import DistributedDoorAI import DistributedPetshopInteriorAI import DoorTypes from pandac.PandaModules import * from toontown.hood import ZoneUtil # from toontown.pets import DistributedPetAI, PetTraits, PetUtil from toontown.toon import NPCToons from toontown.toonbase import ToontownGlobals class PetshopBuildingAI: def __init__(self, air, exteriorZone, interiorZone, blockNumber): self.air = air self.exteriorZone = exteriorZone self.interiorZone = interiorZone self.setup(blockNumber) def cleanup(self): for npc in self.npcs: npc.requestDelete() del self.npcs self.door.requestDelete() del self.door self.insideDoor.requestDelete() del self.insideDoor self.interior.requestDelete() del self.interior def setup(self, blockNumber): self.interior = DistributedPetshopInteriorAI.DistributedPetshopInteriorAI( blockNumber, self.air, self.interiorZone) self.interior.generateWithRequired(self.interiorZone) self.npcs = NPCToons.createNpcsInZone(self.air, self.interiorZone) door = DistributedDoorAI.DistributedDoorAI( self.air, blockNumber, DoorTypes.EXT_STANDARD) insideDoor = DistributedDoorAI.DistributedDoorAI( self.air, blockNumber, DoorTypes.INT_STANDARD) door.setOtherDoor(insideDoor) insideDoor.setOtherDoor(door) door.zoneId = self.exteriorZone insideDoor.zoneId = self.interiorZone door.generateWithRequired(self.exteriorZone) insideDoor.generateWithRequired(self.interiorZone) self.door = door self.insideDoor = insideDoor def createPet(self, ownerId, seed): zoneId = self.interiorZone safeZoneId = ZoneUtil.getCanonicalSafeZoneId(zoneId) (name, dna, traitSeed) = PetUtil.getPetInfoFromSeed(seed, safeZoneId) pet = DistributedPetAI.DistributedPetAI(self.air, dna=dna) pet.setOwnerId(ownerId) pet.setPetName(name) pet.traits = PetTraits.PetTraits(traitSeed=traitSeed, safeZoneId=safeZoneId) pet.generateWithRequired(zoneId) pet.setPos(0, 0, 0) pet.b_setParent(ToontownGlobals.SPRender)