from direct.distributed import DistributedObject/AI/UD from direct.distributed import DistributedNode/AI/UD from direct.distributed import DistributedSmoothNode/AI from direct.distributed import DistributedCartesianGrid/AI from direct.distributed import DistributedCamera/AI/OV from otp.distributed import Account/AI/UD from otp.ai import TimeManager/AI from otp.ai import MagicWordManager/AI from otp.avatar import DistributedAvatar/AI/UD from otp.avatar import DistributedPlayer/AI from otp.friends import FriendManager/AI from otp.friends import AvatarFriendsManager/UD from otp.friends import PlayerFriendsManager/UD from otp.friends import GuildManager/AI/UD from otp.friends import FriendInfo from otp.friends import AvatarFriendInfo from otp.distributed import ObjectServer/AI/UD from otp.distributed import DistributedDistrict/AI/UD from otp.distributed import DistributedDirectory/AI from otp.distributed import DistributedTestObject/AI from otp.chat import ChatAgent/UD from otp.distributed import CentralLogger/AI/UD from otp.avatar import AvatarHandle typedef uint8 bool; typedef uint32 DoId; typedef DoId DoIdList[]; struct AvatarPendingDel { uint32 Avatar; uint32 date; }; dclass Account { string DcObjectType db; uint32 ACCOUNT_AV_SET[] required db; uint32 ESTATE_ID db; AvatarPendingDel ACCOUNT_AV_SET_DEL[] db; string CREATED db; string LAST_LOGIN db; string ACCOUNT_ID db; uint16 ACCESS_LEVEL db; uint32 MONEY db; }; struct BarrierData { uint16 context; string name; DoIdList avIds; }; dclass DistributedObject { setBarrierData(BarrierData []) broadcast ram; setBarrierReady(uint16 barrierContext) airecv clsend; execCommand(string command, DoId magicWordMgr, DoId avatar, uint32 zoneId); broadcastMessage() broadcast; }; dclass DistributedTestObject : DistributedObject { uint32 AutoInterest[]; setParentingRules(string, string) broadcast ram; setRequiredField(uint32) required broadcast ram; setB(uint32) broadcast; setBA(uint32) broadcast airecv; setBO(uint32) broadcast ownsend; setBR(uint32) broadcast ram; setBRA(uint32) broadcast ram airecv; setBRO(uint32) broadcast ram ownsend; setBROA(uint32) broadcast ram ownsend airecv; }; struct OSInfo { string name; int16 platform; int16 major; int16 minor; }; struct CPUSpeed { int32/1000 maxSpeed; int32/1000 currentSpeed; }; dclass TimeManager : DistributedObject { requestServerTime(uint8 context) airecv clsend; serverTime(uint8 context, int32 timestap, uint32 timeOfDay); setDisconnectReason(uint8) airecv clsend; setExceptionInfo(string(0-1024)) airecv clsend; setSignature(string(0-1024) signature, char prcHash[16], char pycHash[16]) airecv clsend; setFrameRate(uint16/10 fps, uint16/1000 deviation, uint16 numAvatars, string(0-256) locationCode, uint32/10 timeInLocation, uint32/10 timeInGame, string(0-256) gameOptionsCode, uint16 vendorId, uint16 deviceId, uint32/10 processMemory, uint32/10 pageFileUsage, uint32/10 physicalMemory, uint32 pageFaultCount, OSInfo, CPUSpeed, uint16 cpuCores, uint16 logicalCPUs, string(0-256) apiName) airecv clsend; setCpuInfo(string(0-1024) infoStr, string cacheStatus) airecv clsend; checkForGarbageLeaks(bool) airecv clsend; setNumAIGarbageLeaks(uint32); setClientGarbageLeak(uint32, string(0-1024)) airecv clsend; checkAvOnDistrict(uint32 context, DoId avatar) clsend airecv; checkAvOnDistrictResult(uint32 context, DoId av, bool isOnDistrict); }; dclass ObjectServer { setName(string) airecv ram required; setDcHash(uint32) ram required; setDateCreated(uint32) airecv; }; dclass DistributedDirectory : DistributedObject { setParentingRules(string, string) broadcast ram; }; dclass DistributedDistrict : DistributedObject { setName(string) required broadcast ram; setAvailable(uint8) required broadcast ram; }; dclass DistributedNode : DistributedObject { setParentStr(blob) broadcast ram ownsend airecv; setParent(uint32) broadcast ram ownsend airecv; setX(int16/10) broadcast ram ownsend airecv; setY(int16/10) broadcast ram ownsend airecv; setZ(int16/10) broadcast ram ownsend airecv; setH(int16%360/10) broadcast ram ownsend airecv; setP(int16%360/10) broadcast ram ownsend airecv; setR(int16%360/10) broadcast ram ownsend airecv; setPos : setX, setY, setZ; setHpr : setH, setP, setR; setPosHpr : setX, setY, setZ, setH, setP, setR; setXY : setX, setY; setXZ : setX, setZ; setXYH : setX, setY, setH; setXYZH : setX, setY, setZ, setH; }; dclass DistributedSmoothNode : DistributedNode { setComponentL(uint64) broadcast ram ownsend airecv; setComponentX(int16/10) broadcast ram ownsend airecv; setComponentY(int16/10) broadcast ram ownsend airecv; setComponentZ(int16/10) broadcast ram ownsend airecv; setComponentH(int16%360/10) broadcast ram ownsend airecv; setComponentP(int16%360/10) broadcast ram ownsend airecv; setComponentR(int16%360/10) broadcast ram ownsend airecv; setComponentT(int16) broadcast ram ownsend airecv; setSmStop : setComponentT; setSmH : setComponentH, setComponentT; setSmZ : setComponentZ, setComponentT; setSmXY : setComponentX, setComponentY, setComponentT; setSmXZ : setComponentX, setComponentZ, setComponentT; setSmPos : setComponentX, setComponentY, setComponentZ, setComponentT; setSmHpr : setComponentH, setComponentP, setComponentR, setComponentT; setSmXYH : setComponentX, setComponentY, setComponentH, setComponentT; setSmXYZH : setComponentX, setComponentY, setComponentZ, setComponentH, setComponentT; setSmPosHpr : setComponentX, setComponentY, setComponentZ, setComponentH, setComponentP, setComponentR, setComponentT; setSmPosHprL : setComponentL, setComponentX, setComponentY, setComponentZ, setComponentH, setComponentP, setComponentR, setComponentT; clearSmoothing(int8) broadcast ownsend; suggestResync(uint32, int16, int16, int32, uint16, uint16/100) ownrecv clsend; returnResync(uint32, int16, int32, uint16, uint16/100) ownrecv clsend; }; dclass DistributedCartesianGrid : DistributedNode { setCellWidth(uint32) required broadcast ram; setParentingRules(string, string) broadcast ram; }; struct Fixture { int32/10 x; int32/10 y; int32/10 z; int16/10 h; int16/10 p; int16/10 r; string state; }; dclass DistributedCamera : DistributedNode { setCamParent(uint32) required broadcast ram ownsend airecv; setFixtures(Fixture []) required broadcast ram ownsend airecv; }; struct TalkModification { uint16 offset; uint16 size; }; dclass TalkPath_owner { setTalk(DoId fromAv, DoId fromAcc, string(0-256) avName, string(0-400) chat, TalkModification [], uint8 flags) broadcast ownsend; }; dclass TalkPath_whisper { setTalkWhisper(DoId fromAv, DoId fromAcc, string(0-256) avName, string(0-400) chat, TalkModification [], uint8 flags) ownrecv clsend; }; dclass TalkPath_group { setTalkGroup(DoId fromAv, DoId fromAcc, string(0-256) avName, string(0-400) chat, TalkModification [], uint8 flags) clsend airecv; }; dclass TalkPath_account { setTalkAccount(DoId toAcc, DoId fromAcc, string(0-256) avName, string(0-400) msg, TalkModification [], uint8 flags) airecv clsend; }; dclass AvatarHandle : TalkPath_whisper { }; dclass DistributedAvatar : DistributedSmoothNode, TalkPath_whisper { string DcObjectType db; setName(string = "[Name not set]") required broadcast db airecv; friendsNotify(DoId avId, int8 status) ownrecv airecv; checkAvOnShard(DoId) clsend airecv; confirmAvOnShard(DoId avId, int8 isOnShard); setTalk(DoId fromAv, DoId fromAcc, string(0-256) avName, string(0-400) chat, TalkModification [], uint8 flags) broadcast; }; struct FriendEntry { uint32 friendId; uint8 friendType; } dclass DistributedPlayer : DistributedAvatar { arrivedOnDistrict(DoId districtId) ownrecv ram; setAccountName(string name = "") required ownrecv db; setWhisperSCFrom(DoId fromAv, uint16 msgIndex) ownrecv clsend; setWhisperSCCustomFrom(DoId fromAv, uint16 msgIndex) ownrecv clsend; setWhisperSCEmoteFrom(DoId fromAv, uint16 emoteId) ownrecv clsend; setSystemMessage(DoId aboutId, string(0-256) chatString) ownrecv; setCommonChatFlags(uint8) broadcast ownrecv ram airecv; setWhitelistChatFlags(uint8) broadcast ownrecv ram airecv; setSC(uint16 msgIndex) broadcast ownsend airecv; setSCCustom(uint16 msgIndex) broadcast ownsend airecv; setFriendsList(FriendEntry[] = []) ownrecv required db airecv; setDISLname(string) broadcast ownrecv ram; setDISLid(uint32 = 0) broadcast ownrecv ram db airecv required; OwningAccount(DoId); WishName(string = "") db ram; WishNameState(string = "OPEN") db ram; setPreviousAccess(uint8 = 0) required db airecv; setAccess(uint8 = 2) broadcast ownrecv required ram airecv; setAdminAccess(uint16 = 0) broadcast ownrecv required airecv; setAsGM(bool = 0) required ram broadcast ownrecv airecv; }; dclass MagicWordManager : DistributedObject { sendMagicWord(string, uint32) airecv clsend; sendMagicWordResponse(string); }; dclass ChatAgent : DistributedObject { adminChat(uint32, string); chatMessage(string(0-256)) clsend; }; dclass FriendManager : DistributedObject { friendQuery(int32) airecv clsend; cancelFriendQuery(int32) airecv clsend; inviteeFriendConsidering(int8, int32) airecv clsend; inviteeFriendResponse(int8, int32) airecv clsend; inviteeAcknowledgeCancel(int32) airecv clsend; friendConsidering(int8, int32); friendResponse(int8, int32); inviteeFriendQuery(int32, string, blob, int32); inviteeCancelFriendQuery(int32); requestSecret() airecv clsend; requestSecretResponse(int8, string); submitSecret(string(0-256)) airecv clsend; submitSecretResponse(int8, int32); }; struct FriendInfo { string avatarName; uint32 avatarId; string playerName; uint8 onlineYesNo; uint8 openChatEnabledYesNo; uint8 openChatFriendshipYesNo; uint8 wlChatEnabledYesNo; string location; string sublocation; uint32 timestamp; }; struct AvatarFriendInfo { string avatarName; string playerName; uint32 playerId; uint8 onlineYesNo; uint8 openChatEnabledYesNo; uint8 openChatFriendshipYesNo; uint8 wlChatEnabledYesNo; }; struct MemberInfo { uint32 avatarId; string avatarName; uint8 avatarRank; uint8 avatarOnline; uint32 bandManagerId; uint32 bandId; }; struct leaderBoardRecordResponces { char found; uint32 id; string text; int32 value; }; struct leaderBoardRecord { uint32 id; string text; int32 value; }; dclass LeaderBoardReceiver { getTopTenResponce(string, leaderBoardRecord []); getValuesResponce(string, leaderBoardRecordResponces []); }; dclass LeaderBoard : LeaderBoardReceiver { setValue(string [], uint32, string, int32); alterValue(string [], uint32, string, int32); setHighScore(string [], uint32, string, int32); getValues(string, uint32 []); getTopTen(string); getValuesRespondTo(string, uint32 [], uint32); getTopTenRespondTo(string, uint32); }; dclass GuildManager : DistributedObject, LeaderBoardReceiver, TalkPath_group { online(); guildRejectInvite(uint32, uint32); invitationFrom(uint32, string, uint32, string); requestInvite(uint32) airecv clsend; memberList() airecv clsend; createGuild() airecv clsend; acceptInvite() airecv clsend; declineInvite() airecv clsend; setWantName(string(0-256)) airecv clsend; removeMember(uint32) airecv clsend; changeRank(uint32, uint8) airecv clsend; changeRankAvocate(uint32) airecv clsend; statusRequest() airecv clsend; requestLeaderboardTopTen() airecv clsend; guildStatusUpdate(uint32, string(0-256), uint8); guildNameReject(uint32); guildNameChange(string, uint8); receiveMember(MemberInfo); receiveMembersDone(); guildAcceptInvite(uint32); guildDeclineInvite(uint32); updateRep(uint32, uint32); leaderboardTopTen(leaderBoardRecord []); recvAvatarOnline(uint32, string, uint32, uint32); recvAvatarOffline(uint32, string); sendChat(string(0-256), uint8, uint32) airecv clsend; sendWLChat(string(0-256), uint8, uint32) airecv clsend; sendSC(uint16) airecv clsend; sendSCQuest(uint16, uint16, uint16) airecv clsend; recvChat(uint32, string, uint8, uint32); recvWLChat(uint32, string, uint8, uint32); recvSC(uint32, uint16); recvSCQuest(uint32, uint16, uint16, uint16); sendTokenRequest() airecv clsend; recvTokenGenerated(string); recvTokenInviteValue(string, int8); sendTokenForJoinRequest(string(0-256), string(0-256)) airecv clsend; recvTokenRedeemMessage(string); recvTokenRedeemedByPlayerMessage(string); sendTokenRValue(string(0-256), int8) airecv clsend; sendPermToken() airecv clsend; sendNonPermTokenCount() airecv clsend; recvPermToken(string); recvNonPermTokenCount(uint8); sendClearTokens(uint8) airecv clsend; sendAvatarBandId(uint32, uint32, uint32); recvMemberAdded(MemberInfo, uint32, string); notifyGuildKicksMaxed(); recvMemberRemoved(uint32, uint32, string, string); recvMemberUpdateName(uint32, string); recvMemberUpdateRank(uint32, uint32, string, string, uint8, bool); recvMemberUpdateBandId(uint32, uint32, uint32); avatarOnline(uint32, uint16); avatarOffline(uint32); reflectTeleportQuery(uint32, uint32, uint32, uint32, uint32) clsend airecv; teleportQuery(uint32, uint32, uint32, uint32, uint32); reflectTeleportResponse(uint32, int8, uint32, uint32, uint32) clsend airecv; teleportResponse(uint32, int8, uint32, uint32, uint32); requestGuildMatesList(uint32, uint32, uint32); updateAvatarName(uint32, string); avatarDeleted(uint32); }; dclass AvatarFriendsManager : DistributedObject { online(); requestInvite(uint32) airecv clsend; friendConsidering(uint32) airecv clsend; invitationFrom(uint32, string); retractInvite(uint32); rejectInvite(uint32, uint32); requestRemove(uint32) airecv clsend; rejectRemove(uint32, uint32); updateAvatarFriend(uint32, AvatarFriendInfo); removeAvatarFriend(uint32); updateAvatarName(uint32, string); avatarOnline(uint32, uint32, string, bool, bool, string, string); avatarOffline(uint32); }; dclass PlayerFriendsManager : DistributedObject, TalkPath_account { requestInvite(uint32, uint32, uint8) airecv clsend; invitationFrom(uint32, string); retractInvite(uint32); invitationResponse(uint32, uint16, uint32); requestDecline(uint32, uint32) airecv clsend; requestDeclineWithReason(uint32, uint32, uint32) airecv clsend; requestRemove(uint32, uint32) airecv clsend; secretResponse(string); rejectSecret(string); rejectUseSecret(string); updatePlayerFriend(uint32, FriendInfo, uint8); removePlayerFriend(uint32); }; dclass CentralLogger : DistributedObject { sendMessage(string(0-256), string(0-1024), uint32, uint32) clsend; logAIGarbage() airecv; }; dclass CallbackObject { callback(uint32, bool, uint8); };