from direct.distributed import DistributedObject from pandac.PandaModules import * from toontown.fishing import FishSellGUI from toontown.toonbase import ToontownGlobals, TTLocalizer import TreasureChestGlobals class DistributedTreasureChest(DistributedObject.DistributedObject): def __init__(self, cr): DistributedObject.DistributedObject.__init__(self, cr) self.cr = cr self.createModel(45, -165.75, 0.025, 30) self.initCollisions() def delete(self): self.ignore('enter' + self.cSphereNode.getName()) self.cSphereNodePath.removeNode() self.model.removeNode() self.destroyFishGui() del self.cSphere del self.cSphereNode del self.cSphereNodePath del self.model DistributedObject.DistributedObject.delete(self) def destroyFishGui(self): self.ignore('treasureChestSell') if hasattr(self, 'fishGui'): self.fishGui.destroy() del self.fishGui def createModel(self, x, y, z, h): self.model = loader.loadModel('phase_4/models/minigames/treasure_chest.bam') self.model.reparentTo(render) self.model.setScale(1.5) self.model.setPos(x, y, z) self.model.setH(h) def initCollisions(self): self.cSphere = CollisionTube(0.0, 1.0, 0.0, 0.0, 1.0, 5.0, ToontownGlobals.TreasureChestSphereRadius) self.cSphere.setTangible(0) self.cSphereNode = CollisionNode('cSphereNode') self.cSphereNode.addSolid(self.cSphere) self.cSphereNodePath = self.model.attachNewNode(self.cSphereNode) self.cSphereNodePath.hide() self.cSphereNode.setCollideMask(ToontownGlobals.WallBitmask) self.accept('enter' + self.cSphereNode.getName(), self.handleCollisionSphereEnter) def handleCollisionSphereEnter(self, collEntry): if not base.localAvatar.fishTank.getFish(): base.localAvatar.setSystemMessage(0, TTLocalizer.STOREOWNER_NOFISH) return base.setCellsActive(base.bottomCells, 0) base.cr.playGame.getPlace().setState('stopped') self.acceptOnce('treasureChestSell', self.handleSaleDone) self.fishGui = FishSellGUI.FishSellGUI('treasureChestSell') def handleSaleDone(self, sell): self.destroyFishGui() base.setCellsActive(base.bottomCells, 1) base.cr.playGame.getPlace().setState('walk') self.sendUpdate('completeSale', [sell]) def completeSaleResult(self, state, numFish, maxFish): if state == TreasureChestGlobals.TROPHY: base.localAvatar.setSystemMessage(0, TTLocalizer.STOREOWNER_TROPHY % (numFish, maxFish)) elif state == TreasureChestGlobals.COMPLETE: base.localAvatar.setSystemMessage(0, TTLocalizer.STOREOWNER_THANKSFISH) elif state == TreasureChestGlobals.NONE: base.localAvatar.setSystemMessage(0, TTLocalizer.STOREOWNER_NOFISH)