio/sfx/CHQ_FACT_stomper_large.ogg'] stomperModels = ['phase_9/models/cogHQ/square_stomper'] def __init__(self, cr): self.stomperModels = ['phase_9/models/cogHQ/square_stomper'] self.lastPos = Point3(0, 0, 0) self.model = None self.smokeTrack = None self.ival = None self.smoke = None self.shadow = None self.sound = None self.crushSurface = None self.cogStyle = 0 self.loaded = 0 self.crushedList = [] self.sounds = [] self.wantSmoke = 1 self.wantShadow = 1 self.animateShadow = 1 self.removeHeadFloor = 0 self.removeCamBarrierCollisions = 0 for s in self.stomperSounds: self.sounds.append(loader.loadSfx(s)) DistributedCrusherEntity.DistributedCrusherEntity.__init__(self, cr) return def generateInit(self): self.notify.debug('generateInit') DistributedCrusherEntity.DistributedCrusherEntity.generateInit(self) def generate(self): self.notify.debug('generate') DistributedCrusherEntity.DistributedCrusherEntity.generate(self) def announceGenerate(self): self.notify.debug('announceGenerate') DistributedCrusherEntity.DistributedCrusherEntity.announceGenerate(self) self.loadModel() def disable(self): self.notify.debug('disable') self.ignoreAll() if self.ival: self.ival.pause() del self.ival self.ival = None if self.smokeTrack: self.smokeTrack.pause() del self.smokeTrack self.smokeTrack = None DistributedCrusherEntity.DistributedCrusherEntity.disable(self) return def delete(self): self.notify.debug('delete') self.unloadModel() taskMgr.remove(self.taskName('smokeTask')) DistributedCrusherEntity.DistributedCrusherEntity.delete(self) def loadModel(self): self.loaded = 1 self.stomperModels = ['phase_9/models/cogHQ/square_stomper'] if self.cogStyle == 1: self.stomperModels = ['phase_11/models/lawbotHQ/LB_square_stomper'] self.notify.debug('loadModel') shadow = None self.sound = self.sounds[self.soundPath] self.rotateNode = self.attachNewNode('rotate') stomperModel = loader.loadModel(self.stomperModels[self.modelPath]) if self.style == 'vertical': model = stomperModel self.rotateNode.setP(-90) sideList = model.findAllMatches('**/collSide') for side in sideList: side.stash() upList = model.findAllMatches('**/collUp') for up in upList: up.stash() head = model.find('**/head') shaft = model.find('**/shaft') self.crushSurface = head.find('**/collDownWalls') self.shadow = None if self.wantShadow: shadow = loader.loadModel('phase_3/models/props/square_drop_shadow').getChild(0) shadow.setScale(0.3 * self.headScale[0], 0.3 * self.headScale[2], 1) shadow.setAlphaScale(0.8) shadow.flattenMedium() shadow.reparentTo(self) shadow.setPos(0, 0, 0.025) shadow.setTransparency(1) self.shadow = shadow floorHeadNp = model.find('**/head_collisions/**/collDownFloor') floorHead = floorHeadNp.node() if self.removeHeadFloor: floorHeadNp.stash() else: for i in xrange(floorHead.getNumSolids()): floorHead.modifySolid(i).setEffectiveNormal(Vec3(0.0, -1.0, 0.0)) floorShaft = model.find('**/shaft_collisions/**/collDownFloor').node() for i in xrange(floorShaft.getNumSolids()): floorShaft.modifySolid(i).setEffectiveNormal(Vec3(0.0, -1.0, 0.0)) self.accept(self.crushMsg, self.checkSquashedToon) elif self.style == 'horizontal': model = MovingPlatform.MovingPlatform() model.setupCopyModel(self.getParentToken(), stomperModel, 'collSideFloor') head = model.find('**/head') head.node().setPreserveTransform(0) head.setZ(1.0) for child in head.findAllMatches('+ModelNode'): child.node().setPreserveTransform(ModelNode.PTNet) model.flattenLight() upList = model.findAllMatches('**/collUp') for up in upList: up.stash() downList = model.findAllMatches('**/collDown') for down in downList: down.stash() self.crushSurface = model.find('**/head_collisions/**/collSideWalls') if self.removeCamBarrierCollisions: walls = model.findAllMatches('**/collDownWalls') for wall in walls: node = wall.node() bitmask = node.getIntoCollideMask() invBitmask = BitMask32(ToontownGlobals.CameraBitmask) invBitmask.invertInPlace() bitmask &= invBitmask node.setIntoCollideMask(bitmask) shaft = model.find('**/shaft') shaft.setScale(self.shaftScale) head.setScale(self.headScale) model.find('**/shaft').node().setPreserveTransform(0) model.flattenLight() self.model = model if self.motion == MotionSwitched: self.model.setPos(0, -self.range, 0) self.model.reparentTo(self.rotateNode) if self.wantSmoke: self.smoke = loader.loadModel('phase_4/models/props/test_clouds') self.smoke.setColor(0.8, 0.7, 0.5, 1) self.smoke.setBillboardPointEye() return def stashCrushSurface(self, isStunned): self.notify.debug('stashCrushSurface(%s)' % isStunned) if self.crushSurface and not self.crushSurface.isEmpty(): if isStunned: self.crushSurface.stash() else: self.crushSurface.unstash() def unloadModel(self): if self.ival: self.ival.pause() del self.ival self.ival = None if self.smoke: self.smoke.removeNode() del self.smoke self.smoke = None if self.shadow: self.shadow.removeNode() del self.shadow self.shadow = None if self.model: if isinstance(self.model, MovingPlatform.MovingPlatform): self.model.destroy() else: self.model.removeNode() del self.model self.model = None return def sendStompToon(self): messenger.send(self.crushMsg) def doCrush(self): self.notify.debug('doCrush, crushedList = %s' % self.crushedList) for crushableId in self.crushedList: crushable = self.level.entities.get(crushableId) if crushable: if self.style == 'vertical': axis = 2 else: axis = 0 crushable.playCrushMovie(self.entId, axis) self.crushedList = [] def getMotionIval(self, mode = STOMPER_START): if self.range == 0.0: return (None, 0) wantSound = self.soundOn if self.motion is MotionLinear: motionIval = Sequence(LerpPosInterval(self.model, self.period / 2.0, Point3(0, -self.range, 0), startPos=Point3(0, 0, 0), fluid=1), WaitInterval(self.period / 4.0), LerpPosInterval(self.model, self.period / 4.0, Point3(0, 0, 0), startPos=Point3(0, -self.range, 0), fluid=1)) elif self.motion is MotionSinus: def sinusFunc(t, self = self): theta = math.pi + t * 2.0 * math.pi c = math.cos(theta) self.model.setFluidY((0.5 + c * 0.5) * -self.range) motionIval = Sequence(LerpFunctionInterval(sinusFunc, duration=self.period)) elif self.motion is MotionSlowFast: def motionFunc(t, self = self): stickTime = 0.2 turnaround = 0.95 t = t % 1 if t < stickTime: self.model.setFluidY(0) elif t < turnaround: self.model.setFluidY((t - stickTime) * -self.range / (turnaround - stickTime)) elif t > turnaround: self.model.setFluidY(-self.range + (t - turnaround) * self.range / (1 - turnaround)) motionIval = Sequence(LerpFunctionInterval(motionFunc, duration=self.period)) elif self.motion is MotionCrush: def motionFunc(t, self = self): stickTime = 0.2 pauseAtTopTime = 0.5 turnaround = 0.85 t = t % 1 if t < stickTime: self.model.setFluidY(0) elif t <= turnaround - pauseAtTopTime: self.model.setFluidY((t - stickTime) * -self.range / (turnaround - pauseAtTopTime - stickTime)) elif t > turnaround - pauseAtTopTime and t <= turnaround: self.model.setFluidY(-self.range) elif t > turnaround: self.model.setFluidY(-self.range + (t - turnaround) * self.range / (1 - turnaround)) tStick = 0.2 * self.period tUp = 0.45 * self.period tPause = 0.2 * self.period tDown = 0.15 * self.period motionIval = Sequence(Wait(tStick), LerpPosInterval(self.model, tUp, Vec3(0, -self.range, 0), blendType='easeInOut', fluid=1), Wait(tPause), Func(self.doCrush), LerpPosInterval(self.model, tDown, Vec3(0, 0, 0), blendType='easeInOut', fluid=1)) elif self.motion is MotionSwitched: if mode == STOMPER_STOMP: motionIval = Sequence(Func(self.doCrush), LerpPosInterval(self.model, 0.35, Vec3(0, 0, 0), blendType='easeInOut', fluid=1)) elif mode == STOMPER_RISE: motionIval = Sequence(LerpPosInterval(self.model, 0.5, Vec3(0, -self.range, 0), blendType='easeInOut', fluid=1)) wantSound = 0 else: motionIval = None else: def halfSinusFunc(t, self = self): self.model.setFluidY(math.sin(t * math.pi) * -self.range) motionIval = Sequence(LerpFunctionInterval(halfSinusFunc, duration=self.period)) return (motionIval, wantSound) def startStomper(self, startTime, mode = STOMPER_START): if self.ival: self.ival.pause() del self.ival self.ival = None motionIval, wantSound = self.getMotionIval(mode) if motionIval == None: return self.ival = Parallel(Sequence(motionIval, Func(self.__startSmokeTask), Func(self.sendStompToon)), name=self.uniqueName('Stomper')) if wantSound: sndDur = motionIval.getDuration() self.ival.append(Sequence(Wait(sndDur), Func(base.playSfx, self.sound, node=self.model, volume=0.45))) if self.shadow is not None and self.animateShadow: def adjustShadowScale(t, self = self): modelY = self.model.getY() maxHeight = 10 a = min(-modelY / maxHeight, 1.0) self.shadow.setScale(lerp(1, 0.2, a)) self.shadow.setAlphaScale(lerp(1, 0.2, a)) self.ival.append(LerpFunctionInterval(adjustShadowScale, duration=self.period)) if mode == STOMPER_START: self.ival.loop() self.ival.setT(globalClock.getFrameTime() - self.level.startTime + self.period * self.phaseShift) else: self.ival.start(startTime) return def stopStomper(self): if self.ival: self.ival.pause() if self.smokeTrack: self.smokeTrack.finish() del self.smokeTrack self.smokeTrack = None return def setMovie(self, mode, timestamp, crushedList): self.notify.debug('setMovie %d' % mode) timestamp = ClockDelta.globalClockDelta.networkToLocalTime(timestamp) now = globalClock.getFrameTime() if mode == STOMPER_START or mode == STOMPER_RISE or mode == STOMPER_STOMP: self.crushedList = crushedList self.startStomper(timestamp, mode) def __startSmokeTask(self): taskMgr.remove(self.taskName('smokeTask')) if self.wantSmoke: taskMgr.add(self.__smokeTask, self.taskName('smokeTask')) def __smokeTask(self, task): self.smoke.reparentTo(self) self.smoke.setScale(1) if self.smokeTrack: self.smokeTrack.finish() del self.smokeTrack self.smokeTrack = Sequence(Parallel(LerpScaleInterval(self.smoke, 0.2, Point3(4, 1, 4)), LerpColorScaleInterval(self.smoke, 1, Vec4(1, 1, 1, 0))), Func(self.smoke.reparentTo, hidden), Func(self.smoke.clearColorScale)) self.smokeTrack.start() return Task.done def checkSquashedToon(self): if self.style == 'vertical': tPos = base.localAvatar.getPos(self.rotateNode) zRange = self.headScale[2] xRange = self.headScale[0] yRange = 5 if tPos[2] < zRange and tPos[2] > -zRange and tPos[0] < xRange and tPos[0] > -xRange and tPos[1] < yRange / 10.0 and tPos[1] > -yRange: self.level.b_setOuch(self.damage, 'Squish') base.localAvatar.setZ(self.getZ(render) + 0.025)