from direct.interval.IntervalGlobal import * from BattleBase import * from BattleProps import * from toontown.suit.SuitBase import * from toontown.toon.ToonDNA import * from BattleSounds import * import MovieCamera from direct.directnotify import DirectNotifyGlobal import MovieUtil from toontown.toonbase import ToontownBattleGlobals import BattleParticles import BattleProps import MovieNPCSOS notify = DirectNotifyGlobal.directNotify.newCategory('MovieLures') def safeWrtReparentTo(nodePath, parent): if nodePath and not nodePath.isEmpty(): nodePath.wrtReparentTo(parent) def doLures(lures): if len(lures) == 0: return (None, None) npcArrivals, npcDepartures, npcs = MovieNPCSOS.doNPCTeleports(lures) mtrack = Parallel() for l in lures: ival = __doLureLevel(l, npcs) if ival: mtrack.append(ival) lureTrack = Sequence(npcArrivals, mtrack, npcDepartures) camDuration = mtrack.getDuration() enterDuration = npcArrivals.getDuration() exitDuration = npcDepartures.getDuration() camTrack = MovieCamera.chooseLureShot(lures, camDuration, enterDuration, exitDuration) return (lureTrack, camTrack) def __doLureLevel(lure, npcs): level = lure['level'] if level == 0: return __lureOneDollar(lure) elif level == 1: return __lureSmallMagnet(lure, npcs) elif level == 2: return __lureFiveDollar(lure) elif level == 3: return __lureLargeMagnet(lure, npcs) elif level == 4: return __lureTenDollar(lure) elif level == 5: return __lureHypnotize(lure, npcs) elif level == 6: return __lureSlideshow(lure, npcs) return None def getSoundTrack(fileName, delay = 0.01, duration = None, node = None): soundEffect = globalBattleSoundCache.getSound(fileName) if duration: return Sequence(Wait(delay), SoundInterval(soundEffect, duration=duration, node=node)) else: return Sequence(Wait(delay), SoundInterval(soundEffect, node=node)) def __createFishingPoleMultiTrack(lure, dollar, dollarName): toon = lure['toon'] target = lure['target'] battle = lure['battle'] sidestep = lure['sidestep'] hp = target['hp'] kbbonus = target['kbbonus'] suit = target['suit'] targetPos = suit.getPos(battle) died = target['died'] revived = target['revived'] reachAnimDuration = 3.5 trapProp = suit.battleTrapProp pole = globalPropPool.getProp('fishing-pole') pole2 = MovieUtil.copyProp(pole) poles = [pole, pole2] hands = toon.getRightHands() def positionDollar(dollar, suit): dollar.reparentTo(suit) dollar.setPos(0, MovieUtil.SUIT_LURE_DOLLAR_DISTANCE, 0) dollarTrack = Sequence(Func(positionDollar, dollar, suit), Func(dollar.wrtReparentTo, battle), ActorInterval(dollar, dollarName, duration=3), getSplicedLerpAnimsTrack(dollar, dollarName, 0.7, 2.0, startTime=3), LerpPosInterval(dollar, 0.2, Point3(0, -10, 7)), Func(MovieUtil.removeProp, dollar)) poleTrack = Sequence(Func(MovieUtil.showProps, poles, hands), ActorInterval(pole, 'fishing-pole'), Func(MovieUtil.removeProps, poles)) toonTrack = Sequence(Func(toon.headsUp, battle, targetPos), ActorInterval(toon, 'battlecast'), Func(toon.loop, 'neutral')) tracks = Parallel(dollarTrack, poleTrack, toonTrack) if sidestep == 0: if kbbonus == 1 or hp > 0: suitTrack = Sequence() opos, ohpr = battle.getActorPosHpr(suit) reachDist = MovieUtil.SUIT_LURE_DISTANCE reachPos = Point3(opos[0], opos[1] - reachDist, opos[2]) suitTrack.append(Func(suit.loop, 'neutral')) suitTrack.append(Wait(3.5)) suitName = suit.getStyleName() retardPos, retardHpr = battle.getActorPosHpr(suit) retardPos.setY(retardPos.getY() + MovieUtil.SUIT_EXTRA_REACH_DISTANCE) if suitName in MovieUtil.largeSuits: moveTrack = lerpSuit(suit, 0.0, reachAnimDuration / 2.5, retardPos, battle, trapProp) reachTrack = ActorInterval(suit, 'reach', duration=reachAnimDuration) suitTrack.append(Parallel(moveTrack, reachTrack)) else: suitTrack.append(ActorInterval(suit, 'reach', duration=reachAnimDuration)) if trapProp: suitTrack.append(Func(trapProp.wrtReparentTo, battle)) suitTrack.append(Func(suit.setPos, battle, reachPos)) if trapProp: suitTrack.append(Func(trapProp.wrtReparentTo, suit)) suit.battleTrapProp = trapProp suitTrack.append(Func(suit.loop, 'lured')) suitTrack.append(Func(battle.lureSuit, suit)) if hp > 0: suitTrack.append(__createSuitDamageTrack(battle, suit, hp, lure, trapProp)) if revived != 0: suitTrack.append(MovieUtil.createSuitReviveTrack(suit, toon, battle)) if died != 0: suitTrack.append(MovieUtil.createSuitDeathTrack(suit, toon, battle)) tracks.append(suitTrack) else: tracks.append(Sequence(Wait(3.7), Func(MovieUtil.indicateMissed, suit))) tracks.append(getSoundTrack('TL_fishing_pole.ogg', delay=0.5, node=toon)) return tracks def __createMagnetMultiTrack(lure, magnet, pos, hpr, scale, isSmallMagnet = 1, npcs = []): toon = lure['toon'] if 'npc' in lure: toon = lure['npc'] battle = lure['battle'] sidestep = lure['sidestep'] targets = lure['target'] tracks = Parallel() tracks.append(Sequence(ActorInterval(toon, 'hold-magnet'), Func(toon.loop, 'neutral'))) hands = toon.getLeftHands() magnet2 = MovieUtil.copyProp(magnet) magnets = [magnet, magnet2] magnetTrack = Sequence(Wait(0.7), Func(MovieUtil.showProps, magnets, hands, pos, hpr, scale), Wait(6.3), Func(MovieUtil.removeProps, magnets)) tracks.append(magnetTrack) for target in targets: suit = target['suit'] trapProp = suit.battleTrapProp if sidestep == 0: hp = target['hp'] kbbonus = target['kbbonus'] died = target['died'] revived = target['revived'] if kbbonus == 1 or hp > 0: suitDelay = 2.6 suitMoveDuration = 0.8 suitTrack = Sequence() opos, ohpr = battle.getActorPosHpr(suit) reachDist = MovieUtil.SUIT_LURE_DISTANCE reachPos = Point3(opos[0], opos[1] - reachDist, opos[2]) numShakes = 3 shakeTotalDuration = 0.8 shakeDuration = shakeTotalDuration / float(numShakes) suitTrack.append(Func(suit.loop, 'neutral')) suitTrack.append(Wait(suitDelay)) suitTrack.append(ActorInterval(suit, 'landing', startTime=2.37, endTime=1.82)) for i in xrange(0, numShakes): suitTrack.append(ActorInterval(suit, 'landing', startTime=1.82, endTime=1.16, duration=shakeDuration)) suitTrack.append(ActorInterval(suit, 'landing', startTime=1.16, endTime=0.7)) suitTrack.append(ActorInterval(suit, 'landing', startTime=0.7, duration=1.3)) suitTrack.append(Func(suit.loop, 'lured')) suitTrack.append(Func(battle.lureSuit, suit)) if hp > 0: suitTrack.append(__createSuitDamageTrack(battle, suit, hp, lure, trapProp)) if revived != 0: suitTrack.append(MovieUtil.createSuitReviveTrack(suit, toon, battle, npcs)) elif died != 0: suitTrack.append(MovieUtil.createSuitDeathTrack(suit, toon, battle, npcs)) tracks.append(suitTrack) tracks.append(lerpSuit(suit, suitDelay + 0.55 + shakeTotalDuration, suitMoveDuration, reachPos, battle, trapProp)) else: tracks.append(Sequence(Wait(3.7), Func(MovieUtil.indicateMissed, suit))) if isSmallMagnet == 1: tracks.append(getSoundTrack('TL_small_magnet.ogg', delay=0.7, node=toon)) else: tracks.append(getSoundTrack('TL_large_magnet.ogg', delay=0.7, node=toon)) return tracks def __createHypnoGogglesMultiTrack(lure, npcs = []): toon = lure['toon'] if 'npc' in lure: toon = lure['npc'] targets = lure['target'] battle = lure['battle'] sidestep = lure['sidestep'] goggles = globalPropPool.getProp('hypno-goggles') goggles2 = MovieUtil.copyProp(goggles) bothGoggles = [goggles, goggles2] pos = Point3(-1.03, 1.04, -0.3) hpr = Point3(-96.55, 36.14, -170.59) scale = Point3(1.5, 1.5, 1.5) hands = toon.getLeftHands() gogglesTrack = Sequence(Wait(0.6), Func(MovieUtil.showProps, bothGoggles, hands, pos, hpr, scale), ActorInterval(goggles, 'hypno-goggles', duration=2.2), Func(MovieUtil.removeProps, bothGoggles)) toonTrack = Sequence(ActorInterval(toon, 'hypnotize'), Func(toon.loop, 'neutral')) tracks = Parallel(gogglesTrack, toonTrack) for target in targets: suit = target['suit'] trapProp = suit.battleTrapProp if sidestep == 0: hp = target['hp'] kbbonus = target['kbbonus'] died = target['died'] revived = target['revived'] if kbbonus == 1 or hp > 0: suitTrack = Sequence() suitDelay = 1.6 suitAnimDuration = 1.5 opos, ohpr = battle.getActorPosHpr(suit) reachDist = MovieUtil.SUIT_LURE_DISTANCE reachPos = Point3(opos[0], opos[1] - reachDist, opos[2]) suitTrack.append(Func(suit.loop, 'neutral')) suitTrack.append(Wait(suitDelay)) suitTrack.append(ActorInterval(suit, 'hypnotized', duration=3.1)) suitTrack.append(Func(suit.setPos, battle, reachPos)) suitTrack.append(Func(suit.loop, 'lured')) suitTrack.append(Func(battle.lureSuit, suit)) if hp > 0: suitTrack.append(__createSuitDamageTrack(battle, suit, hp, lure, trapProp)) if revived != 0: suitTrack.append(MovieUtil.createSuitReviveTrack(suit, toon, battle, npcs)) elif died != 0: suitTrack.append(MovieUtil.createSuitDeathTrack(suit, toon, battle, npcs)) tracks.append(suitTrack) tracks.append(lerpSuit(suit, suitDelay + 1.7, 0.7, reachPos, battle, trapProp)) else: tracks.append(Sequence(Wait(2.3), Func(MovieUtil.indicateMissed, suit, 1.1))) tracks.append(getSoundTrack('TL_hypnotize.ogg', delay=0.5, node=toon)) return tracks def __lureOneDollar(lure): dollarProp = '1dollar' dollar = globalPropPool.getProp(dollarProp) return __createFishingPoleMultiTrack(lure, dollar, dollarProp) def __lureSmallMagnet(lure, npcs = []): magnet = globalPropPool.getProp('small-magnet') pos = Point3(-0.27, 0.19, 0.29) hpr = Point3(-90.0, 84.17, -180.0) scale = Point3(0.85, 0.85, 0.85) return __createMagnetMultiTrack(lure, magnet, pos, hpr, scale, isSmallMagnet=1, npcs=npcs) def __lureFiveDollar(lure): dollarProp = '5dollar' dollar = globalPropPool.getProp(dollarProp) return __createFishingPoleMultiTrack(lure, dollar, dollarProp) def __lureLargeMagnet(lure, npcs = []): magnet = globalPropPool.getProp('big-magnet') pos = Point3(-0.27, 0.08, 0.29) hpr = Point3(-90.0, 84.17, -180) scale = Point3(1.32, 1.32, 1.32) return __createMagnetMultiTrack(lure, magnet, pos, hpr, scale, isSmallMagnet=0, npcs=npcs) def __lureTenDollar(lure): dollarProp = '10dollar' dollar = globalPropPool.getProp(dollarProp) return __createFishingPoleMultiTrack(lure, dollar, dollarProp) def __lureHypnotize(lure, npcs = []): return __createHypnoGogglesMultiTrack(lure, npcs) def __lureSlideshow(lure, npcs): return __createSlideshowMultiTrack(lure, npcs) def __createSuitDamageTrack(battle, suit, hp, lure, trapProp): if (trapProp is None) or trapProp.isEmpty(): return Func(suit.loop, 'lured') trapProp.wrtReparentTo(battle) trapTrack = ToontownBattleGlobals.TRAP_TRACK trapLevel = suit.battleTrap trapTrackNames = ToontownBattleGlobals.AvProps[trapTrack] trapName = trapTrackNames[trapLevel] result = Sequence() def reparentTrap(trapProp = trapProp, battle = battle): if trapProp and not trapProp.isEmpty(): trapProp.wrtReparentTo(battle) result.append(Func(reparentTrap)) parent = battle if suit.battleTrapIsFresh == 1: if trapName == 'quicksand' or trapName == 'trapdoor': trapProp.hide() trapProp.reparentTo(suit) trapProp.setPos(Point3(0, MovieUtil.SUIT_TRAP_DISTANCE, 0)) trapProp.setHpr(Point3(0, 0, 0)) trapProp.wrtReparentTo(battle) elif trapName == 'rake': trapProp.hide() trapProp.reparentTo(suit) trapProp.setPos(0, MovieUtil.SUIT_TRAP_RAKE_DISTANCE, 0) trapProp.setHpr(Point3(0, 270, 0)) trapProp.setScale(Point3(0.7, 0.7, 0.7)) rakeOffset = MovieUtil.getSuitRakeOffset(suit) trapProp.setY(trapProp.getY() + rakeOffset) else: parent = render if trapName == 'banana': slidePos = trapProp.getPos(parent) slidePos.setY(slidePos.getY() - 5.1) moveTrack = Sequence(Wait(0.1), LerpPosInterval(trapProp, 0.1, slidePos, other=battle)) animTrack = Sequence(ActorInterval(trapProp, 'banana', startTime=3.1), Wait(1.1), LerpScaleInterval(trapProp, 1, Point3(0.01, 0.01, 0.01))) suitTrack = ActorInterval(suit, 'slip-backward') damageTrack = Sequence(Wait(0.5), Func(suit.showHpText, -hp, openEnded=0), Func(suit.updateHealthBar, hp)) soundTrack = Sequence(SoundInterval(globalBattleSoundCache.getSound('AA_pie_throw_only.ogg'), duration=0.55, node=suit), SoundInterval(globalBattleSoundCache.getSound('Toon_bodyfall_synergy.ogg'), node=suit)) result.append(Parallel(moveTrack, animTrack, suitTrack, damageTrack, soundTrack)) elif trapName == 'rake' or trapName == 'rake-react': hpr = trapProp.getHpr(parent) upHpr = Vec3(hpr[0], 179.9999, hpr[2]) bounce1Hpr = Vec3(hpr[0], 120, hpr[2]) bounce2Hpr = Vec3(hpr[0], 100, hpr[2]) rakeTrack = Sequence(Wait(0.5), LerpHprInterval(trapProp, 0.1, upHpr, startHpr=hpr), Wait(0.7), LerpHprInterval(trapProp, 0.4, hpr, startHpr=upHpr), LerpHprInterval(trapProp, 0.15, bounce1Hpr, startHpr=hpr), LerpHprInterval(trapProp, 0.05, hpr, startHpr=bounce1Hpr), LerpHprInterval(trapProp, 0.15, bounce2Hpr, startHpr=hpr), LerpHprInterval(trapProp, 0.05, hpr, startHpr=bounce2Hpr), Wait(0.2), LerpScaleInterval(trapProp, 0.2, Point3(0.01, 0.01, 0.01))) rakeAnimDuration = 3.125 suitTrack = ActorInterval(suit, 'rake-react', duration=rakeAnimDuration) damageTrack = Sequence(Wait(0.5), Func(suit.showHpText, -hp, openEnded=0), Func(suit.updateHealthBar, hp)) soundTrack = getSoundTrack('TL_step_on_rake.ogg', delay=0.6, node=suit) result.append(Parallel(rakeTrack, suitTrack, damageTrack, soundTrack)) elif trapName == 'marbles': slidePos = trapProp.getPos(parent) slidePos.setY(slidePos.getY() - 6.5) moveTrack = Sequence(Wait(0.1), LerpPosInterval(trapProp, 0.8, slidePos, other=battle), Wait(1.1), LerpScaleInterval(trapProp, 1, Point3(0.01, 0.01, 0.01))) animTrack = ActorInterval(trapProp, 'marbles', startTime=3.1) suitTrack = ActorInterval(suit, 'slip-backward') damageTrack = Sequence(Wait(0.5), Func(suit.showHpText, -hp, openEnded=0), Func(suit.updateHealthBar, hp)) soundTrack = Sequence(SoundInterval(globalBattleSoundCache.getSound('AA_pie_throw_only.ogg'), duration=0.55, node=suit), SoundInterval(globalBattleSoundCache.getSound('Toon_bodyfall_synergy.ogg'), node=suit)) result.append(Parallel(moveTrack, animTrack, suitTrack, damageTrack, soundTrack)) elif trapName == 'quicksand': sinkPos1 = trapProp.getPos(battle) sinkPos2 = trapProp.getPos(battle) dropPos = trapProp.getPos(battle) landPos = trapProp.getPos(battle) sinkPos1.setZ(sinkPos1.getZ() - 3.1) sinkPos2.setZ(sinkPos2.getZ() - 9.1) dropPos.setZ(dropPos.getZ() + 15) if base.config.GetBool('want-new-cogs', 0): nameTag = suit.find('**/def_nameTag') else: nameTag = suit.find('**/joint_nameTag') trapTrack = Sequence(Wait(2.4), LerpScaleInterval(trapProp, 0.8, Point3(0.01, 0.01, 0.01))) moveTrack = Sequence(Wait(0.9), LerpPosInterval(suit, 0.9, sinkPos1, other=battle), LerpPosInterval(suit, 0.4, sinkPos2, other=battle), Func(suit.setPos, battle, dropPos), Func(suit.wrtReparentTo, hidden), Wait(1.1), Func(suit.wrtReparentTo, battle), LerpPosInterval(suit, 0.3, landPos, other=battle)) animTrack = Sequence(ActorInterval(suit, 'flail'), ActorInterval(suit, 'flail', startTime=1.1), Wait(0.7), ActorInterval(suit, 'slip-forward', duration=2.1)) damageTrack = Sequence(Wait(3.5), Func(suit.showHpText, -hp, openEnded=0), Func(suit.updateHealthBar, hp)) soundTrack = Sequence(Wait(0.7), SoundInterval(globalBattleSoundCache.getSound('TL_quicksand.ogg'), node=suit), Wait(0.1), SoundInterval(globalBattleSoundCache.getSound('Toon_bodyfall_synergy.ogg'), node=suit)) result.append(Parallel(trapTrack, moveTrack, animTrack, damageTrack, soundTrack)) elif trapName == 'trapdoor': sinkPos = trapProp.getPos(battle) dropPos = trapProp.getPos(battle) landPos = trapProp.getPos(battle) sinkPos.setZ(sinkPos.getZ() - 9.1) dropPos.setZ(dropPos.getZ() + 15) trapTrack = Sequence(Wait(2.4), LerpScaleInterval(trapProp, 0.8, Point3(0.01, 0.01, 0.01))) moveTrack = Sequence(Wait(2.2), LerpPosInterval(suit, 0.4, sinkPos, other=battle), Func(suit.setPos, battle, dropPos), Func(suit.wrtReparentTo, hidden), Wait(1.6), Func(suit.wrtReparentTo, battle), LerpPosInterval(suit, 0.3, landPos, other=battle)) animTrack = Sequence(getSplicedLerpAnimsTrack(suit, 'flail', 0.7, 0.25), Func(trapProp.setColor, Vec4(0, 0, 0, 1)), ActorInterval(suit, 'flail', startTime=0.7, endTime=0), ActorInterval(suit, 'neutral', duration=0.5), ActorInterval(suit, 'flail', startTime=1.1), Wait(1.1), ActorInterval(suit, 'slip-forward', duration=2.1)) damageTrack = Sequence(Wait(3.5), Func(suit.showHpText, -hp, openEnded=0), Func(suit.updateHealthBar, hp)) soundTrack = Sequence(Wait(0.8), SoundInterval(globalBattleSoundCache.getSound('TL_trap_door.ogg'), node=suit), Wait(0.8), SoundInterval(globalBattleSoundCache.getSound('Toon_bodyfall_synergy.ogg'), node=suit)) result.append(Parallel(trapTrack, moveTrack, animTrack, damageTrack, soundTrack)) elif trapName == 'tnt': tntTrack = ActorInterval(trapProp, 'tnt') explosionTrack = Sequence(Wait(2.3), createTNTExplosionTrack(battle, trapProp=trapProp, relativeTo=parent)) suitTrack = Sequence(ActorInterval(suit, 'flail', duration=0.7), ActorInterval(suit, 'flail', startTime=0.7, endTime=0.0), ActorInterval(suit, 'neutral', duration=0.4), ActorInterval(suit, 'flail', startTime=0.6, endTime=0.7), Wait(0.4), ActorInterval(suit, 'slip-forward', startTime=2.48, duration=0.1), Func(battle.movie.needRestoreColor), Func(suit.setColorScale, Vec4(0.2, 0.2, 0.2, 1)), Func(trapProp.reparentTo, hidden), ActorInterval(suit, 'slip-forward', startTime=2.58), Func(suit.clearColorScale), Func(trapProp.sparksEffect.cleanup), Func(battle.movie.clearRestoreColor)) damageTrack = Sequence(Wait(2.3), Func(suit.showHpText, -hp, openEnded=0), Func(suit.updateHealthBar, hp)) explosionSound = base.loadSfx('phase_3.5/audio/sfx/ENC_cogfall_apart.ogg') soundTrack = Sequence(SoundInterval(globalBattleSoundCache.getSound('TL_dynamite.ogg'), duration=2.0, node=suit), SoundInterval(explosionSound, duration=0.6, node=suit)) result.append(Parallel(tntTrack, suitTrack, damageTrack, explosionTrack, soundTrack)) elif trapName == 'traintrack': trainInterval = createIncomingTrainInterval(battle, suit, hp, lure, trapProp) result.append(trainInterval) else: notify.warning('unknown trapName: %s detected on suit: %s' % (trapName, suit)) suit.battleTrapProp = trapProp result.append(Func(battle.removeTrap, suit, True)) result.append(Func(battle.unlureSuit, suit)) result.append(__createSuitResetPosTrack(suit, battle)) result.append(Func(suit.loop, 'neutral')) if trapName == 'traintrack': result.append(Func(MovieUtil.removeProp, trapProp)) return result def __createSuitResetPosTrack(suit, battle): resetPos, resetHpr = battle.getActorPosHpr(suit) moveDist = Vec3(suit.getPos(battle) - resetPos).length() moveDuration = 0.5 walkTrack = Sequence(Func(suit.setHpr, battle, resetHpr), ActorInterval(suit, 'walk', startTime=1, duration=moveDuration, endTime=0.0001), Func(suit.loop, 'neutral')) moveTrack = LerpPosInterval(suit, moveDuration, resetPos, other=battle) return Parallel(walkTrack, moveTrack) def getSplicedLerpAnimsTrack(object, animName, origDuration, newDuration, startTime = 0, fps = 30): track = Sequence() addition = 0 numIvals = origDuration * fps timeInterval = newDuration / numIvals animInterval = origDuration / numIvals for i in xrange(0, int(numIvals)): track.append(Wait(timeInterval)) track.append(ActorInterval(object, animName, startTime=startTime + addition, duration=animInterval)) addition += animInterval return track def lerpSuit(suit, delay, duration, reachPos, battle, trapProp): track = Sequence() if trapProp: track.append(Func(safeWrtReparentTo, trapProp, battle)) track.append(Wait(delay)) track.append(LerpPosInterval(suit, duration, reachPos, other=battle)) if trapProp: if trapProp.getName() == 'traintrack': notify.debug('UBERLURE MovieLure.lerpSuit deliberately not parenting trainTrack to suit') else: track.append(Func(safeWrtReparentTo, trapProp, suit)) suit.battleTrapProp = trapProp return track def createTNTExplosionTrack(parent, explosionPoint = None, trapProp = None, relativeTo = render): explosionTrack = Sequence() explosion = BattleProps.globalPropPool.getProp('kapow') explosion.setBillboardPointEye() if not explosionPoint: if trapProp: explosionPoint = trapProp.getPos(relativeTo) explosionPoint.setZ(explosionPoint.getZ() + 2.3) else: explosionPoint = Point3(0, 3.6, 2.1) explosionTrack.append(Func(explosion.reparentTo, parent)) explosionTrack.append(Func(explosion.setPos, explosionPoint)) explosionTrack.append(Func(explosion.setScale, 0.11)) explosionTrack.append(ActorInterval(explosion, 'kapow')) explosionTrack.append(Func(MovieUtil.removeProp, explosion)) return explosionTrack TRAIN_STARTING_X = -7.131 TRAIN_TUNNEL_END_X = 7.1 TRAIN_TRAVEL_DISTANCE = 45 TRAIN_SPEED = 35.0 TRAIN_DURATION = TRAIN_TRAVEL_DISTANCE / TRAIN_SPEED TRAIN_MATERIALIZE_TIME = 3 TOTAL_TRAIN_TIME = TRAIN_DURATION + TRAIN_MATERIALIZE_TIME def createSuitReactionToTrain(battle, suit, hp, lure, trapProp): toon = lure['toon'] retval = Sequence() suitPos, suitHpr = battle.getActorPosHpr(suit) distance = suitPos.getX() - TRAIN_STARTING_X timeToGetHit = distance / TRAIN_SPEED suitTrack = Sequence() showDamage = Func(suit.showHpText, -hp, openEnded=0) updateHealthBar = Func(suit.updateHealthBar, hp) anim = 'flatten' suitReact = ActorInterval(suit, anim) cogGettingHit = getSoundTrack('TL_train_cog.ogg', node=toon) suitTrack.append(Func(suit.loop, 'neutral')) suitTrack.append(Wait(timeToGetHit + TRAIN_MATERIALIZE_TIME)) suitTrack.append(updateHealthBar) suitTrack.append(Parallel(suitReact, cogGettingHit)) suitTrack.append(showDamage) curDuration = suitTrack.getDuration() timeTillEnd = TOTAL_TRAIN_TIME - curDuration if timeTillEnd > 0: suitTrack.append(Wait(timeTillEnd)) retval.append(suitTrack) return retval def createIncomingTrainInterval(battle, suit, hp, lure, trapProp): toon = lure['toon'] retval = Parallel() suitTrack = createSuitReactionToTrain(battle, suit, hp, lure, trapProp) retval.append(suitTrack) if not trapProp.find('**/train_gag').isEmpty(): return retval clipper = PlaneNode('clipper') clipper.setPlane(Plane(Vec3(1, 0, 0), Point3(TRAIN_STARTING_X, 0, 0))) clipNP = trapProp.attachNewNode(clipper) trapProp.setClipPlane(clipNP) clipper2 = PlaneNode('clipper2') clipper2.setPlane(Plane(Vec3(-1, 0, 0), Point3(TRAIN_TUNNEL_END_X, 0, 0))) clipNP2 = trapProp.attachNewNode(clipper2) trapProp.setClipPlane(clipNP2) train = globalPropPool.getProp('train') train.hide() train.reparentTo(trapProp) tempScale = trapProp.getScale() trainScale = Vec3(1.0 / tempScale[0], 1.0 / tempScale[1], 1.0 / tempScale[2]) trainIval = Sequence() trainIval.append(Func(train.setScale, trainScale)) trainIval.append(Func(train.setH, 90)) trainIval.append(Func(train.setX, TRAIN_STARTING_X)) trainIval.append(Func(train.setTransparency, 1)) trainIval.append(Func(train.setColorScale, Point4(1, 1, 1, 0))) trainIval.append(Func(train.show)) tunnel2 = trapProp.find('**/tunnel3') tunnel3 = trapProp.find('**/tunnel2') tunnels = [tunnel2, tunnel3] for tunnel in tunnels: trainIval.append(Func(tunnel.setTransparency, 1)) trainIval.append(Func(tunnel.setColorScale, Point4(1, 1, 1, 0))) trainIval.append(Func(tunnel.setScale, Point3(1.0, 0.01, 0.01))) trainIval.append(Func(tunnel.show)) materializeIval = Parallel() materializeIval.append(LerpColorScaleInterval(train, TRAIN_MATERIALIZE_TIME, Point4(1, 1, 1, 1))) for tunnel in tunnels: materializeIval.append(LerpColorScaleInterval(tunnel, TRAIN_MATERIALIZE_TIME, Point4(1, 1, 1, 1))) for tunnel in tunnels: tunnelScaleIval = Sequence() tunnelScaleIval.append(LerpScaleInterval(tunnel, TRAIN_MATERIALIZE_TIME - 1.0, Point3(1.0, 2.0, 2.5))) tunnelScaleIval.append(LerpScaleInterval(tunnel, 0.5, Point3(1.0, 3.0, 1.5))) tunnelScaleIval.append(LerpScaleInterval(tunnel, 0.5, Point3(1.0, 2.5, 2.0))) materializeIval.append(tunnelScaleIval) trainIval.append(materializeIval) endingX = TRAIN_STARTING_X + TRAIN_TRAVEL_DISTANCE trainIval.append(LerpPosInterval(train, TRAIN_DURATION, Point3(endingX, 0, 0), other=battle)) trainIval.append(LerpColorScaleInterval(train, TRAIN_MATERIALIZE_TIME, Point4(1, 1, 1, 0))) retval.append(trainIval) trainSoundTrack = getSoundTrack('TL_train.ogg', node=toon) retval.append(trainSoundTrack) return retval def __createSlideshowMultiTrack(lure, npcs = []): toon = lure['toon'] battle = lure['battle'] sidestep = lure['sidestep'] origHpr = toon.getHpr(battle) slideshowDelay = 2.5 hands = toon.getLeftHands() endPos = toon.getPos(battle) endPos.setY(endPos.getY() + 4) button = globalPropPool.getProp('button') button2 = MovieUtil.copyProp(button) buttons = [button, button2] toonTrack = Sequence() toonTrack.append(Func(MovieUtil.showProps, buttons, hands)) toonTrack.append(Func(toon.headsUp, battle, endPos)) toonTrack.append(ActorInterval(toon, 'pushbutton')) toonTrack.append(Func(MovieUtil.removeProps, buttons)) toonTrack.append(Func(toon.loop, 'neutral')) toonTrack.append(Func(toon.setHpr, battle, origHpr)) slideShowProp = globalPropPool.getProp('slideshow') propTrack = Sequence() propTrack.append(Wait(slideshowDelay)) propTrack.append(Func(slideShowProp.show)) propTrack.append(Func(slideShowProp.setScale, Point3(0.1, 0.1, 0.1))) propTrack.append(Func(slideShowProp.reparentTo, battle)) propTrack.append(Func(slideShowProp.setPos, endPos)) propTrack.append(LerpScaleInterval(slideShowProp, 1.2, Point3(1.0, 1.0, 1.0))) shrinkDuration = 0.4 totalDuration = 7.1 propTrackDurationAtThisPoint = propTrack.getDuration() waitTime = totalDuration - propTrackDurationAtThisPoint - shrinkDuration if waitTime > 0: propTrack.append(Wait(waitTime)) propTrack.append(LerpScaleInterval(nodePath=slideShowProp, scale=Point3(1.0, 1.0, 0.1), duration=shrinkDuration)) propTrack.append(Func(MovieUtil.removeProp, slideShowProp)) tracks = Parallel(propTrack, toonTrack) targets = lure['target'] for target in targets: suit = target['suit'] trapProp = suit.battleTrapProp if sidestep == 0: hp = target['hp'] kbbonus = target['kbbonus'] died = target['died'] revived = target['revived'] if kbbonus == 1 or hp > 0: suitTrack = Sequence() suitDelay = 3.8 suitAnimDuration = 1.5 opos, ohpr = battle.getActorPosHpr(suit) reachDist = MovieUtil.SUIT_LURE_DISTANCE reachPos = Point3(opos[0], opos[1] - reachDist, opos[2]) suitTrack.append(Func(suit.loop, 'neutral')) suitTrack.append(Wait(suitDelay)) suitTrack.append(ActorInterval(suit, 'hypnotized', duration=3.1)) suitTrack.append(Func(suit.setPos, battle, reachPos)) suitTrack.append(Func(suit.loop, 'lured')) suitTrack.append(Func(battle.lureSuit, suit)) if hp > 0: suitTrack.append(__createSuitDamageTrack(battle, suit, hp, lure, trapProp)) if revived != 0: suitTrack.append(MovieUtil.createSuitReviveTrack(suit, toon, battle, npcs)) elif died != 0: suitTrack.append(MovieUtil.createSuitDeathTrack(suit, toon, battle, npcs)) tracks.append(suitTrack) tracks.append(lerpSuit(suit, suitDelay + 1.7, 0.7, reachPos, battle, trapProp)) else: tracks.append(Sequence(Wait(2.3), Func(MovieUtil.indicateMissed, suit, 1.1))) tracks.append(getSoundTrack('TL_presentation.ogg', delay=2.3, node=toon)) tracks.append(getSoundTrack('AA_drop_trigger_box.ogg', delay=slideshowDelay, node=toon)) return tracks