from panda3d.core import * from toontown.toonbase import ToontownGlobals from toontown.toonbase.ToontownBattleGlobals import * from direct.directnotify import DirectNotifyGlobal import string from toontown.toon import LaffMeter from toontown.battle import BattleBase from direct.gui.DirectGui import * from toontown.toonbase import TTLocalizer from toontown.toon.NPCFriendPanel import createNPCToonHead class TownBattleToonPanel(DirectFrame): notify = DirectNotifyGlobal.directNotify.newCategory('TownBattleToonPanel') def __init__(self, id): gui = loader.loadModel('phase_3.5/models/gui/battle_gui') DirectFrame.__init__(self, relief=None, image=gui.find('**/ToonBtl_Status_BG'), image_color=Vec4(0.5, 0.9, 0.5, 0.7)) self.setScale(0.8) self.initialiseoptions(TownBattleToonPanel) self.avatar = None self.sosText = DirectLabel(parent=self, relief=None, pos=(0.1, 0, 0.015), text=TTLocalizer.TownBattleToonSOS, text_scale=0.06) self.sosText.hide() self.fireText = DirectLabel(parent=self, relief=None, pos=(0.1, 0, 0.015), text=TTLocalizer.TownBattleToonFire, text_scale=0.06) self.fireText.hide() self.roundsText = DirectLabel(parent=self, relief=None, pos=(0.16, 0, -0.07), text='', text_scale=0.045) self.roundsText.hide() self.sosHead = None self.undecidedText = DirectLabel(parent=self, relief=None, pos=(0.1, 0, 0.015), text=TTLocalizer.TownBattleUndecided, text_scale=0.1) self.healthText = DirectLabel(parent=self, text='', pos=(-0.06, 0, -0.075), text_scale=0.055) self.hpChangeEvent = None self.gagNode = self.attachNewNode('gag') self.gagNode.setPos(0.1, 0, 0.03) self.hasGag = 0 passGui = gui.find('**/tt_t_gui_bat_pass') passGui.detachNode() self.passNode = self.attachNewNode('pass') self.passNode.setPos(0.1, 0, 0.05) passGui.setScale(0.2) passGui.reparentTo(self.passNode) self.passNode.hide() self.laffMeter = None self.whichText = DirectLabel(parent=self, text='', pos=(0.1, 0, -0.08), text_scale=0.05) self.hide() gui.removeNode() def setLaffMeter(self, avatar): self.notify.debug('setLaffMeter: new avatar %s' % avatar.doId) if self.avatar == avatar: messenger.send(self.avatar.uniqueName('hpChange'), [avatar.hp, avatar.maxHp, 1]) return None else: if self.avatar or self.laffMeter: self.cleanupLaffMeter() self.avatar = avatar self.laffMeter = LaffMeter.LaffMeter(avatar.style, avatar.hp, avatar.maxHp) self.laffMeter.setAvatar(self.avatar) self.laffMeter.reparentTo(self) self.laffMeter.setPos(-0.06, 0, 0.05) self.laffMeter.setScale(0.045) self.laffMeter.start() self.setHealthText(avatar.hp, avatar.maxHp) self.hpChangeEvent = self.avatar.uniqueName('hpChange') self.accept(self.hpChangeEvent, self.setHealthText) return None def setHealthText(self, hp, maxHp, quietly = 0): self.healthText['text'] = TTLocalizer.TownBattleHealthText % {'hitPoints': hp, 'maxHit': maxHp} def show(self): DirectFrame.show(self) if self.laffMeter: self.laffMeter.start() def hide(self): DirectFrame.hide(self) if self.laffMeter: self.laffMeter.stop() def updateLaffMeter(self, hp): if self.laffMeter: self.laffMeter.adjustFace(hp, self.avatar.maxHp) self.setHealthText(hp, maxHp) def setValues(self, index, track, level = None, numTargets = None, targetIndex = None, localNum = None): self.notify.debug('Toon Panel setValues: index=%s track=%s level=%s numTargets=%s targetIndex=%s localNum=%s' % (index, track, level, numTargets, targetIndex, localNum)) self.undecidedText.hide() self.sosText.hide() self.fireText.hide() self.roundsText.hide() self.gagNode.hide() self.whichText.hide() self.passNode.hide() self.cleanupSosHead() self.whichText.setPos(0.1, 0, -0.08) self.whichText['text_scale'] = 0.05 if self.hasGag: self.gag.removeNode() self.hasGag = 0 if track == BattleBase.NO_ATTACK or track == BattleBase.UN_ATTACK: self.undecidedText.show() elif track == BattleBase.PASS_ATTACK: self.passNode.show() elif track == BattleBase.FIRE: self.fireText.show() self.whichText.show() self.whichText['text'] = self.determineWhichText(numTargets, targetIndex, localNum, index) elif track == BattleBase.NPCSOS: self.sosHead = createNPCToonHead(targetIndex) self.sosHead.reparentTo(self) self.sosHead.setPos(0.1, 0, 0.045) self.sosHead.setScale(0.24) elif track == BattleBase.SOS or track == BattleBase.PETSOS: self.sosText.show() elif track >= MIN_TRACK_INDEX and track <= MAX_TRACK_INDEX: self.undecidedText.hide() self.passNode.hide() self.gagNode.show() invButton = base.localAvatar.inventory.buttonLookup(track, level) self.gag = invButton.instanceUnderNode(self.gagNode, 'gag') self.gag.setScale(0.8) self.gag.setPos(0, 0, 0.02) self.hasGag = 1 if numTargets is not None and targetIndex is not None and localNum is not None: self.whichText.show() self.whichText['text'] = self.determineWhichText(numTargets, targetIndex, localNum, index) self.roundsText.setPos(0.16, 0, -0.07) self.roundsText['text_scale'] = 0.045 elif track == LURE_TRACK: self.roundsText['text_scale'] = 0.05 self.roundsText.setPos(0.1, 0, -0.08) if track == LURE_TRACK: self.roundsText.show() self.roundsText['text'] = str(NumRoundsLured[level]) self.whichText.setPos(0.085, 0, -0.07) self.whichText['text_scale'] = 0.045 else: self.notify.error('Bad track value: %s' % track) def determineWhichText(self, numTargets, targetIndex, localNum, index): returnStr = '' targetList = range(numTargets) targetList.reverse() for i in targetList: if targetIndex == -1: returnStr += 'X' elif targetIndex == -2: if i == index: returnStr += '-' else: returnStr += 'X' elif targetIndex >= 0 and targetIndex <= 3: if i == targetIndex: returnStr += 'X' else: returnStr += '-' else: self.notify.error('Bad target index: %s' % targetIndex) return returnStr def cleanup(self): self.ignoreAll() self.cleanupLaffMeter() if self.hasGag: self.gag.removeNode() del self.gag self.gagNode.removeNode() del self.gagNode self.cleanupSosHead() DirectFrame.destroy(self) def cleanupSosHead(self): if self.sosHead: self.sosHead.removeNode() self.sosHead = None def cleanupLaffMeter(self): self.notify.debug('Cleaning up laffmeter!') self.ignore(self.hpChangeEvent) if self.laffMeter: self.laffMeter.destroy() self.laffMeter = None return