from panda3d.core import * from direct.interval.IntervalGlobal import * from otp.level import BasicEntities import MovingPlatform class PlatformEntity(BasicEntities.NodePathEntity): def __init__(self, level, entId): BasicEntities.NodePathEntity.__init__(self, level, entId) self.start() def destroy(self): self.stop() BasicEntities.NodePathEntity.destroy(self) def start(self): model = loader.loadModel(self.modelPath) if model is None: return if len(self.floorName) == 0: return model.setScale(self.modelScale) model.flattenMedium() self.platform = MovingPlatform.MovingPlatform() self.platform.setupCopyModel(self.getParentToken(), model, self.floorName) self.platform.reparentTo(self) startPos = Point3(0, 0, 0) endPos = self.offset distance = Vec3(self.offset).length() waitDur = self.period * self.waitPercent moveDur = self.period - waitDur self.moveIval = Sequence(WaitInterval(waitDur * 0.5), LerpPosInterval(self.platform, moveDur * 0.5, endPos, startPos=startPos, name='platformOut%s' % self.entId, blendType=self.motion, fluid=1), WaitInterval(waitDur * 0.5), LerpPosInterval(self.platform, moveDur * 0.5, startPos, startPos=endPos, name='platformBack%s' % self.entId, blendType=self.motion, fluid=1), name=self.getUniqueName('platformIval')) self.moveIval.loop() self.moveIval.setT(globalClock.getFrameTime() - self.level.startTime + self.period * self.phaseShift) return def stop(self): if hasattr(self, 'moveIval'): self.moveIval.pause() del self.moveIval if hasattr(self, 'platform'): self.platform.destroy() del self.platform