from pandac.PandaModules import * from toontown.toonbase.ToontownGlobals import * from direct.distributed.ClockDelta import * from direct.interval.IntervalGlobal import * import random from otp.level import DistributedLevel from direct.directnotify import DirectNotifyGlobal import CountryClubRoomBase, CountryClubRoom import FactoryEntityCreator import CountryClubRoomSpecs from otp.level import LevelSpec, LevelConstants from toontown.toonbase import TTLocalizer from toontown.nametag.NametagGlobals import * def getCountryClubRoomReadyPostName(doId): return 'countryClubRoomReady-%s' % doId class DistributedCountryClubRoom(DistributedLevel.DistributedLevel, CountryClubRoomBase.CountryClubRoomBase, CountryClubRoom.CountryClubRoom): notify = DirectNotifyGlobal.directNotify.newCategory('DistributedCountryClubRoom') EmulateEntrancePoint = False def __init__(self, cr): DistributedLevel.DistributedLevel.__init__(self, cr) CountryClubRoomBase.CountryClubRoomBase.__init__(self) CountryClubRoom.CountryClubRoom.__init__(self) self.suitIds = [] self.suits = [] self.reserveSuits = [] self.joiningReserves = [] self.suitsInitialized = 0 self.goonClipPlanes = {} self.countryClub = None return def createEntityCreator(self): return FactoryEntityCreator.FactoryEntityCreator(level=self) def generate(self): self.notify.debug('generate') DistributedLevel.DistributedLevel.generate(self) def delete(self): del self.countryClub DistributedLevel.DistributedLevel.delete(self) CountryClubRoom.CountryClubRoom.delete(self) self.ignoreAll() def setCountryClubId(self, countryClubId): self.notify.debug('countryClubId: %s' % countryClubId) CountryClubRoomBase.CountryClubRoomBase.setCountryClubId(self, countryClubId) def setRoomId(self, roomId): self.notify.debug('roomId: %s' % roomId) CountryClubRoomBase.CountryClubRoomBase.setRoomId(self, roomId) def setRoomNum(self, num): self.notify.debug('roomNum: %s' % num) CountryClubRoom.CountryClubRoom.setRoomNum(self, num) def levelAnnounceGenerate(self): self.notify.debug('levelAnnounceGenerate') DistributedLevel.DistributedLevel.levelAnnounceGenerate(self) specModule = CountryClubRoomSpecs.getCountryClubRoomSpecModule(self.roomId) roomSpec = LevelSpec.LevelSpec(specModule) DistributedLevel.DistributedLevel.initializeLevel(self, roomSpec) def getReadyPostName(self): return getCountryClubRoomReadyPostName(self.doId) def privGotSpec(self, levelSpec): DistributedLevel.DistributedLevel.privGotSpec(self, levelSpec) base.localAvatar.setH(-90) CountryClubRoom.CountryClubRoom.enter(self) self.acceptOnce('leavingCountryClub', self.announceLeaving) bboard.post(self.getReadyPostName()) def fixupLevelModel(self): CountryClubRoom.CountryClubRoom.setGeom(self, self.geom) CountryClubRoom.CountryClubRoom.initFloorCollisions(self) def setCountryClub(self, countryClub): self.countryClub = countryClub def setBossConfronted(self, avId): self.countryClub.setBossConfronted(avId) def setDefeated(self): self.notify.info('setDefeated') from toontown.coghq import DistributedCountryClub messenger.send(DistributedCountryClub.DistributedCountryClub.WinEvent) def initVisibility(self, *args, **kw): pass def shutdownVisibility(self, *args, **kw): pass def lockVisibility(self, *args, **kw): pass def unlockVisibility(self, *args, **kw): pass def enterZone(self, *args, **kw): pass def updateVisibility(self, *args, **kw): pass def setVisibility(self, *args, **kw): pass def resetVisibility(self, *args, **kw): pass def handleVisChange(self, *args, **kw): pass def forceSetZoneThisFrame(self, *args, **kw): pass def getParentTokenForEntity(self, entId): return 1000000 * self.roomNum + entId def enterLtNotPresent(self): CountryClubRoom.CountryClubRoom.enterLtNotPresent(self) self.ignore('f2') def enterLtPresent(self): CountryClubRoom.CountryClubRoom.enterLtPresent(self) if self.countryClub is not None: self.countryClub.currentRoomName = CountryClubRoomSpecs.BossbotCountryClubRoomId2RoomName[self.roomId] def printPos(self = self): thisZone = self.getZoneNode(LevelConstants.UberZoneEntId) pos = base.localAvatar.getPos(thisZone) h = base.localAvatar.getH(thisZone) roomName = CountryClubRoomSpecs.BossbotCountryClubRoomId2RoomName[self.roomId] print 'countryClub pos: %s, h: %s, room: %s' % (repr(pos), h, roomName) if self.countryClub is not None: floorNum = self.countryClub.floorNum else: floorNum = '???' posStr = 'X: %.3f' % pos[0] + '\nY: %.3f' % pos[1] + '\nZ: %.3f' % pos[2] + '\nH: %.3f' % h + '\ncountryClubId: %s' % self.countryClubId + '\nfloor: %s' % floorNum + '\nroomId: %s' % self.roomId + '\nroomName: %s' % roomName base.localAvatar.setChatAbsolute(posStr, CFThought | CFTimeout) return self.accept('f2', printPos) return def handleSOSPanel(self, panel): avIds = [] for avId in self.avIdList: if base.cr.doId2do.get(avId): avIds.append(avId) panel.setFactoryToonIdList(avIds) def disable(self): self.notify.debug('disable') CountryClubRoom.CountryClubRoom.exit(self) if hasattr(self, 'suits'): del self.suits if hasattr(self, 'relatedObjectMgrRequest') and self.relatedObjectMgrRequest: self.cr.relatedObjectMgr.abortRequest(self.relatedObjectMgrRequest) del self.relatedObjectMgrRequest bboard.remove(self.getReadyPostName()) DistributedLevel.DistributedLevel.disable(self) def setSuits(self, suitIds, reserveSuitIds): oldSuitIds = list(self.suitIds) self.suitIds = suitIds self.reserveSuitIds = reserveSuitIds def reservesJoining(self): pass def getCogSpec(self, cogId): cogSpecModule = CountryClubRoomSpecs.getCogSpecModule(self.roomId) return cogSpecModule.CogData[cogId] def getReserveCogSpec(self, cogId): cogSpecModule = CountryClubRoomSpecs.getCogSpecModule(self.roomId) return cogSpecModule.ReserveCogData[cogId] def getBattleCellSpec(self, battleCellId): cogSpecModule = CountryClubRoomSpecs.getCogSpecModule(self.roomId) return cogSpecModule.BattleCells[battleCellId] def getFloorOuchLevel(self): return 8 def getTaskZoneId(self): return self.countryClubId def getBossTaunt(self): return TTLocalizer.CountryClubBossTaunt def getBossBattleTaunt(self): return TTLocalizer.CountryClubBossBattleTaunt def __str__(self): if hasattr(self, 'roomId'): return '%s %s: %s' % (self.__class__.__name__, self.roomId, CountryClubRoomSpecs.BossbotCountryClubRoomId2RoomName[self.roomId]) else: return 'DistributedCountryClubRoom' def __repr__(self): return str(self) def forceOuch(self, penalty): self.setOuch(penalty)