from pandac.PandaModules import *
from direct.distributed.ClockDelta import *
from direct.interval.IntervalGlobal import *
from direct.directnotify import DirectNotifyGlobal
from direct.distributed import DistributedObject
from direct.fsm import ClassicFSM, State
from direct.fsm import State
from pandac.PandaModules import NodePath
from direct.directutil import Mopath
from toontown.toonbase import ToontownGlobals
from direct.actor import Actor
import ButterflyGlobals
from direct.showbase import RandomNumGen
import random

class DistributedButterfly(DistributedObject.DistributedObject):
    notify = DirectNotifyGlobal.directNotify.newCategory('DistributedButterfly')
    id = 0
    wingTypes = ('wings_1', 'wings_2', 'wings_3', 'wings_4', 'wings_5', 'wings_6')
    yellowColors = (Vec4(1, 1, 1, 1), Vec4(0.2, 0, 1, 1), Vec4(0.8, 0, 1, 1))
    whiteColors = (Vec4(0.8, 0, 0.8, 1),
     Vec4(0, 0.8, 0.8, 1),
     Vec4(0.9, 0.4, 0.6, 1),
     Vec4(0.9, 0.4, 0.4, 1),
     Vec4(0.8, 0.5, 0.9, 1),
     Vec4(0.4, 0.1, 0.7, 1))
    paleYellowColors = (Vec4(0.8, 0, 0.8, 1),
     Vec4(0.6, 0.6, 0.9, 1),
     Vec4(0.7, 0.6, 0.9, 1),
     Vec4(0.8, 0.6, 0.9, 1),
     Vec4(0.9, 0.6, 0.9, 1),
     Vec4(1, 0.6, 0.9, 1))
    shadowScaleBig = Point3(0.07, 0.07, 0.07)
    shadowScaleSmall = Point3(0.01, 0.01, 0.01)

    def __init__(self, cr):
        DistributedObject.DistributedObject.__init__(self, cr)
        self.fsm = ClassicFSM.ClassicFSM('DistributedButterfly', [State.State('off', self.enterOff, self.exitOff, ['Flying', 'Landed']), State.State('Flying', self.enterFlying, self.exitFlying, ['Landed']), State.State('Landed', self.enterLanded, self.exitLanded, ['Flying'])], 'off', 'off')
        self.butterfly = None
        self.butterflyNode = None
        self.curIndex = 0
        self.destIndex = 0
        self.time = 0.0
        self.ival = None
        self.fsm.enterInitialState()
        return

    def generate(self):
        DistributedObject.DistributedObject.generate(self)
        if self.butterfly:
            return
        self.butterfly = Actor.Actor()
        self.butterfly.loadModel('phase_4/models/props/SZ_butterfly-mod.bam')
        self.butterfly.loadAnims({'flutter': 'phase_4/models/props/SZ_butterfly-flutter.bam',
         'glide': 'phase_4/models/props/SZ_butterfly-glide.bam',
         'land': 'phase_4/models/props/SZ_butterfly-land.bam'})
        index = self.doId % len(self.wingTypes)
        chosenType = self.wingTypes[index]
        node = self.butterfly.getGeomNode()
        for type in self.wingTypes:
            wing = node.find('**/' + type)
            if type != chosenType:
                wing.removeNode()
            else:
                if index == 0 or index == 1:
                    color = self.yellowColors[self.doId % len(self.yellowColors)]
                elif index == 2 or index == 3:
                    color = self.whiteColors[self.doId % len(self.whiteColors)]
                elif index == 4:
                    color = self.paleYellowColors[self.doId % len(self.paleYellowColors)]
                else:
                    color = Vec4(1, 1, 1, 1)
                wing.setColor(color)

        self.butterfly2 = Actor.Actor(other=self.butterfly)
        self.butterfly.enableBlend(blendType=PartBundle.BTLinear)
        self.butterfly.loop('flutter')
        self.butterfly.loop('land')
        self.butterfly.loop('glide')
        rng = RandomNumGen.RandomNumGen(self.doId)
        playRate = 0.6 + 0.8 * rng.random()
        self.butterfly.setPlayRate(playRate, 'flutter')
        self.butterfly.setPlayRate(playRate, 'land')
        self.butterfly.setPlayRate(playRate, 'glide')
        self.butterfly2.setPlayRate(playRate, 'flutter')
        self.butterfly2.setPlayRate(playRate, 'land')
        self.butterfly2.setPlayRate(playRate, 'glide')
        self.glideWeight = rng.random() * 2
        lodNode = LODNode('butterfly-node')
        lodNode.addSwitch(100, 40)
        lodNode.addSwitch(40, 0)
        self.butterflyNode = NodePath(lodNode)
        self.butterfly2.setH(180.0)
        self.butterfly2.reparentTo(self.butterflyNode)
        self.butterfly.setH(180.0)
        self.butterfly.reparentTo(self.butterflyNode)
        self.__initCollisions()
        self.dropShadow = loader.loadModel('phase_3/models/props/drop_shadow')
        self.dropShadow.setColor(0, 0, 0, 0.3)
        self.dropShadow.setPos(0, 0.1, -0.05)
        self.dropShadow.setScale(self.shadowScaleBig)
        self.dropShadow.reparentTo(self.butterfly)

    def disable(self):
        self.butterflyNode.reparentTo(hidden)
        if self.ival != None:
            self.ival.finish()
        self.__ignoreAvatars()
        DistributedObject.DistributedObject.disable(self)
        return

    def delete(self):
        self.butterfly.cleanup()
        self.butterfly = None
        self.butterfly2.cleanup()
        self.butterfly2 = None
        self.butterflyNode.removeNode()
        self.__deleteCollisions()
        self.ival = None
        del self.fsm
        DistributedObject.DistributedObject.delete(self)
        return

    def uniqueButterflyName(self, name):
        DistributedButterfly.id += 1
        return name + '-%d' % DistributedButterfly.id

    def __detectAvatars(self):
        self.accept('enter' + self.cSphereNode.getName(), self.__handleCollisionSphereEnter)

    def __ignoreAvatars(self):
        self.ignore('enter' + self.cSphereNode.getName())

    def __initCollisions(self):
        self.cSphere = CollisionSphere(0.0, 1.0, 0.0, 3.0)
        self.cSphere.setTangible(0)
        self.cSphereNode = CollisionNode(self.uniqueButterflyName('cSphereNode'))
        self.cSphereNode.addSolid(self.cSphere)
        self.cSphereNodePath = self.butterflyNode.attachNewNode(self.cSphereNode)
        self.cSphereNodePath.hide()
        self.cSphereNode.setCollideMask(ToontownGlobals.WallBitmask)

    def __deleteCollisions(self):
        del self.cSphere
        del self.cSphereNode
        self.cSphereNodePath.removeNode()
        del self.cSphereNodePath

    def __handleCollisionSphereEnter(self, collEntry):
        self.sendUpdate('avatarEnter', [])

    def setArea(self, playground, area):
        self.playground = playground
        self.area = area

    def setState(self, stateIndex, curIndex, destIndex, time, timestamp):
        self.curIndex = curIndex
        self.destIndex = destIndex
        self.time = time
        self.fsm.request(ButterflyGlobals.states[stateIndex], [globalClockDelta.localElapsedTime(timestamp)])

    def enterOff(self, ts = 0.0):
        if self.butterflyNode != None:
            self.butterflyNode.reparentTo(hidden)
        return

    def exitOff(self):
        if self.butterflyNode != None:
            self.butterflyNode.reparentTo(render)
        return

    def enterFlying(self, ts):
        self.__detectAvatars()
        curPos = ButterflyGlobals.ButterflyPoints[self.playground][self.area][self.curIndex]
        destPos = ButterflyGlobals.ButterflyPoints[self.playground][self.area][self.destIndex]
        flyHeight = max(curPos[2], destPos[2]) + ButterflyGlobals.BUTTERFLY_HEIGHT[self.playground]
        curPosHigh = Point3(curPos[0], curPos[1], flyHeight)
        destPosHigh = Point3(destPos[0], destPos[1], flyHeight)
        if ts <= self.time:
            flyTime = self.time - (ButterflyGlobals.BUTTERFLY_TAKEOFF[self.playground] + ButterflyGlobals.BUTTERFLY_LANDING[self.playground])
            self.butterflyNode.setPos(curPos)
            self.dropShadow.show()
            self.dropShadow.setScale(self.shadowScaleBig)
            oldHpr = self.butterflyNode.getHpr()
            self.butterflyNode.headsUp(destPos)
            newHpr = self.butterflyNode.getHpr()
            self.butterflyNode.setHpr(oldHpr)
            takeoffShadowT = 0.2 * ButterflyGlobals.BUTTERFLY_TAKEOFF[self.playground]
            landShadowT = 0.2 * ButterflyGlobals.BUTTERFLY_LANDING[self.playground]
            self.butterfly2.loop('flutter')
            self.ival = Sequence(Parallel(LerpPosHprInterval(self.butterflyNode, ButterflyGlobals.BUTTERFLY_TAKEOFF[self.playground], curPosHigh, newHpr), LerpAnimInterval(self.butterfly, ButterflyGlobals.BUTTERFLY_TAKEOFF[self.playground], 'land', 'flutter'), LerpAnimInterval(self.butterfly, ButterflyGlobals.BUTTERFLY_TAKEOFF[self.playground], None, 'glide', startWeight=0, endWeight=self.glideWeight), Sequence(LerpScaleInterval(self.dropShadow, takeoffShadowT, self.shadowScaleSmall, startScale=self.shadowScaleBig), HideInterval(self.dropShadow))), LerpPosInterval(self.butterflyNode, flyTime, destPosHigh), Parallel(LerpPosInterval(self.butterflyNode, ButterflyGlobals.BUTTERFLY_LANDING[self.playground], destPos), LerpAnimInterval(self.butterfly, ButterflyGlobals.BUTTERFLY_LANDING[self.playground], 'flutter', 'land'), LerpAnimInterval(self.butterfly, ButterflyGlobals.BUTTERFLY_LANDING[self.playground], None, 'glide', startWeight=self.glideWeight, endWeight=0), Sequence(Wait(ButterflyGlobals.BUTTERFLY_LANDING[self.playground] - landShadowT), ShowInterval(self.dropShadow), LerpScaleInterval(self.dropShadow, landShadowT, self.shadowScaleBig, startScale=self.shadowScaleSmall))), name=self.uniqueName('Butterfly'))
            self.ival.start(ts)
        else:
            self.ival = None
            self.butterflyNode.setPos(destPos)
            self.butterfly.setControlEffect('land', 1.0)
            self.butterfly.setControlEffect('flutter', 0.0)
            self.butterfly.setControlEffect('glide', 0.0)
            self.butterfly2.loop('land')
        return

    def exitFlying(self):
        self.__ignoreAvatars()
        if self.ival != None:
            self.ival.finish()
            self.ival = None
        return

    def enterLanded(self, ts):
        self.__detectAvatars()
        curPos = ButterflyGlobals.ButterflyPoints[self.playground][self.area][self.curIndex]
        self.butterflyNode.setPos(curPos)
        self.dropShadow.show()
        self.dropShadow.setScale(self.shadowScaleBig)
        self.butterfly.setControlEffect('land', 1.0)
        self.butterfly.setControlEffect('flutter', 0.0)
        self.butterfly.setControlEffect('glide', 0.0)
        self.butterfly2.pose('land', random.randrange(self.butterfly2.getNumFrames('land')))
        return None

    def exitLanded(self):
        self.__ignoreAvatars()
        return None