from panda3d.core import * from direct.distributed import DistributedObject from direct.interval.ProjectileInterval import * from direct.interval.IntervalGlobal import * from direct.distributed.ClockDelta import * from toontown.racing.DistributedVehicle import DistributedVehicle from DroppedGag import * class DistributedGag(DistributedObject.DistributedObject): def __init__(self, cr): DistributedObject.DistributedObject.__init__(self, cr) self.nodePath = None self.billboard = False self.scale = 1 self.shadow = True self.dropShadow = None self.type = 0 return def delete(self): DistributedObject.DistributedObject.delete(self) self.nodePath.delete() self.ignoreAll() def announceGenerate(self): DistributedObject.DistributedObject.announceGenerate(self) if not self.nodePath: self.makeNodePath() self.delta = -globalClockDelta.networkToLocalTime(self.initTime, globalClock.getFrameTime(), 16, 100) + globalClock.getFrameTime() if self.type == 0: self.name = self.uniqueName('banana') elif self.type == 1: self.name = self.uniqueName('pie') self.nodePath.reparentTo(self.race.geom) if self.ownerId == localAvatar.doId: base.race.thrownGags[0].removeNode() base.race.thrownGags = base.race.thrownGags[1:] self.nodePath.setPos(self.pos[0], self.pos[1], self.pos[2]) else: startPos = base.cr.doId2do[self.ownerId].getPos(render) endPos = Vec3(self.pos[0], self.pos[1], self.pos[2]) throwIt = ProjectileInterval(self.nodePath, startPos=startPos, endPos=endPos, duration=1) throwIt.start() taskMgr.doMethodLater(0.8 - self.delta, self.addCollider, self.uniqueName('addCollider')) def addCollider(self, t): bs = CollisionSphere(0, 0, 0, 2) bn = CollisionNode(self.name) self.bnp = NodePath(bn) if not self.nodePath.isEmpty(): self.bnp.reparentTo(self.nodePath) self.bnp.node().addSolid(bs) self.bnp.node().setIntoCollideMask(BitMask32(32768)) self.bnp.node().setFromCollideMask(BitMask32(32768)) self.accept('imIn-' + self.name, self.b_imHit) def b_imHit(self, cevent): self.ignoreAll() self.sendUpdate('hitSomebody', [localAvatar.doId, globalClockDelta.getFrameNetworkTime(16, 100)]) if self.type == 0: base.race.localKart.hitBanana() elif self.type == 1: base.race.localKart.hitPie() self.nodePath.hide() if hasattr(self, 'bnp'): self.bnp.removeNode() def hitSomebody(self, avId, timeStamp): if localAvatar.doId != avId: kart = DistributedVehicle.getKartFromAvId(avId) if kart: self.nodePath.hide() if hasattr(self, 'bnp'): self.bnp.removeNode() kart.playSpin(timeStamp) def setActivateTime(self, actTime): self.activateTime = actTime def setInitTime(self, initTime): self.initTime = initTime def setRace(self, doId): self.race = base.cr.doId2do.get(doId) def setPos(self, x, y, z): self.pos = (x, y, z) def makeNodePath(self): if self.type == 0: self.nodePath = DroppedGag(self.uniqueName('gag'), base.race.banana) if self.billboard: self.nodePath.setBillboardPointEye() self.nodePath.setScale(0.9 * self.scale) if self.type == 1: self.nodePath = DroppedGag(self.uniqueName('gag'), base.race.banana) if self.billboard: self.nodePath.setBillboardPointEye() self.nodePath.setScale(4.0 * self.scale) def setOwnerId(self, ownerId): self.ownerId = ownerId def setType(self, type): self.type = type