from direct.directnotify import DirectNotifyGlobal from direct.distributed.DistributedObjectUD import DistributedObjectUD class DistributedLobbyManagerUD(DistributedObjectUD): notify = DirectNotifyGlobal.directNotify.newCategory("DistributedLobbyManagerUD") def announceGenerate(self): DistributedObjectUD.announceGenerate(self) self.sendUpdate('lobbyManagerUdStartingUp') def addLobby(self, todo0, todo1, todo2, todo3): pass def addLobbyRequest(self, hostId): pass def addLobbyResponse(self, hostId, errorCode): pass def getLobbyZone(self, avId, zoneId, isAvAboutToCreateLobby): pass def receiveLobbyZone(self, todo0, todo1, todo2): pass def freeZoneIdFromCreatedLobby(self, avId, zoneId): pass def sendAvToPlayground(self, todo0, todo1): pass def exitParty(self, zoneIdOfAv): pass def lobbyManagerAIStartingUp(self, todo0, todo1): pass def lobbyManagerAIGoingDown(self, todo0, todo1): pass def lobbyHasStartedAiToUd(self, todo0, todo1, todo2, todo3, todo4): pass def requestShardIdZoneIdForHostId(self, hostId): pass def sendShardIdZoneIdToAvatar(self, shardId, zoneId): pass def toonHasEnteredPartyAiToUd(self, todo0): pass def toonHasExitedPartyAiToUd(self, todo0): pass def lobbyHasFinishedUdToAllAi(self, todo0): pass def lobbyManagerUdStartingUp(self): pass